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@ -123,6 +123,50 @@ wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v) |
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*v = t; |
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} |
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void |
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wlsc_tweener_init(struct wlsc_tweener *tweener, |
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double k, double current, double target) |
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{ |
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tweener->k = k; |
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tweener->current = current; |
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tweener->previous = current; |
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tweener->target = target; |
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} |
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void |
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wlsc_tweener_update(struct wlsc_tweener *tweener, uint32_t msec) |
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{ |
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double force, current, step; |
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step = (msec - tweener->timestamp) / 100.0; |
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tweener->timestamp = msec; |
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current = tweener->current; |
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force = tweener->k * (tweener->target - current) / 10.0 + |
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(tweener->previous - current); |
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tweener->current = |
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current + (current - tweener->previous) + force * step * step; |
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tweener->previous = current; |
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if (tweener->current >= 1.0) { |
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tweener->current = 1.0; |
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tweener->previous = 1.0; |
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} |
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if (tweener->current <= 0.0) { |
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tweener->current = 0.0; |
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tweener->previous = 0.0; |
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} |
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} |
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int |
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wlsc_tweener_done(struct wlsc_tweener *tweener) |
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{ |
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return fabs(tweener->previous - tweener->target) < 0.0002 && |
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fabs(tweener->current - tweener->target) < 0.0002; |
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} |
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struct wlsc_surface * |
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wlsc_surface_create(struct wlsc_compositor *compositor, |
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int32_t x, int32_t y, int32_t width, int32_t height) |
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@ -569,6 +613,7 @@ wlsc_output_finish_frame(struct wlsc_output *output, int msecs) |
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{ |
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struct wlsc_compositor *compositor = output->compositor; |
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struct wlsc_surface *es; |
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struct wlsc_animation *animation, *next; |
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wl_list_for_each(es, &compositor->surface_list, link) { |
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if (es->output == output) { |
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@ -581,6 +626,10 @@ wlsc_output_finish_frame(struct wlsc_output *output, int msecs) |
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wl_event_source_timer_update(compositor->timer_source, 5); |
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compositor->repaint_on_timeout = 1; |
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wl_list_for_each_safe(animation, next, |
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&compositor->animation_list, link) |
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animation->frame(animation, output, msecs); |
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} |
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void |
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@ -595,6 +644,49 @@ wlsc_output_damage(struct wlsc_output *output) |
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wlsc_compositor_schedule_repaint(compositor); |
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} |
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static void |
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fade_frame(struct wlsc_animation *animation, |
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struct wlsc_output *output, uint32_t msecs) |
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{ |
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struct wlsc_compositor *compositor = |
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container_of(animation, |
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struct wlsc_compositor, fade.animation); |
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wlsc_tweener_update(&compositor->fade.tweener, msecs); |
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if (wlsc_tweener_done(&compositor->fade.tweener)) { |
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if (compositor->fade.tweener.current > 0.999) |
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compositor->state = WLSC_COMPOSITOR_SLEEPING; |
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compositor->fade.tweener.current = |
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compositor->fade.tweener.target; |
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wl_list_remove(&animation->link); |
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wl_list_init(&animation->link); |
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} |
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wlsc_output_damage(output); |
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} |
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static void |
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fade_output(struct wlsc_output *output, |
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GLfloat tint, pixman_region32_t *region) |
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{ |
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struct wlsc_compositor *compositor = output->compositor; |
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struct wlsc_surface surface; |
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GLfloat color[4] = { 0.0, 0.0, 0.0, tint }; |
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surface.compositor = compositor; |
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surface.x = output->x; |
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surface.y = output->y; |
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surface.width = output->width; |
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surface.height = output->height; |
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surface.visual = &compositor->compositor.premultiplied_argb_visual; |
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surface.texture = GL_NONE; |
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glUseProgram(compositor->solid_shader.program); |
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glUniformMatrix4fv(compositor->solid_shader.proj_uniform, |
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1, GL_FALSE, output->matrix.d); |
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glUniform4fv(compositor->solid_shader.color_uniform, 1, color); |
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wlsc_surface_draw(&surface, output, region); |
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} |
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static void |
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wlsc_output_repaint(struct wlsc_output *output) |
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{ |
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@ -633,6 +725,8 @@ wlsc_output_repaint(struct wlsc_output *output) |
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if (ec->focus) |
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if (output->set_hardware_cursor(output, ec->input_device) < 0) |
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using_hardware_cursor = 0; |
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if (ec->fade.tweener.current > 0.001) |
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using_hardware_cursor = 0; |
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es = container_of(ec->surface_list.next, struct wlsc_surface, link); |
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if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN && |
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@ -698,6 +792,9 @@ wlsc_output_repaint(struct wlsc_output *output) |
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wlsc_surface_draw(eid->sprite, output, |
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&total_damage); |
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} |
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if (ec->fade.tweener.current > 0.001) |
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fade_output(output, ec->fade.tweener.current, &total_damage); |
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} |
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static int |
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@ -748,6 +845,25 @@ wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor) |
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compositor->repaint_on_timeout = 1; |
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} |
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void |
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wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint) |
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{ |
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int done; |
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done = wlsc_tweener_done(&compositor->fade.tweener); |
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compositor->fade.tweener.target = tint; |
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if (wlsc_tweener_done(&compositor->fade.tweener)) |
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return; |
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if (done) |
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compositor->fade.tweener.timestamp = get_time(); |
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wlsc_compositor_damage_all(compositor); |
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if (wl_list_empty(&compositor->fade.animation.link)) |
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wl_list_insert(compositor->animation_list.prev, |
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&compositor->fade.animation.link); |
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} |
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static void |
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surface_destroy(struct wl_client *client, |
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struct wl_surface *surface) |
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@ -1070,10 +1186,8 @@ wlsc_compositor_wake(struct wlsc_compositor *compositor) |
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if (compositor->idle_inhibit) |
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return; |
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if (compositor->state == WLSC_COMPOSITOR_SLEEPING) { |
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compositor->state = WLSC_COMPOSITOR_ACTIVE; |
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wlsc_compositor_damage_all(compositor); |
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} |
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wlsc_compositor_fade(compositor, 0.0); |
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compositor->state = WLSC_COMPOSITOR_ACTIVE; |
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wl_event_source_timer_update(compositor->idle_source, |
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option_idle_time * 1000); |
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@ -1101,8 +1215,7 @@ idle_handler(void *data) |
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if (compositor->idle_inhibit) |
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return 1; |
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wlsc_compositor_damage_all(compositor); |
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compositor->state = WLSC_COMPOSITOR_SLEEPING; |
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wlsc_compositor_fade(compositor, 1.0); |
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return 1; |
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} |
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@ -1519,6 +1632,15 @@ static const char texture_fragment_shader[] = |
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" gl_FragColor = texture2D(tex, v_texcoord)\n;" |
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"}\n"; |
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static const char solid_fragment_shader[] = |
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"precision mediump float;\n" |
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"varying vec2 v_texcoord;\n" |
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"uniform vec4 color;\n" |
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"void main()\n" |
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"{\n" |
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" gl_FragColor = color\n;" |
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"}\n"; |
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static int |
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compile_shader(GLenum type, const char *source) |
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{ |
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@ -1571,6 +1693,37 @@ wlsc_shader_init(struct wlsc_shader *shader, |
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return 0; |
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} |
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static int |
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init_solid_shader(struct wlsc_shader *shader, |
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GLuint vertex_shader, const char *fragment_source) |
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{ |
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GLint status; |
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char msg[512]; |
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shader->vertex_shader = vertex_shader; |
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shader->fragment_shader = |
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compile_shader(GL_FRAGMENT_SHADER, fragment_source); |
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shader->program = glCreateProgram(); |
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glAttachShader(shader->program, shader->vertex_shader); |
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glAttachShader(shader->program, shader->fragment_shader); |
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glBindAttribLocation(shader->program, 0, "position"); |
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glBindAttribLocation(shader->program, 1, "texcoord"); |
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glLinkProgram(shader->program); |
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glGetProgramiv(shader->program, GL_LINK_STATUS, &status); |
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if (!status) { |
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glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg); |
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fprintf(stderr, "link info: %s\n", msg); |
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return -1; |
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} |
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shader->proj_uniform = glGetUniformLocation(shader->program, "proj"); |
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shader->color_uniform = glGetUniformLocation(shader->program, "color"); |
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return 0; |
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} |
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void |
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wlsc_output_destroy(struct wlsc_output *output) |
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{ |
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@ -1703,6 +1856,10 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display) |
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wl_list_init(&ec->input_device_list); |
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wl_list_init(&ec->output_list); |
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wl_list_init(&ec->binding_list); |
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wl_list_init(&ec->animation_list); |
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wlsc_tweener_init(&ec->fade.tweener, 0.8, 0.0, 0.0); |
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ec->fade.animation.frame = fade_frame; |
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wl_list_init(&ec->fade.animation.link); |
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wlsc_shell_init(ec); |
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wlsc_switcher_init(ec); |
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@ -1727,6 +1884,10 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display) |
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if (wlsc_shader_init(&ec->texture_shader, |
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vertex_shader, texture_fragment_shader) < 0) |
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return -1; |
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if (init_solid_shader(&ec->solid_shader, |
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ec->texture_shader.vertex_shader, |
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solid_fragment_shader) < 0) |
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return -1; |
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loop = wl_display_get_event_loop(ec->wl_display); |
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ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec); |
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