color: add from sRGB to output color transformation
This is needed when drawing anything internal directly to an output, like the borders/decorations in a nested compositor setup. This makes the assumption that the internal stuff starts in sRGB, which should be safe. As borders are never blended with other content, this should also be sufficient. This patch is a reminder that that path exists, rather than a real implementation. To be implemented when someone needs it. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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Pekka Paalanen
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1d2eee208c
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cda3951a9a
@@ -374,6 +374,7 @@ struct weston_output {
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int scale;
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bool use_renderer_shadow_buffer;
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struct weston_color_transform *from_sRGB_to_output;
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struct weston_color_transform *from_blend_to_output;
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bool from_blend_to_output_by_backend;
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