compositor: Use EGL_WL_bind_wayland_display only if available

dev
Benjamin Franzke 14 years ago
parent eb7e12c73b
commit cdd9db7ed2
  1. 8
      compositor/compositor.c

@ -1853,7 +1853,9 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
wl_compositor_init(&ec->compositor, &compositor_interface, display);
ec->shm = wl_shm_init(display, &shm_callbacks);
eglBindWaylandDisplayWL(ec->display, ec->wl_display);
if (strstr(eglQueryString(ec->display, EGL_EXTENSIONS),
"EGL_WL_bind_wayland_display"))
eglBindWaylandDisplayWL(ec->display, ec->wl_display);
wl_list_init(&ec->surface_list);
wl_list_init(&ec->input_device_list);
@ -1992,7 +1994,9 @@ int main(int argc, char *argv[])
wl_display_run(display);
eglUnbindWaylandDisplayWL(ec->display, display);
if (strstr(eglQueryString(ec->display, EGL_EXTENSIONS),
"EGL_WL_bind_wayland_display"))
eglUnbindWaylandDisplayWL(ec->display, display);
wl_display_destroy(display);
ec->destroy(ec);

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