input: Add helpers for all keyboard/pointer/touch events

These are useful to implement grabs.

Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Giulio Camuffo <giulio.camuffo@kdab.com>

Differential Revision: https://phabricator.freedesktop.org/D1245
dev
Quentin Glidic 8 years ago
parent ccfd029a82
commit cde1345d69
No known key found for this signature in database
GPG Key ID: AC203F96E2C34BB7
  1. 33
      libweston/compositor.h
  2. 374
      libweston/input.c

@ -424,6 +424,14 @@ weston_pointer_create(struct weston_seat *seat);
void
weston_pointer_destroy(struct weston_pointer *pointer);
void
weston_pointer_send_motion(struct weston_pointer *pointer, uint32_t time,
struct weston_pointer_motion_event *event);
bool
weston_pointer_has_focus_resource(struct weston_pointer *pointer);
void
weston_pointer_send_button(struct weston_pointer *pointer,
uint32_t time, uint32_t button, uint32_t state_w);
void
weston_pointer_send_axis(struct weston_pointer *pointer,
uint32_t time,
struct weston_pointer_axis_event *event);
@ -477,6 +485,18 @@ int
weston_keyboard_set_locks(struct weston_keyboard *keyboard,
uint32_t mask, uint32_t value);
bool
weston_keyboard_has_focus_resource(struct weston_keyboard *keyboard);
void
weston_keyboard_send_key(struct weston_keyboard *keyboard,
uint32_t time, uint32_t key,
enum wl_keyboard_key_state state);
void
weston_keyboard_send_modifiers(struct weston_keyboard *keyboard,
uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched,
uint32_t mods_locked, uint32_t group);
struct weston_touch *
weston_touch_create(void);
void
@ -490,6 +510,19 @@ weston_touch_start_grab(struct weston_touch *device,
void
weston_touch_end_grab(struct weston_touch *touch);
bool
weston_touch_has_focus_resource(struct weston_touch *touch);
void
weston_touch_send_down(struct weston_touch *touch, uint32_t time,
int touch_id, wl_fixed_t x, wl_fixed_t y);
void
weston_touch_send_up(struct weston_touch *touch, uint32_t time, int touch_id);
void
weston_touch_send_motion(struct weston_touch *touch, uint32_t time,
int touch_id, wl_fixed_t x, wl_fixed_t y);
void
weston_touch_send_frame(struct weston_touch *touch);
void
wl_data_device_set_keyboard_focus(struct weston_seat *seat);

@ -340,9 +340,9 @@ default_grab_pointer_focus(struct weston_pointer_grab *grab)
}
static void
weston_pointer_send_relative_motion(struct weston_pointer *pointer,
uint32_t time,
struct weston_pointer_motion_event *event)
pointer_send_relative_motion(struct weston_pointer *pointer,
uint32_t time,
struct weston_pointer_motion_event *event)
{
uint64_t time_usec;
double dx, dy, dx_unaccel, dy_unaccel;
@ -379,8 +379,8 @@ weston_pointer_send_relative_motion(struct weston_pointer *pointer,
}
static void
weston_pointer_send_motion(struct weston_pointer *pointer, uint32_t time,
wl_fixed_t sx, wl_fixed_t sy)
pointer_send_motion(struct weston_pointer *pointer, uint32_t time,
wl_fixed_t sx, wl_fixed_t sy)
{
struct wl_list *resource_list;
struct wl_resource *resource;
@ -393,11 +393,10 @@ weston_pointer_send_motion(struct weston_pointer *pointer, uint32_t time,
wl_pointer_send_motion(resource, time, sx, sy);
}
static void
default_grab_pointer_motion(struct weston_pointer_grab *grab, uint32_t time,
struct weston_pointer_motion_event *event)
WL_EXPORT void
weston_pointer_send_motion(struct weston_pointer *pointer, uint32_t time,
struct weston_pointer_motion_event *event)
{
struct weston_pointer *pointer = grab->pointer;
wl_fixed_t x, y;
wl_fixed_t old_sx = pointer->sx;
wl_fixed_t old_sy = pointer->sy;
@ -411,50 +410,78 @@ default_grab_pointer_motion(struct weston_pointer_grab *grab, uint32_t time,
weston_pointer_move(pointer, event);
if (old_sx != pointer->sx || old_sy != pointer->sy) {
weston_pointer_send_motion(pointer, time,
pointer->sx, pointer->sy);
pointer_send_motion(pointer, time,
pointer->sx, pointer->sy);
}
weston_pointer_send_relative_motion(pointer, time, event);
pointer_send_relative_motion(pointer, time, event);
}
static void
default_grab_pointer_motion(struct weston_pointer_grab *grab, uint32_t time,
struct weston_pointer_motion_event *event)
{
weston_pointer_send_motion(grab->pointer, time, event);
}
/** Check if the pointer has focused resources.
*
* \param pointer The pointer to check for focused resources.
* \return Whether or not this pointer has focused resources
*/
WL_EXPORT bool
weston_pointer_has_focus_resource(struct weston_pointer *pointer)
{
if (!pointer->focus_client)
return false;
if (wl_list_empty(&pointer->focus_client->pointer_resources))
return false;
return true;
}
/** Send wl_pointer.button events to focused resources.
*
* \param pointer The pointer where the button events originates from.
* \param time The timestamp of the event
* \param button The button value of the event
* \param value The state enum value of the event
*
* For every resource that is currently in focus, send a wl_pointer.button event
* with the passed parameters. The focused resources are the wl_pointer
* resources of the client which currently has the surface with pointer focus.
*/
WL_EXPORT void
weston_pointer_send_button(struct weston_pointer *pointer,
uint32_t time, uint32_t button, uint32_t state_w)
uint32_t time, uint32_t button,
enum wl_pointer_button_state state)
{
struct wl_display *display = pointer->seat->compositor->wl_display;
struct wl_list *resource_list;
struct wl_resource *resource;
uint32_t serial;
if (!pointer->focus_client)
if (!weston_pointer_has_focus_resource(pointer))
return;
resource_list = &pointer->focus_client->pointer_resources;
if (resource_list && !wl_list_empty(resource_list)) {
resource_list = &pointer->focus_client->pointer_resources;
serial = wl_display_next_serial(display);
wl_resource_for_each(resource, resource_list) {
wl_pointer_send_button(resource,
serial,
time,
button,
state_w);
}
}
serial = wl_display_next_serial(display);
wl_resource_for_each(resource, resource_list)
wl_pointer_send_button(resource, serial, time, button, state);
}
static void
default_grab_pointer_button(struct weston_pointer_grab *grab,
uint32_t time, uint32_t button, uint32_t state_w)
uint32_t time, uint32_t button,
enum wl_pointer_button_state state)
{
struct weston_pointer *pointer = grab->pointer;
struct weston_compositor *compositor = pointer->seat->compositor;
struct weston_view *view;
enum wl_pointer_button_state state = state_w;
wl_fixed_t sx, sy;
weston_pointer_send_button(pointer, time, button, state_w);
weston_pointer_send_button(pointer, time, button, state);
if (pointer->button_count == 0 &&
state == WL_POINTER_BUTTON_STATE_RELEASED) {
@ -485,7 +512,7 @@ weston_pointer_send_axis(struct weston_pointer *pointer,
struct wl_resource *resource;
struct wl_list *resource_list;
if (!pointer->focus_client)
if (!weston_pointer_has_focus_resource(pointer))
return;
resource_list = &pointer->focus_client->pointer_resources;
@ -507,13 +534,23 @@ weston_pointer_send_axis(struct weston_pointer *pointer,
}
}
/** Send wl_pointer.axis_source events to focused resources.
*
* \param pointer The pointer where the axis_source events originates from.
* \param source The axis_source enum value of the event
*
* For every resource that is currently in focus, send a wl_pointer.axis_source
* event with the passed parameter. The focused resources are the wl_pointer
* resources of the client which currently has the surface with pointer focus.
*/
WL_EXPORT void
weston_pointer_send_axis_source(struct weston_pointer *pointer, uint32_t source)
weston_pointer_send_axis_source(struct weston_pointer *pointer,
enum wl_pointer_axis_source source)
{
struct wl_resource *resource;
struct wl_list *resource_list;
if (!pointer->focus_client)
if (!weston_pointer_has_focus_resource(pointer))
return;
resource_list = &pointer->focus_client->pointer_resources;
@ -534,13 +571,21 @@ pointer_send_frame(struct wl_resource *resource)
}
}
/** Send wl_pointer.frame events to focused resources.
*
* \param pointer The pointer where the frame events originates from.
*
* For every resource that is currently in focus, send a wl_pointer.frame event.
* The focused resources are the wl_pointer resources of the client which
* currently has the surface with pointer focus.
*/
WL_EXPORT void
weston_pointer_send_frame(struct weston_pointer *pointer)
{
struct wl_resource *resource;
struct wl_list *resource_list;
if (!pointer->focus_client)
if (!weston_pointer_has_focus_resource(pointer))
return;
resource_list = &pointer->focus_client->pointer_resources;
@ -558,7 +603,7 @@ default_grab_pointer_axis(struct weston_pointer_grab *grab,
static void
default_grab_pointer_axis_source(struct weston_pointer_grab *grab,
uint32_t source)
enum wl_pointer_axis_source source)
{
weston_pointer_send_axis_source(grab->pointer, source);
}
@ -585,65 +630,125 @@ static const struct weston_pointer_grab_interface
default_grab_pointer_cancel,
};
static void
default_grab_touch_down(struct weston_touch_grab *grab, uint32_t time,
int touch_id, wl_fixed_t x, wl_fixed_t y)
/** Check if the touch has focused resources.
*
* \param touch The touch to check for focused resources.
* \return Whether or not this touch has focused resources
*/
WL_EXPORT bool
weston_touch_has_focus_resource(struct weston_touch *touch)
{
if (!touch->focus)
return false;
if (wl_list_empty(&touch->focus_resource_list))
return false;
return true;
}
/** Send wl_touch.down events to focused resources.
*
* \param touch The touch where the down events originates from.
* \param time The timestamp of the event
* \param touch_id The touch_id value of the event
* \param x The x value of the event
* \param y The y value of the event
*
* For every resource that is currently in focus, send a wl_touch.down event
* with the passed parameters. The focused resources are the wl_touch
* resources of the client which currently has the surface with touch focus.
*/
WL_EXPORT void
weston_touch_send_down(struct weston_touch *touch, uint32_t time,
int touch_id, wl_fixed_t x, wl_fixed_t y)
{
struct weston_touch *touch = grab->touch;
struct wl_display *display = touch->seat->compositor->wl_display;
uint32_t serial;
struct wl_resource *resource;
struct wl_list *resource_list;
wl_fixed_t sx, sy;
if (!touch->focus)
if (!weston_touch_has_focus_resource(touch))
return;
weston_view_from_global_fixed(touch->focus, x, y, &sx, &sy);
resource_list = &touch->focus_resource_list;
if (!wl_list_empty(resource_list)) {
serial = wl_display_next_serial(display);
wl_resource_for_each(resource, resource_list)
wl_touch_send_down(resource, serial, time,
touch->focus->surface->resource,
touch_id, sx, sy);
}
serial = wl_display_next_serial(display);
wl_resource_for_each(resource, resource_list)
wl_touch_send_down(resource, serial, time,
touch->focus->surface->resource,
touch_id, sx, sy);
}
static void
default_grab_touch_up(struct weston_touch_grab *grab,
uint32_t time, int touch_id)
default_grab_touch_down(struct weston_touch_grab *grab, uint32_t time,
int touch_id, wl_fixed_t x, wl_fixed_t y)
{
weston_touch_send_down(grab->touch, time, touch_id, x, y);
}
/** Send wl_touch.up events to focused resources.
*
* \param touch The touch where the up events originates from.
* \param time The timestamp of the event
* \param touch_id The touch_id value of the event
*
* For every resource that is currently in focus, send a wl_touch.up event
* with the passed parameters. The focused resources are the wl_touch
* resources of the client which currently has the surface with touch focus.
*/
WL_EXPORT void
weston_touch_send_up(struct weston_touch *touch, uint32_t time, int touch_id)
{
struct weston_touch *touch = grab->touch;
struct wl_display *display = touch->seat->compositor->wl_display;
uint32_t serial;
struct wl_resource *resource;
struct wl_list *resource_list;
resource_list = &touch->focus_resource_list;
if (!weston_touch_has_focus_resource(touch))
return;
if (!wl_list_empty(resource_list)) {
serial = wl_display_next_serial(display);
wl_resource_for_each(resource, resource_list)
wl_touch_send_up(resource, serial, time, touch_id);
}
resource_list = &touch->focus_resource_list;
serial = wl_display_next_serial(display);
wl_resource_for_each(resource, resource_list)
wl_touch_send_up(resource, serial, time, touch_id);
}
static void
default_grab_touch_motion(struct weston_touch_grab *grab, uint32_t time,
int touch_id, wl_fixed_t x, wl_fixed_t y)
default_grab_touch_up(struct weston_touch_grab *grab,
uint32_t time, int touch_id)
{
weston_touch_send_up(grab->touch, time, touch_id);
}
/** Send wl_touch.motion events to focused resources.
*
* \param touch The touch where the motion events originates from.
* \param time The timestamp of the event
* \param touch_id The touch_id value of the event
* \param x The x value of the event
* \param y The y value of the event
*
* For every resource that is currently in focus, send a wl_touch.motion event
* with the passed parameters. The focused resources are the wl_touch
* resources of the client which currently has the surface with touch focus.
*/
WL_EXPORT void
weston_touch_send_motion(struct weston_touch *touch, uint32_t time,
int touch_id, wl_fixed_t x, wl_fixed_t y)
{
struct weston_touch *touch = grab->touch;
struct wl_resource *resource;
struct wl_list *resource_list;
wl_fixed_t sx, sy;
if (!weston_touch_has_focus_resource(touch))
return;
weston_view_from_global_fixed(touch->focus, x, y, &sx, &sy);
resource_list = &touch->focus_resource_list;
wl_resource_for_each(resource, resource_list) {
wl_touch_send_motion(resource, time,
touch_id, sx, sy);
@ -651,14 +756,39 @@ default_grab_touch_motion(struct weston_touch_grab *grab, uint32_t time,
}
static void
default_grab_touch_frame(struct weston_touch_grab *grab)
default_grab_touch_motion(struct weston_touch_grab *grab, uint32_t time,
int touch_id, wl_fixed_t x, wl_fixed_t y)
{
weston_touch_send_motion(grab->touch, time, touch_id, x, y);
}
/** Send wl_touch.frame events to focused resources.
*
* \param touch The touch where the frame events originates from.
*
* For every resource that is currently in focus, send a wl_touch.frame event.
* The focused resources are the wl_touch resources of the client which
* currently has the surface with touch focus.
*/
WL_EXPORT void
weston_touch_send_frame(struct weston_touch *touch)
{
struct wl_resource *resource;
wl_resource_for_each(resource, &grab->touch->focus_resource_list)
if (!weston_touch_has_focus_resource(touch))
return;
wl_resource_for_each(resource, &touch->focus_resource_list)
wl_touch_send_frame(resource);
}
static void
default_grab_touch_frame(struct weston_touch_grab *grab)
{
weston_touch_send_frame(grab->touch);
}
static void
default_grab_touch_cancel(struct weston_touch_grab *grab)
{
@ -672,26 +802,58 @@ static const struct weston_touch_grab_interface default_touch_grab_interface = {
default_grab_touch_cancel,
};
static void
default_grab_keyboard_key(struct weston_keyboard_grab *grab,
uint32_t time, uint32_t key, uint32_t state)
/** Check if the keyboard has focused resources.
*
* \param keyboard The keyboard to check for focused resources.
* \return Whether or not this keyboard has focused resources
*/
WL_EXPORT bool
weston_keyboard_has_focus_resource(struct weston_keyboard *keyboard)
{
if (!keyboard->focus)
return false;
if (wl_list_empty(&keyboard->focus_resource_list))
return false;
return true;
}
/** Send wl_keyboard.key events to focused resources.
*
* \param keyboard The keyboard where the key events originates from.
* \param time The timestamp of the event
* \param key The key value of the event
* \param state The state enum value of the event
*
* For every resource that is currently in focus, send a wl_keyboard.key event
* with the passed parameters. The focused resources are the wl_keyboard
* resources of the client which currently has the surface with keyboard focus.
*/
WL_EXPORT void
weston_keyboard_send_key(struct weston_keyboard *keyboard,
uint32_t time, uint32_t key,
enum wl_keyboard_key_state state)
{
struct weston_keyboard *keyboard = grab->keyboard;
struct wl_resource *resource;
struct wl_display *display = keyboard->seat->compositor->wl_display;
uint32_t serial;
struct wl_list *resource_list;
if (!weston_keyboard_has_focus_resource(keyboard))
return;
resource_list = &keyboard->focus_resource_list;
if (!wl_list_empty(resource_list)) {
serial = wl_display_next_serial(display);
wl_resource_for_each(resource, resource_list)
wl_keyboard_send_key(resource,
serial,
time,
key,
state);
}
serial = wl_display_next_serial(display);
wl_resource_for_each(resource, resource_list)
wl_keyboard_send_key(resource, serial, time, key, state);
};
static void
default_grab_keyboard_key(struct weston_keyboard_grab *grab,
uint32_t time, uint32_t key, uint32_t state)
{
weston_keyboard_send_key(grab->keyboard, time, key, state);
}
static void
@ -760,28 +922,48 @@ find_resource_for_surface(struct wl_list *list, struct weston_surface *surface)
return wl_resource_find_for_client(list, wl_resource_get_client(surface->resource));
}
static void
default_grab_keyboard_modifiers(struct weston_keyboard_grab *grab,
uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched,
uint32_t mods_locked, uint32_t group)
/** Send wl_keyboard.modifiers events to focused resources and pointer
* focused resources.
*
* \param keyboard The keyboard where the modifiers events originates from.
* \param serial The serial of the event
* \param mods_depressed The mods_depressed value of the event
* \param mods_latched The mods_latched value of the event
* \param mods_locked The mods_locked value of the event
* \param group The group value of the event
*
* For every resource that is currently in focus, send a wl_keyboard.modifiers
* event with the passed parameters. The focused resources are the wl_keyboard
* resources of the client which currently has the surface with keyboard focus.
* This also sends wl_keyboard.modifiers events to the wl_keyboard resources of
* the client having pointer focus (if different from the keyboard focus client).
*/
WL_EXPORT void
weston_keyboard_send_modifiers(struct weston_keyboard *keyboard,
uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched,
uint32_t mods_locked, uint32_t group)
{
struct weston_keyboard *keyboard = grab->keyboard;
struct weston_pointer *pointer =
weston_seat_get_pointer(grab->keyboard->seat);
struct wl_resource *resource;
struct wl_list *resource_list;
weston_seat_get_pointer(keyboard->seat);
resource_list = &keyboard->focus_resource_list;
if (weston_keyboard_has_focus_resource(keyboard)) {
struct wl_list *resource_list;
struct wl_resource *resource;
wl_resource_for_each(resource, resource_list) {
wl_keyboard_send_modifiers(resource, serial, mods_depressed,
mods_latched, mods_locked, group);
resource_list = &keyboard->focus_resource_list;
wl_resource_for_each(resource, resource_list) {
wl_keyboard_send_modifiers(resource, serial,
mods_depressed, mods_latched,
mods_locked, group);
}
}
if (pointer && pointer->focus && pointer->focus->surface->resource &&
pointer->focus->surface != keyboard->focus) {
struct wl_client *pointer_client =
wl_resource_get_client(pointer->focus->surface->resource);
send_modifiers_to_client_in_list(pointer_client,
&keyboard->resource_list,
serial,
@ -789,6 +971,16 @@ default_grab_keyboard_modifiers(struct weston_keyboard_grab *grab,
}
}
static void
default_grab_keyboard_modifiers(struct weston_keyboard_grab *grab,
uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched,
uint32_t mods_locked, uint32_t group)
{
weston_keyboard_send_modifiers(grab->keyboard, serial, mods_depressed,
mods_latched, mods_locked, group);
}
static void
default_grab_keyboard_cancel(struct weston_keyboard_grab *grab)
{
@ -3200,7 +3392,7 @@ locked_pointer_grab_pointer_motion(struct weston_pointer_grab *grab,
uint32_t time,
struct weston_pointer_motion_event *event)
{
weston_pointer_send_relative_motion(grab->pointer, time, event);
pointer_send_relative_motion(grab->pointer, time, event);
}
static void
@ -4204,11 +4396,11 @@ confined_pointer_grab_pointer_motion(struct weston_pointer_grab *grab,
&pointer->sx, &pointer->sy);
if (old_sx != pointer->sx || old_sy != pointer->sy) {
weston_pointer_send_motion(pointer, time,
pointer->sx, pointer->sy);
pointer_send_motion(pointer, time,
pointer->sx, pointer->sy);
}
weston_pointer_send_relative_motion(pointer, time, event);
pointer_send_relative_motion(pointer, time, event);
}
static void

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