diff --git a/clients/screenshot.c b/clients/screenshot.c index 3582cc41..8f76a097 100644 --- a/clients/screenshot.c +++ b/clients/screenshot.c @@ -39,10 +39,10 @@ static void handle_global(struct wl_display *display, uint32_t id, const char *interface, uint32_t version, void *data) { - struct wl_screenshooter **screenshooter = data; + struct screenshooter **screenshooter = data; if (strcmp(interface, "screenshooter") == 0) - *screenshooter = wl_screenshooter_create(display, id, 1); + *screenshooter = screenshooter_create(display, id, 1); } int main(int argc, char *argv[]) @@ -50,7 +50,7 @@ int main(int argc, char *argv[]) struct wl_display *display; GMainLoop *loop; GSource *source; - struct wl_screenshooter *screenshooter; + struct screenshooter *screenshooter; display = wl_display_connect(NULL); if (display == NULL) { @@ -70,7 +70,7 @@ int main(int argc, char *argv[]) source = wl_glib_source_new(display); g_source_attach(source, NULL); - wl_screenshooter_shoot(screenshooter); + screenshooter_shoot(screenshooter); g_idle_add((GSourceFunc) g_main_loop_quit, loop); g_main_loop_run(loop); diff --git a/compositor/screenshooter.c b/compositor/screenshooter.c index 53ed9312..78d0be39 100644 --- a/compositor/screenshooter.c +++ b/compositor/screenshooter.c @@ -23,13 +23,13 @@ #include "compositor.h" #include "screenshooter-server-protocol.h" -struct wl_screenshooter { +struct screenshooter { struct wl_object base; struct wlsc_compositor *ec; }; static void -screenshooter_shoot(struct wl_client *client, struct wl_screenshooter *shooter) +screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter) { struct wlsc_compositor *ec = shooter->ec; struct wlsc_output *output; @@ -65,20 +65,20 @@ screenshooter_shoot(struct wl_client *client, struct wl_screenshooter *shooter) } } -struct wl_screenshooter_interface screenshooter_implementation = { +struct screenshooter_interface screenshooter_implementation = { screenshooter_shoot }; void screenshooter_create(struct wlsc_compositor *ec) { - struct wl_screenshooter *shooter; + struct screenshooter *shooter; shooter = malloc(sizeof *shooter); if (shooter == NULL) return; - shooter->base.interface = &wl_screenshooter_interface; + shooter->base.interface = &screenshooter_interface; shooter->base.implementation = (void(**)(void)) &screenshooter_implementation; shooter->ec = ec;