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@ -30,11 +30,8 @@ |
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#include <unistd.h> |
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#include <math.h> |
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#include <time.h> |
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#include <cairo.h> |
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#include <glib.h> |
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#define GL_GLEXT_PROTOTYPES |
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#define EGL_EGLEXT_PROTOTYPES |
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#include <GL/gl.h> |
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#include <EGL/egl.h> |
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#include <EGL/eglext.h> |
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@ -51,14 +48,11 @@ struct gears { |
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struct display *d; |
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EGLDisplay display; |
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EGLDisplay config; |
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EGLContext context; |
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GLfloat angle; |
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cairo_surface_t *cairo_surface; |
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GLint gear_list[3]; |
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GLuint fbo, color_rbo[2], depth_rbo; |
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cairo_surface_t *surface[2]; |
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int current; |
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}; |
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struct gear_template { |
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@ -202,56 +196,28 @@ make_gear(const struct gear_template *t) |
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glEnd(); |
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} |
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static void |
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allocate_buffer(struct gears *gears) |
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{ |
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EGLImageKHR image; |
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struct rectangle allocation; |
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window_draw(gears->window); |
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gears->surface[gears->current] = window_get_surface(gears->window); |
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#ifdef HAVE_CAIRO_EGL |
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image = display_get_image_for_egl_image_surface(gears->display, |
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gears->surface[gears->current]); |
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#else /* XXX: hack to make Wayland compile, even if this example doesn't run */ |
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die("gears cannot allocate buffer: it was compiled without cairo-gl\n"); |
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return; |
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#endif |
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if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context)) |
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die("faile to make context current\n"); |
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glBindRenderbuffer(GL_RENDERBUFFER_EXT, |
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gears->color_rbo[gears->current]); |
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glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, image); |
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glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo); |
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window_get_child_allocation(gears->window, &allocation); |
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glRenderbufferStorage(GL_RENDERBUFFER_EXT, |
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GL_DEPTH_COMPONENT, |
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allocation.width + 20 + 32, |
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allocation.height + 60 + 32); |
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} |
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static void |
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draw_gears(struct gears *gears) |
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{ |
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GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
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struct rectangle window_allocation; |
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struct rectangle allocation; |
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if (gears->surface[gears->current] == NULL) |
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allocate_buffer(gears); |
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glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, |
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GL_COLOR_ATTACHMENT0_EXT, |
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GL_RENDERBUFFER_EXT, |
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gears->color_rbo[gears->current]); |
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window_draw(gears->window); |
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window_get_child_allocation(gears->window, &allocation); |
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glViewport(allocation.x, allocation.y, |
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allocation.width, allocation.height); |
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glScissor(allocation.x, allocation.y, |
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window_get_allocation(gears->window, &window_allocation); |
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display_acquire_window_surface(gears->d, |
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gears->window, |
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gears->context); |
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glViewport(allocation.x, |
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window_allocation.height - allocation.height - allocation.x, |
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allocation.width, allocation.height); |
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glScissor(allocation.x, |
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window_allocation.height - allocation.height - allocation.y, |
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allocation.width, allocation.height); |
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glEnable(GL_SCISSOR_TEST); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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@ -286,7 +252,7 @@ draw_gears(struct gears *gears) |
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glFlush(); |
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window_set_surface(gears->window, gears->surface[gears->current]); |
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display_release(gears->d); |
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window_flush(gears->window); |
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} |
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@ -296,11 +262,6 @@ resize_handler(struct window *window, |
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{ |
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struct gears *gears = data; |
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cairo_surface_destroy(gears->surface[0]); |
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gears->surface[0] = NULL; |
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cairo_surface_destroy(gears->surface[1]); |
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gears->surface[1] = NULL; |
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/* Constrain child size to be square and at least 300x300 */ |
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if (width > height) |
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height = width; |
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@ -338,8 +299,6 @@ frame_callback(void *data, uint32_t time) |
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{ |
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struct gears *gears = data; |
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gears->current = 1 - gears->current; |
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gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0; |
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window_schedule_redraw(gears->window); |
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@ -359,7 +318,6 @@ gears_create(struct display *display) |
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gears->d = display; |
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gears->window = window_create(display, width, height); |
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window_set_title(gears->window, "Wayland Gears"); |
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window_set_buffer_type(gears->window, WINDOW_BUFFER_TYPE_EGL_IMAGE); |
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gears->display = display_get_egl_display(gears->d); |
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if (gears->display == NULL) |
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@ -367,24 +325,16 @@ gears_create(struct display *display) |
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eglBindAPI(EGL_OPENGL_API); |
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gears->context = eglCreateContext(gears->display, |
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NULL, EGL_NO_CONTEXT, NULL); |
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gears->config = display_get_egl_config(gears->d); |
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gears->context = eglCreateContext(gears->display, gears->config, |
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EGL_NO_CONTEXT, NULL); |
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if (gears->context == NULL) |
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die("failed to create context\n"); |
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if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context)) |
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die("faile to make context current\n"); |
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glGenFramebuffers(1, &gears->fbo); |
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, gears->fbo); |
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glGenRenderbuffers(2, gears->color_rbo); |
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glGenRenderbuffers(1, &gears->depth_rbo); |
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glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo); |
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glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, |
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GL_DEPTH_ATTACHMENT_EXT, |
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GL_RENDERBUFFER_EXT, |
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gears->depth_rbo); |
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for (i = 0; i < 3; i++) { |
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gears->gear_list[i] = glGenLists(1); |
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glNewList(gears->gear_list[i], GL_COMPILE); |
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