compositor: simplify the matrix inversion API
The compositor will likely do an order of magnitude less matrix inversions than point transformations with an inverse, hence we do not really need the optimised path for single-shot invert-and-transform. Expose only the computing of the explicit inverse matrix in the API. However, the matrix inversion tests need access to the internal functions. Designate a unit test build by #defining UNIT_TEST, and export the internal functions in that case. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
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@@ -545,7 +545,7 @@ static void
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weston_surface_update_transform(struct weston_surface *surface)
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{
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struct weston_matrix *matrix = &surface->transform.matrix;
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struct weston_inverse_matrix *inverse = &surface->transform.inverse;
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struct weston_matrix *inverse = &surface->transform.inverse;
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struct weston_transform *tform;
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if (!surface->transform.dirty)
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@@ -230,7 +230,7 @@ struct weston_surface {
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/* derived state, set up by weston_surface_update_transform */
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struct weston_matrix matrix;
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struct weston_inverse_matrix inverse;
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struct weston_matrix inverse;
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int enabled;
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} transform;
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+41
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@@ -29,6 +29,7 @@
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#include "matrix.h"
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/*
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* Matrices are stored in column-major order, that is the array indices are:
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* 0 4 8 12
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@@ -116,6 +117,16 @@ swap_rows(double *a, double *b)
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}
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}
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static inline void
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swap_unsigned(unsigned *a, unsigned *b)
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{
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unsigned tmp;
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tmp = *a;
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*a = *b;
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*b = tmp;
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}
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static inline unsigned
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find_pivot(double *column, unsigned k)
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{
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@@ -133,16 +144,15 @@ find_pivot(double *column, unsigned k)
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* LU decomposition, forward and back substitution: Chapter 3.
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*/
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WL_EXPORT int
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weston_matrix_invert(struct weston_inverse_matrix *inverse,
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const struct weston_matrix *matrix)
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MATRIX_TEST_EXPORT inline int
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matrix_invert(double *A, unsigned *p, const struct weston_matrix *matrix)
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{
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double A[16];
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unsigned p[4] = { 0, 1, 2, 3 };
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unsigned i, j, k;
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unsigned pivot;
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double pv;
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for (i = 0; i < 4; ++i)
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p[i] = i;
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for (i = 16; i--; )
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A[i] = matrix->d[i];
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@@ -150,9 +160,7 @@ weston_matrix_invert(struct weston_inverse_matrix *inverse,
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for (k = 0; k < 4; ++k) {
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pivot = find_pivot(&A[k * 4], k);
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if (pivot != k) {
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unsigned tmp = p[k];
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p[k] = p[pivot];
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p[pivot] = tmp;
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swap_unsigned(&p[k], &p[pivot]);
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swap_rows(&A[k], &A[pivot]);
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}
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@@ -168,30 +176,25 @@ weston_matrix_invert(struct weston_inverse_matrix *inverse,
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}
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}
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memcpy(inverse->LU, A, sizeof(A));
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memcpy(inverse->p, p, sizeof(p));
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return 0;
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}
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WL_EXPORT void
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weston_matrix_inverse_transform(struct weston_inverse_matrix *inverse,
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struct weston_vector *v)
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MATRIX_TEST_EXPORT inline void
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inverse_transform(const double *LU, const unsigned *p, GLfloat *v)
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{
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/* Solve A * x = v, when we have P * A = L * U.
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* P * A * x = P * v => L * U * x = P * v
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* Let U * x = b, then L * b = P * v.
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*/
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unsigned *p = inverse->p;
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double *LU = inverse->LU;
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double b[4];
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unsigned j;
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/* Forward substitution, column version, solves L * b = P * v */
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/* The diagonal of L is all ones, and not explicitly stored. */
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b[0] = v->f[p[0]];
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b[1] = (double)v->f[p[1]] - b[0] * LU[1 + 0 * 4];
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b[2] = (double)v->f[p[2]] - b[0] * LU[2 + 0 * 4];
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b[3] = (double)v->f[p[3]] - b[0] * LU[3 + 0 * 4];
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b[0] = v[p[0]];
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b[1] = (double)v[p[1]] - b[0] * LU[1 + 0 * 4];
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b[2] = (double)v[p[2]] - b[0] * LU[2 + 0 * 4];
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b[3] = (double)v[p[3]] - b[0] * LU[3 + 0 * 4];
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b[2] -= b[1] * LU[2 + 1 * 4];
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b[3] -= b[1] * LU[3 + 1 * 4];
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b[3] -= b[2] * LU[3 + 2 * 4];
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@@ -225,5 +228,23 @@ weston_matrix_inverse_transform(struct weston_inverse_matrix *inverse,
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/* the result */
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for (j = 0; j < 4; ++j)
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v->f[j] = b[j];
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v[j] = b[j];
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}
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WL_EXPORT int
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weston_matrix_invert(struct weston_matrix *inverse,
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const struct weston_matrix *matrix)
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{
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double LU[16]; /* column-major */
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unsigned perm[4]; /* permutation */
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unsigned c;
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if (matrix_invert(LU, perm, matrix) < 0)
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return -1;
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weston_matrix_init(inverse);
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for (c = 0; c < 4; ++c)
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inverse_transform(LU, perm, &inverse->d[c * 4]);
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return 0;
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}
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+13
-8
@@ -28,11 +28,6 @@ struct weston_matrix {
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GLfloat d[16];
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};
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struct weston_inverse_matrix {
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double LU[16]; /* column-major */
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unsigned p[4]; /* permutation */
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};
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struct weston_vector {
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GLfloat f[4];
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};
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@@ -50,10 +45,20 @@ void
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weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v);
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int
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weston_matrix_invert(struct weston_inverse_matrix *inverse,
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weston_matrix_invert(struct weston_matrix *inverse,
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const struct weston_matrix *matrix);
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#ifdef UNIT_TEST
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# define MATRIX_TEST_EXPORT WL_EXPORT
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int
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matrix_invert(double *A, unsigned *p, const struct weston_matrix *matrix);
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void
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weston_matrix_inverse_transform(struct weston_inverse_matrix *inverse,
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struct weston_vector *v);
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inverse_transform(const double *LU, const unsigned *p, GLfloat *v);
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#else
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# define MATRIX_TEST_EXPORT static
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#endif
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#endif /* WESTON_MATRIX_H */
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