nested: Fix skipping frames due to texture update without a context
Calls into cairo-gles may change the current context, so it was only by chance that sometimes we had the proper one as current and updated the correct texture in surface_attach(). In order to fix this, calling display_acquire_window_surface() before binding the texture for setup is necessary. However this call has the side effect of allocating a cairo surface for the window. At flush time, the existence of this surface will cause an eglSwapBuffers(), even if no rendering was done to it, leading to undefined contents on the screen. This happens when the idle redraw task runs while there is a pending frame callback. Workaround this by moving the texture setup from surface_attach() to the redraw handler, so that the cairo surface is only allocated when redering is done.
This commit is contained in:
committed by
Kristian Høgsberg
parent
0d5fe3a231
commit
d224bb9218
+9
-3
@@ -137,6 +137,15 @@ redraw_handler(struct widget *widget, void *data)
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cairo_fill(cr);
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cairo_fill(cr);
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wl_list_for_each(s, &nested->surface_list, link) {
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wl_list_for_each(s, &nested->surface_list, link) {
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display_acquire_window_surface(nested->display,
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nested->window, NULL);
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glBindTexture(GL_TEXTURE_2D, s->texture);
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image_target_texture_2d(GL_TEXTURE_2D, s->image);
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display_release_window_surface(nested->display,
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nested->window);
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cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
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cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
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cairo_set_source_surface(cr, s->cairo_surface,
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cairo_set_source_surface(cr, s->cairo_surface,
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allocation.x + 10,
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allocation.x + 10,
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@@ -314,9 +323,6 @@ surface_attach(struct wl_client *client,
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surface->texture,
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surface->texture,
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width, height);
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width, height);
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glBindTexture(GL_TEXTURE_2D, surface->texture);
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image_target_texture_2d(GL_TEXTURE_2D, surface->image);
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window_schedule_redraw(nested->window);
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window_schedule_redraw(nested->window);
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}
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}
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