input: Make pointer grab motion callbacks take an event struct

Instead of only passing absolute pointer coordinates, effectively
loosing motion event data, pass a struct that can potentially contain
different types of motion events, currently being absolute and relative.

A helper function to get resulting absolute coordinates was added for
when previous callbacks simply used the (x, y) coordinates.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
This commit is contained in:
Jonas Ådahl
2014-10-05 21:39:14 +02:00
parent 870fadced3
commit d2510105a6
9 changed files with 116 additions and 40 deletions
+5 -3
View File
@@ -1380,16 +1380,18 @@ layer_set_pos(struct ivi_layout_layer *layer, wl_fixed_t pos_x,
static void
pointer_move_grab_motion(struct weston_pointer_grab *grab, uint32_t time,
wl_fixed_t x, wl_fixed_t y)
struct weston_pointer_motion_event *event)
{
struct pointer_move_grab *pnt_move_grab =
(struct pointer_move_grab *)grab;
wl_fixed_t pointer_pos[2] = {x, y};
wl_fixed_t pointer_pos[2];
weston_pointer_motion_to_abs(grab->pointer, event,
&pointer_pos[0], &pointer_pos[1]);
move_grab_update(&pnt_move_grab->move, pointer_pos);
layer_set_pos(pnt_move_grab->base.layer,
pnt_move_grab->move.pos[0], pnt_move_grab->move.pos[1]);
weston_pointer_move(pnt_move_grab->base.grab.pointer, x, y);
weston_pointer_move(pnt_move_grab->base.grab.pointer, event);
}
static void