diff --git a/libweston/renderer-gl/fragment.glsl b/libweston/renderer-gl/fragment.glsl index 8a922afe..43cf8281 100644 --- a/libweston/renderer-gl/fragment.glsl +++ b/libweston/renderer-gl/fragment.glsl @@ -106,22 +106,18 @@ main() } else if (c_variant == SHADER_VARIANT_Y_UV) { yuva.x = texture2D(tex, v_texcoord).x; - yuva.y = texture2D(tex1, v_texcoord).r; - yuva.z = texture2D(tex1, v_texcoord).g; + yuva.yz = texture2D(tex1, v_texcoord).rg; yuva.w = alpha; gl_FragColor = yuva2rgba(yuva); } else if (c_variant == SHADER_VARIANT_Y_XUXV) { yuva.x = texture2D(tex, v_texcoord).x; - yuva.y = texture2D(tex1, v_texcoord).g; - yuva.z = texture2D(tex1, v_texcoord).a; + yuva.yz = texture2D(tex1, v_texcoord).ga; yuva.w = alpha; gl_FragColor = yuva2rgba(yuva); } else if (c_variant == SHADER_VARIANT_XYUV) { - yuva.x = texture2D(tex, v_texcoord).b; - yuva.y = texture2D(tex, v_texcoord).g; - yuva.z = texture2D(tex, v_texcoord).r; + yuva.xyz = texture2D(tex, v_texcoord).bgr; yuva.w = alpha; gl_FragColor = yuva2rgba(yuva);