compositor-drm: Check surface's outputs when assigning overlays

Check if the output passed to drm_output_prepare_overlay_surface() does
actually contain the surface and fail if it doesn't. Also fail if a
surface spans multiple outputs since clearing the damage will cause the
portion that is not in an overlay to not be updated at all.
Ander Conselvan de Oliveira 13 years ago committed by Kristian Høgsberg
parent 57e0ce1d2a
commit d450b1901f
  1. 3
      src/compositor-drm.c

@ -530,6 +530,9 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
if (c->sprites_are_broken)
return -1;
if (es->output_mask != (1u << output_base->id))
return -1;
if (surface_is_primary(ec, es))
return -1;

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