compositor: Drop redundant compositor->damage

This is the same as the damage of the top-level surface so just use that.
There's a problem that if we change the stacking, the damage layering breaks,
but that's a problem we already have.
dev
Kristian Høgsberg 13 years ago
parent 46770139bc
commit d826404472
  1. 24
      compositor/compositor.c
  2. 1
      compositor/compositor.h

@ -767,9 +767,14 @@ WL_EXPORT void
wlsc_output_damage(struct wlsc_output *output)
{
struct wlsc_compositor *compositor = output->compositor;
struct wlsc_surface *es;
if (wl_list_empty(&compositor->surface_list))
return;
pixman_region32_union(&compositor->damage,
&compositor->damage, &output->region);
es = container_of(compositor->surface_list.next,
struct wlsc_surface, link);
pixman_region32_union(&es->damage, &es->damage, &output->region);
wlsc_compositor_schedule_repaint(compositor);
}
@ -905,7 +910,6 @@ wlsc_output_repaint(struct wlsc_output *output)
ec->fade.spring.current >= 0.001);
pixman_region32_init(&new_damage);
pixman_region32_copy(&new_damage, &ec->damage);
pixman_region32_init(&opaque);
wl_list_for_each(es, &ec->surface_list, link) {
@ -914,8 +918,6 @@ wlsc_output_repaint(struct wlsc_output *output)
pixman_region32_union(&opaque, &opaque, &es->opaque);
}
pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
pixman_region32_init(&total_damage);
pixman_region32_union(&total_damage, &new_damage,
&output->previous_damage);
@ -927,13 +929,9 @@ wlsc_output_repaint(struct wlsc_output *output)
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
if (setup_scanout_surface(output, es) == 0) {
/* We're drawing nothing now,
* draw the damaged regions later. */
pixman_region32_union(&ec->damage, &ec->damage, &total_damage);
if (setup_scanout_surface(output, es) == 0)
/* We're drawing nothing, just let the damage accumulate */
return;
}
if (es->fullscreen_output == output) {
if (es->width < output->current->width ||
@ -1918,7 +1916,6 @@ wlsc_output_destroy(struct wlsc_output *output)
WL_EXPORT void
wlsc_output_move(struct wlsc_output *output, int x, int y)
{
struct wlsc_compositor *c = output->compositor;
int flip;
output->x = x;
@ -1939,7 +1936,7 @@ wlsc_output_move(struct wlsc_output *output, int x, int y)
2.0 / output->current->width,
flip * 2.0 / output->current->height, 1);
pixman_region32_union(&c->damage, &c->damage, &output->region);
wlsc_output_damage(output);
}
WL_EXPORT void
@ -2090,7 +2087,6 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
pixman_region32_init(&ec->damage);
wlsc_compositor_schedule_repaint(ec);
return 0;

@ -215,7 +215,6 @@ struct wlsc_compositor {
/* Repaint state. */
struct timespec previous_swap;
pixman_region32_t damage;
struct wl_array vertices, indices;
struct wlsc_surface *overlay;

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