Clip surface damage to the surface area
Otherwise glTexSubImage2D will reject our co-ordinates as being out of bounds. Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This commit is contained in:
committed by
Kristian Høgsberg
parent
c31f3dd679
commit
d8e8271e94
@@ -1260,8 +1260,13 @@ surface_commit(struct wl_client *client, struct wl_resource *resource)
|
|||||||
surface->pending.sy);
|
surface->pending.sy);
|
||||||
|
|
||||||
/* wl_surface.damage */
|
/* wl_surface.damage */
|
||||||
|
pixman_region32_init_rect(&opaque, 0, 0,
|
||||||
|
surface->geometry.width,
|
||||||
|
surface->geometry.height);
|
||||||
pixman_region32_union(&surface->damage, &surface->damage,
|
pixman_region32_union(&surface->damage, &surface->damage,
|
||||||
&surface->pending.damage);
|
&surface->pending.damage);
|
||||||
|
pixman_region32_intersect(&surface->damage, &surface->damage,
|
||||||
|
&opaque);
|
||||||
empty_region(&surface->pending.damage);
|
empty_region(&surface->pending.damage);
|
||||||
|
|
||||||
/* wl_surface.set_opaque_region */
|
/* wl_surface.set_opaque_region */
|
||||||
|
|||||||
Reference in New Issue
Block a user