ivi-shell: check ivi_view mappedness in commit_changes()

If the view is not mapped, we do not need to update its
properties. We can use ivi_view_is_mapped() function to
check it.

Also we don't need to call weston_view_damage_below()
for weston_views, which were in the scenegraph. Because
we are calling weston_view_unmap for views of unmapped
ivi_views in build_view_list() function

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
dev
Emre Ucan 6 years ago
parent f6638a7f0f
commit d93a52a6f9
  1. 27
      ivi-shell/ivi-layout.c

@ -598,40 +598,15 @@ ivi_view_is_mapped(struct ivi_layout_view *ivi_view)
static void
commit_changes(struct ivi_layout *layout)
{
struct ivi_layout_screen *iviscrn = NULL;
struct ivi_layout_layer *ivilayer = NULL;
struct ivi_layout_surface *ivisurf = NULL;
struct ivi_layout_view *ivi_view = NULL;
wl_list_for_each(ivi_view, &layout->view_list, link) {
ivisurf = ivi_view->ivisurf;
ivilayer = ivi_view->on_layer;
iviscrn = ivilayer->on_screen;
/*
* If the view is not on the currently rendered scenegraph,
* we do not need to update its properties.
*/
if (wl_list_empty(&ivi_view->order_link) || !iviscrn)
continue;
/*
* If the view's layer or surface is invisible, we do not need
* to update its properties.
*/
if (!ivilayer->prop.visibility || !ivisurf->prop.visibility) {
/*
* If ivilayer or ivisurf of ivi_view is made invisible
* in this commit_changes call, we have to damage
* the weston_view below this ivi_view. Otherwise content
* of this ivi_view will stay visible.
*/
if ((ivilayer->prop.event_mask | ivisurf->prop.event_mask) &
IVI_NOTIFICATION_VISIBILITY)
weston_view_damage_below(ivi_view->view);
if (!ivi_view_is_mapped(ivi_view))
continue;
}
update_prop(ivi_view);
}

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