compositor: Support alpha for solid color surfaces

This commit is contained in:
Kristian Høgsberg
2012-03-29 11:34:39 -04:00
parent 29a9cf0f97
commit dbae80e6b5
+2 -1
View File
@@ -2156,9 +2156,10 @@ static const char texture_fragment_shader[] =
static const char solid_fragment_shader[] = static const char solid_fragment_shader[] =
"precision mediump float;\n" "precision mediump float;\n"
"uniform vec4 color;\n" "uniform vec4 color;\n"
"uniform float alpha;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_FragColor = color\n;" " gl_FragColor = alpha * color\n;"
"}\n"; "}\n";
static int static int