simple-egl: Print fps for the spinning triangle
This is not a benchmark.
This commit is contained in:
+17
-5
@@ -87,6 +87,7 @@ struct window {
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GLuint col;
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} gl;
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uint32_t benchmark_time, frames;
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struct wl_egl_window *native;
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struct wl_surface *surface;
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struct wl_shell_surface *shell_surface;
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@@ -412,11 +413,11 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
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{ 0, 0, 1, 0 },
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{ 0, 0, 0, 1 }
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};
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static const int32_t speed_div = 5;
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static uint32_t start_time = 0;
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static const int32_t speed_div = 5, benchmark_interval = 5;
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struct wl_region *region;
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EGLint rect[4];
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EGLint buffer_age = 0;
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struct timeval tv;
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assert(window->callback == callback);
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window->callback = NULL;
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@@ -427,10 +428,20 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
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if (!window->configured)
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return;
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if (start_time == 0)
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start_time = time;
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gettimeofday(&tv, NULL);
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time = tv.tv_sec * 1000 + tv.tv_usec / 1000;
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if (window->frames == 0)
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window->benchmark_time = time;
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if (time - window->benchmark_time > (benchmark_interval * 1000)) {
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printf("%d frames in %d seconds: %f fps\n",
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window->frames,
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benchmark_interval,
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(float) window->frames / benchmark_interval);
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window->benchmark_time = time;
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window->frames = 0;
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}
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angle = ((time-start_time) / speed_div) % 360 * M_PI / 180.0;
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angle = (time / speed_div) % 360 * M_PI / 180.0;
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rotation[0][0] = cos(angle);
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rotation[0][2] = sin(angle);
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rotation[2][0] = -sin(angle);
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@@ -483,6 +494,7 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
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} else {
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eglSwapBuffers(display->egl.dpy, window->egl_surface);
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}
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window->frames++;
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}
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static const struct wl_callback_listener frame_listener = {
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