From dfce71d116b91debed76081cda6c8dad4f53e513 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Kristian=20H=C3=B8gsberg?= Date: Tue, 7 Dec 2010 20:19:10 -0500 Subject: [PATCH] Reenable fragment shader precision specifier --- compositor/compositor.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/compositor/compositor.c b/compositor/compositor.c index a3127b08..ba6be2a1 100644 --- a/compositor/compositor.c +++ b/compositor/compositor.c @@ -1312,7 +1312,7 @@ static const char vertex_shader[] = "}\n"; static const char fragment_shader[] = - /* "precision mediump float;\n" */ + "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" "void main()\n"