diff --git a/ivi-shell/ivi-layout.c b/ivi-shell/ivi-layout.c index 41426943..16017875 100644 --- a/ivi-shell/ivi-layout.c +++ b/ivi-shell/ivi-layout.c @@ -456,24 +456,24 @@ calc_inverse_matrix_transform(const struct weston_matrix *matrix, /** * This computes the whole transformation matrix:m from surface-local - * coordinates to multi screens coordinate, which is global coordinates. + * coordinates to multi-screen coordinates, which are global coordinates. * It is assumed that weston_view::geometry.{x,y} are zero. * * Additionally, this computes the mask on surface-local coordinates as a * ivi_rectangle. This can be set to weston_view_set_mask. * * The mask is computed by following steps - * - destination rectangle of layer is tansformed to multi screen coordinate, + * - destination rectangle of layer is transformed to multi-screen coordinates, * global coordinates. This is done by adding weston_output.{x,y} in simple * because there is no scaled and rotated transformation. - * - destination rectangle of layer in multi screens coordinate needs to be + * - destination rectangle of layer in multi-screen coordinates needs to be * intersected inside of a screen the layer is assigned to. This is because * overlapped region of weston surface in another screen shall not be * displayed according to ivi use case. * - destination rectangle of layer - * - in multi screen coordinates, + * - in multi-screen coordinates, * - and intersected inside of an assigned screen, - * is inversed to surface-local cooodinates by inversed matrix:m. + * is inversed to surface-local coordinates by inversed matrix:m. * - the area is intersected by intersected area between weston_surface and * source rectangle of ivi_surface. */ @@ -525,9 +525,9 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface( * coordinates to global coordinates, which is computed by * two steps, * - surface-local coordinates to layer-local coordinates - * - layer-local coordinates to a single screen-local coordinates - * - a single screen-local coordinates to multi screen coordinates, - * which is global coordinates. + * - layer-local coordinates to single screen-local coordinates + * - single screen-local coordinates to multi-screen coordinates, + * which are global coordinates. */ calc_transformation_matrix(&surface_source_rect, &surface_dest_rect,