clients/dnd: adapt to new data_device icon protocol

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
dev
Ander Conselvan de Oliveira 13 years ago committed by Kristian Høgsberg
parent 30eebc7c21
commit e47c3a342b
  1. 21
      clients/dnd.c

@ -55,6 +55,7 @@ struct dnd_drag {
int x_offset, y_offset;
const char *mime_type;
struct wl_surface *drag_surface;
struct wl_data_source *data_source;
};
@ -256,8 +257,7 @@ data_source_target(void *data,
surface = dnd_drag->translucent;
buffer = display_get_buffer_for_surface(dnd->display, surface);
wl_data_device_attach(device, dnd_drag->time, buffer,
dnd_drag->hotspot_x, dnd_drag->hotspot_y);
wl_surface_attach(dnd_drag->drag_surface, buffer, 0, 0);
}
static void
@ -289,7 +289,9 @@ data_source_cancelled(void *data, struct wl_data_source *source)
/* Destroy the item that has been dragged out */
cairo_surface_destroy(dnd_drag->item->surface);
free(dnd_drag->item);
wl_surface_destroy(dnd_drag->drag_surface);
cairo_surface_destroy(dnd_drag->translucent);
cairo_surface_destroy(dnd_drag->opaque);
free(dnd_drag);
@ -361,6 +363,9 @@ dnd_button_handler(struct widget *widget,
struct item *item;
struct rectangle allocation;
struct dnd_drag *dnd_drag;
struct display *display;
struct wl_compositor *compositor;
struct wl_buffer *buffer;
int i;
widget_get_allocation(dnd->widget, &allocation);
@ -385,6 +390,11 @@ dnd_button_handler(struct widget *widget,
}
}
display = window_get_display(dnd->window);
compositor = display_get_compositor(display);
dnd_drag->drag_surface =
wl_compositor_create_surface(compositor);
dnd_drag->data_source =
display_create_data_source(dnd->display);
wl_data_source_add_listener(dnd_drag->data_source,
@ -397,6 +407,7 @@ dnd_button_handler(struct widget *widget,
wl_data_device_start_drag(input_get_data_device(input),
dnd_drag->data_source,
window_get_wl_surface(dnd->window),
dnd_drag->drag_surface,
time);
input_set_pointer_image(input, time, POINTER_DRAGGING);
@ -406,6 +417,10 @@ dnd_button_handler(struct widget *widget,
dnd_drag->translucent =
create_drag_cursor(dnd_drag, item, x, y, 0.2);
buffer = display_get_buffer_for_surface(dnd->display, dnd_drag->translucent);
wl_surface_attach(dnd_drag->drag_surface, buffer,
-dnd_drag->hotspot_x, -dnd_drag->hotspot_y);
window_schedule_redraw(dnd->window);
}
}

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