ivi: Fix spellings in comments

dev
Bryce Harrington 9 years ago
parent 1764d22f91
commit e6da35d067
  1. 28
      ivi-shell/ivi-layout.c

@ -25,15 +25,15 @@
/** /**
* Implementation of ivi-layout library. The actual view on ivi_screen is * Implementation of ivi-layout library. The actual view on ivi_screen is
* not updated till calling ivi_layout_commit_changes. A overview from * not updated until ivi_layout_commit_changes is called. An overview from
* calling API for updating properties of ivi_surface/ivi_layer to asking * calling API for updating properties of ivi_surface/ivi_layer to asking
* compositor to compose them by using weston_compositor_schedule_repaint, * compositor to compose them by using weston_compositor_schedule_repaint,
* 0/ initialize this library by ivi_layout_init_with_compositor * 0/ initialize this library by ivi_layout_init_with_compositor
* with (struct weston_compositor *ec) from ivi-shell. * with (struct weston_compositor *ec) from ivi-shell.
* 1/ When a API for updating properties of ivi_surface/ivi_layer, it updates * 1/ When an API for updating properties of ivi_surface/ivi_layer, it updates
* pending prop of ivi_surface/ivi_layer/ivi_screen which are structure to * pending prop of ivi_surface/ivi_layer/ivi_screen which are structure to
* store properties. * store properties.
* 2/ Before calling commitChanges, in case of calling a API to get a property, * 2/ Before calling commitChanges, in case of calling an API to get a property,
* return current property, not pending property. * return current property, not pending property.
* 3/ At the timing of calling ivi_layout_commitChanges, pending properties * 3/ At the timing of calling ivi_layout_commitChanges, pending properties
* are applied to properties. * are applied to properties.
@ -42,11 +42,11 @@
* per each frame. See ivi-layout-transition.c in details. Transition * per each frame. See ivi-layout-transition.c in details. Transition
* animation interpolates frames between previous properties of ivi_surface * animation interpolates frames between previous properties of ivi_surface
* and new ones. * and new ones.
* For example, when a property of ivi_surface is changed from invisibility * For example, when a property of ivi_surface is changed from invisibile
* to visibility, it behaves like fade-in. When ivi_layout_commitChange is * to visibile, it behaves like fade-in. When ivi_layout_commitChange is
* called during transition animation, it cancels the transition and * called during transition animation, it cancels the transition and
* re-start transition to new properties from current properties of final * re-start transition to new properties from current properties of final
* frame just before the the cancellation. * frame just before the cancellation.
* *
* 4/ According properties, set transformation by using weston_matrix and * 4/ According properties, set transformation by using weston_matrix and
* weston_view per ivi_surfaces and ivi_layers in while loop. * weston_view per ivi_surfaces and ivi_layers in while loop.
@ -108,7 +108,7 @@ get_instance(void)
} }
/** /**
* Internal API to add/remove a ivi_layer to/from ivi_screen. * Internal API to add/remove an ivi_layer to/from ivi_screen.
*/ */
static struct ivi_layout_surface * static struct ivi_layout_surface *
get_surface(struct wl_list *surf_list, uint32_t id_surface) get_surface(struct wl_list *surf_list, uint32_t id_surface)
@ -246,7 +246,7 @@ init_surface_properties(struct ivi_layout_surface_properties *prop)
memset(prop, 0, sizeof *prop); memset(prop, 0, sizeof *prop);
prop->opacity = wl_fixed_from_double(1.0); prop->opacity = wl_fixed_from_double(1.0);
/* /*
* FIXME: this shall be finxed by ivi-layout-transition. * FIXME: this shall be fixed by ivi-layout-transition.
*/ */
prop->dest_width = 1; prop->dest_width = 1;
prop->dest_height = 1; prop->dest_height = 1;
@ -459,7 +459,7 @@ calc_inverse_matrix_transform(const struct weston_matrix *matrix,
* coordinates to multi-screen coordinates, which are global coordinates. * coordinates to multi-screen coordinates, which are global coordinates.
* It is assumed that weston_view::geometry.{x,y} are zero. * It is assumed that weston_view::geometry.{x,y} are zero.
* *
* Additionally, this computes the mask on surface-local coordinates as a * Additionally, this computes the mask on surface-local coordinates as an
* ivi_rectangle. This can be set to weston_view_set_mask. * ivi_rectangle. This can be set to weston_view_set_mask.
* *
* The mask is computed by following steps * The mask is computed by following steps
@ -1112,7 +1112,7 @@ ivi_layout_get_layers(int32_t *pLength, struct ivi_layout_layer ***ppArray)
length = wl_list_length(&layout->layer_list); length = wl_list_length(&layout->layer_list);
if (length != 0) { if (length != 0) {
/* the Array must be free by module which called this function */ /* the Array must be freed by module which called this function */
*ppArray = calloc(length, sizeof(struct ivi_layout_layer *)); *ppArray = calloc(length, sizeof(struct ivi_layout_layer *));
if (*ppArray == NULL) { if (*ppArray == NULL) {
weston_log("fails to allocate memory\n"); weston_log("fails to allocate memory\n");
@ -1148,7 +1148,7 @@ ivi_layout_get_layers_on_screen(struct weston_output *output,
length = wl_list_length(&iviscrn->order.layer_list); length = wl_list_length(&iviscrn->order.layer_list);
if (length != 0) { if (length != 0) {
/* the Array must be free by module which called this function */ /* the Array must be freed by module which called this function */
*ppArray = calloc(length, sizeof(struct ivi_layout_layer *)); *ppArray = calloc(length, sizeof(struct ivi_layout_layer *));
if (*ppArray == NULL) { if (*ppArray == NULL) {
weston_log("fails to allocate memory\n"); weston_log("fails to allocate memory\n");
@ -1179,7 +1179,7 @@ ivi_layout_get_layers_under_surface(struct ivi_layout_surface *ivisurf,
} }
if (ivisurf->on_layer != NULL) { if (ivisurf->on_layer != NULL) {
/* the Array must be free by module which called this function */ /* the Array must be freed by module which called this function */
length = 1; length = 1;
*ppArray = calloc(length, sizeof(struct ivi_layout_screen *)); *ppArray = calloc(length, sizeof(struct ivi_layout_screen *));
if (*ppArray == NULL) { if (*ppArray == NULL) {
@ -1212,7 +1212,7 @@ ivi_layout_get_surfaces(int32_t *pLength, struct ivi_layout_surface ***ppArray)
length = wl_list_length(&layout->surface_list); length = wl_list_length(&layout->surface_list);
if (length != 0) { if (length != 0) {
/* the Array must be free by module which called this function */ /* the Array must be freed by module which called this function */
*ppArray = calloc(length, sizeof(struct ivi_layout_surface *)); *ppArray = calloc(length, sizeof(struct ivi_layout_surface *));
if (*ppArray == NULL) { if (*ppArray == NULL) {
weston_log("fails to allocate memory\n"); weston_log("fails to allocate memory\n");
@ -1246,7 +1246,7 @@ ivi_layout_get_surfaces_on_layer(struct ivi_layout_layer *ivilayer,
length = wl_list_length(&ivilayer->order.surface_list); length = wl_list_length(&ivilayer->order.surface_list);
if (length != 0) { if (length != 0) {
/* the Array must be free by module which called this function */ /* the Array must be freed by module which called this function */
*ppArray = calloc(length, sizeof(struct ivi_layout_surface *)); *ppArray = calloc(length, sizeof(struct ivi_layout_surface *));
if (*ppArray == NULL) { if (*ppArray == NULL) {
weston_log("fails to allocate memory\n"); weston_log("fails to allocate memory\n");

Loading…
Cancel
Save