window: prevent EGL sub-surface deadlock

Mesa's eglSwapBuffers() waits for the frame event from the previous
swapBuffers, before it returns. Apparently eglSwapInterval(), which
should be able to disable the wait, is unimplemented for now.

When a sub-surface contains an EGL widget, and the commit mode is
synchronized, the frame events will not be delivered to EGL until the
parent surface gets committed. Therefore rendering the EGL widget twice
would lead to a deadlock.

When the window is being resized, we need to force a repaint of the EGL
widget, too, to make the whole window consistent. For that, we need to
make sure the frame event from the previous eglSwapBuffers() actually
arrives.

This patch adds an extra wl_surface.commit(parent), when the window is
being resized, which should guarantee, that the previous eglSwapBuffers
gets its event.

To properly handle an EGL widget in a sub-surface, running in its own
thread, the EGL widget's automatic updates should be paused before
sending the extra wl_surface.commit(parent). A natural place for the
pause would be in the widget's resize hook. However, wl_surface.commit
cannot be called right after resize hooks, because it would commit new,
incomplete surface state. Therefore this patch is not enough for
threaded toytoolkit applications.  Luckily those do not exist yet.

When eglSwapInterval() gets implemented, this patch should be reverted.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Pekka Paalanen 12 years ago committed by Kristian Høgsberg
parent 7ff7a80007
commit e9297f8e7e
  1. 32
      clients/window.c

@ -3362,6 +3362,36 @@ surface_resize(struct surface *surface)
widget->allocation.height);
}
static void
hack_prevent_EGL_sub_surface_deadlock(struct window *window)
{
/*
* This hack should be removed, when EGL respects
* eglSwapInterval(0).
*
* If this window has sub-surfaces, especially a free-running
* EGL-widget, we need to post the parent surface once with
* all the old state to guarantee, that the EGL-widget will
* receive its frame callback soon. Otherwise, a forced call
* to eglSwapBuffers may end up blocking, waiting for a frame
* event that will never come, because we will commit the parent
* surface with all new state only after eglSwapBuffers returns.
*
* This assumes, that:
* 1. When the EGL widget's resize hook is called, it pauses.
* 2. When the EGL widget's redraw hook is called, it forces a
* repaint and a call to eglSwapBuffers(), and maybe resumes.
* In a single threaded application condition 1 is a no-op.
*
* XXX: This should actually be after the surface_resize() calls,
* but cannot, because then it would commit the incomplete state
* accumulated from the widget resize hooks.
*/
if (window->subsurface_list.next != &window->main_surface->link ||
window->subsurface_list.prev != &window->main_surface->link)
wl_surface_commit(window->main_surface->surface);
}
static void
idle_resize(struct window *window)
{
@ -3370,6 +3400,8 @@ idle_resize(struct window *window)
window->resize_needed = 0;
window->redraw_needed = 1;
hack_prevent_EGL_sub_surface_deadlock(window);
widget_set_allocation(window->main_surface->widget,
window->pending_allocation.x,
window->pending_allocation.y,

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