compositor-drm: Don't repaint if no damage
If we don't have any damage for the primary plane, then don't force a repaint; simply reuse the old buffer we already have. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@@ -1561,6 +1561,7 @@ drm_output_render(struct drm_output_state *state, pixman_region32_t *damage)
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struct drm_output *output = state->output;
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struct weston_compositor *c = output->base.compositor;
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struct drm_plane_state *scanout_state;
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struct drm_plane *scanout_plane = output->scanout_plane;
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struct drm_backend *b = to_drm_backend(c);
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struct drm_fb *fb;
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@@ -1571,10 +1572,20 @@ drm_output_render(struct drm_output_state *state, pixman_region32_t *damage)
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if (scanout_state->fb)
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return;
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if (b->use_pixman)
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if (!pixman_region32_not_empty(damage) &&
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scanout_plane->state_cur->fb &&
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(scanout_plane->state_cur->fb->type == BUFFER_GBM_SURFACE ||
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scanout_plane->state_cur->fb->type == BUFFER_PIXMAN_DUMB) &&
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scanout_plane->state_cur->fb->width ==
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output->base.current_mode->width &&
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scanout_plane->state_cur->fb->height ==
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output->base.current_mode->height) {
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fb = drm_fb_ref(scanout_plane->state_cur->fb);
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} else if (b->use_pixman) {
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fb = drm_output_render_pixman(state, damage);
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else
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} else {
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fb = drm_output_render_gl(state, damage);
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}
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if (!fb) {
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drm_plane_state_put_back(scanout_state);
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