@ -917,6 +917,7 @@ drm_output_propose_state(struct weston_output *output_base,
force_renderer = true ;
}
/* Now try to place it on a plane if we can. */
if ( ! force_renderer ) {
drm_debug ( b , " \t \t \t [plane] started with zpos % " PRIu64 " \n " ,
current_lowest_zpos ) ;
@ -929,37 +930,22 @@ drm_output_propose_state(struct weston_output *output_base,
current_lowest_zpos = ps - > zpos ;
drm_debug ( b , " \t \t \t [plane] next zpos to use % " PRIu64 " \n " ,
current_lowest_zpos ) ;
if ( ! weston_view_is_opaque ( ev , & clipped_view ) )
pixman_region32_intersect ( & clipped_view ,
& clipped_view ,
& ev - > transform . opaque ) ;
/* the visible-and-opaque region of this view
* will occlude views underneath it */
pixman_region32_union ( & occluded_region ,
& occluded_region ,
& clipped_view ) ;
pixman_region32_fini ( & clipped_view ) ;
continue ;
}
/* We have been assigned to the primary (renderer) plane:
* check if this is OK , and add ourselves to the renderer
* region if so . */
if ( ! renderer_ok ) {
} else if ( ! ps & & ! renderer_ok ) {
drm_debug ( b , " \t \t [view] failing state generation: "
" placing view %p to renderer not allowed \n " ,
ev ) ;
pixman_region32_fini ( & clipped_view ) ;
goto err_region ;
}
} else if ( ! ps ) {
/* clipped_view contains the area that's going to be
* visible on screen ; add this to the renderer region */
pixman_region32_union ( & renderer_region ,
& renderer_region ,
& clipped_view ) ;
/* clipped_view contains the area that's going to be visible
* on screen ; add this to the renderer region */
pixman_region32_union ( & renderer_region ,
& renderer_region ,
& clipped_view ) ;
drm_debug ( b , " \t \t \t \t [view] view %p will be placed "
" on the renderer \n " , ev ) ;
}
/* Opaque areas of our clipped view occlude areas behind it;
* however , anything not in the opaque region ( which is the
@ -975,9 +961,6 @@ drm_output_propose_state(struct weston_output *output_base,
& clipped_view ) ;
pixman_region32_fini ( & clipped_view ) ;
drm_debug ( b , " \t \t \t \t [view] view %p will be placed "
" on the renderer \n " , ev ) ;
}
pixman_region32_fini ( & renderer_region ) ;