Run compositor fullscreen, repaint when surfaces come and go.

dev
Kristian Høgsberg 16 years ago
parent 19a0ac25b9
commit ef7a9ca8c9
  1. 134
      egl-compositor.c

@ -32,6 +32,71 @@ struct surface_data {
struct wl_map map;
};
static void
repaint(void *data)
{
struct egl_compositor *ec = data;
struct wl_surface_iterator *iterator;
struct wl_surface *surface;
struct surface_data *sd;
GLint vertices[12];
GLint tex_coords[8] = { 1, 0, 1, 1, 0, 1, 0, 0 };
GLuint indices[4] = { 0, 1, 2, 3 };
/* This part is where we actually copy the buffer to screen.
* Needs to be part of the repaint loop, not called from the
* notify_map handler. */
glClear(GL_COLOR_BUFFER_BIT);
iterator = wl_surface_iterator_create(ec->wl_display, 0);
while (wl_surface_iterator_next(iterator, &surface)) {
sd = wl_surface_get_data(surface);
if (sd == NULL)
continue;
vertices[0] = sd->map.x;
vertices[1] = sd->map.y;
vertices[2] = 0;
vertices[3] = sd->map.x;
vertices[4] = sd->map.y + sd->map.height;
vertices[5] = 0;
vertices[6] = sd->map.x + sd->map.width;
vertices[7] = sd->map.y + sd->map.height;
vertices[8] = 0;
vertices[9] = sd->map.x + sd->map.width;
vertices[10] = sd->map.y;
vertices[11] = 0;
glBindTexture(GL_TEXTURE_2D, sd->texture);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices);
}
wl_surface_iterator_destroy(iterator);
glFlush();
eglSwapBuffers(ec->display, ec->surface);
}
static void schedule_repaint(struct egl_compositor *ec)
{
struct wl_event_loop *loop;
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_idle(loop, repaint, ec);
}
void notify_surface_create(struct wl_compositor *compositor,
struct wl_surface *surface)
{
@ -68,6 +133,8 @@ void notify_surface_destroy(struct wl_compositor *compositor,
glDeleteTextures(1, &sd->texture);
free(sd);
schedule_repaint(ec);
}
void notify_surface_attach(struct wl_compositor *compositor,
@ -134,63 +201,8 @@ void notify_surface_attach(struct wl_compositor *compositor,
GL_BGRA, GL_UNSIGNED_BYTE, data);
free(data);
}
static void
repaint(void *data)
{
struct egl_compositor *ec = data;
struct wl_surface_iterator *iterator;
struct wl_surface *surface;
struct surface_data *sd;
GLint vertices[12];
GLint tex_coords[8] = { 1, 0, 1, 1, 0, 1, 0, 0 };
GLuint indices[4] = { 0, 1, 2, 3 };
/* This part is where we actually copy the buffer to screen.
* Needs to be part of the repaint loop, not called from the
* notify_map handler. */
glClear(GL_COLOR_BUFFER_BIT);
iterator = wl_surface_iterator_create(ec->wl_display, 0);
while (wl_surface_iterator_next(iterator, &surface)) {
sd = wl_surface_get_data(surface);
if (sd == NULL)
continue;
vertices[0] = sd->map.x;
vertices[1] = sd->map.y;
vertices[2] = 0;
vertices[3] = sd->map.x;
vertices[4] = sd->map.y + sd->map.height;
vertices[5] = 0;
vertices[6] = sd->map.x + sd->map.width;
vertices[7] = sd->map.y + sd->map.height;
vertices[8] = 0;
vertices[9] = sd->map.x + sd->map.width;
vertices[10] = sd->map.y;
vertices[11] = 0;
glBindTexture(GL_TEXTURE_2D, sd->texture);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices);
}
wl_surface_iterator_destroy(iterator);
glFlush();
eglSwapBuffers(ec->display, ec->surface);
schedule_repaint(ec);
}
void notify_surface_map(struct wl_compositor *compositor,
@ -198,7 +210,6 @@ void notify_surface_map(struct wl_compositor *compositor,
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct surface_data *sd;
struct wl_event_loop *loop;
sd = wl_surface_get_data(surface);
if (sd == NULL)
@ -206,8 +217,7 @@ void notify_surface_map(struct wl_compositor *compositor,
sd->map = *map;
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_idle(loop, repaint, ec);
schedule_repaint(ec);
}
struct wl_compositor_interface interface = {
@ -225,7 +235,7 @@ wl_compositor_create(struct wl_display *display)
EGLConfig configs[64];
EGLint major, minor, count;
struct egl_compositor *ec;
const int width = 800, height = 600;
int width, height;
ec = malloc(sizeof *ec);
if (ec == NULL)
@ -250,7 +260,7 @@ wl_compositor_create(struct wl_display *display)
return NULL;
}
ec->surface = eglCreateSurface(ec->display, configs[24], 0, 0, width, height);
ec->surface = eglGetFullscreenSurface(ec->display, configs[24], &width, &height);
if (ec->surface == NULL) {
fprintf(stderr, "failed to create surface\n");
return NULL;
@ -280,5 +290,7 @@ wl_compositor_create(struct wl_display *display)
return NULL;
}
schedule_repaint(ec);
return &ec->base;
}

Loading…
Cancel
Save