Fix indentation all through the project
Fixes a “regression” from 04918f3b0b, but
also other missed pieces.
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Link Mauve
parent
48cd15ed44
commit
eff793ab46
@@ -593,7 +593,7 @@ texture_region(struct weston_view *ev,
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vtxcnt = wl_array_add(&gr->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
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inv_width = 1.0 / gs->pitch;
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inv_height = 1.0 / gs->height;
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inv_height = 1.0 / gs->height;
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for (i = 0; i < nrects; i++) {
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pixman_box32_t *rect = &rects[i];
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@@ -2960,7 +2960,7 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
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gs->buffer_type = BUFFER_TYPE_NULL;
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gs->y_inverted = true;
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es->is_opaque = false;
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weston_buffer_send_server_error(buffer,
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weston_buffer_send_server_error(buffer,
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"disconnecting due to unhandled buffer type");
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}
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}
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