desktop-shell: add close-animation config option for destroying surfaces

At the moment when surfaces are destroyed they are faded out but let's
make it configurable!

Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
dev
Jonny Lamb 11 years ago committed by Pekka Paalanen
parent e67118c80a
commit f322f8efea
  1. 11
      desktop-shell/shell.c
  2. 1
      desktop-shell/shell.h
  3. 6
      man/weston.ini.man

@ -535,6 +535,9 @@ shell_configuration(struct desktop_shell *shell)
weston_config_section_get_string(section, "animation", &s, "none");
shell->win_animation_type = get_animation_type(s);
free(s);
weston_config_section_get_string(section, "close-animation", &s, "fade");
shell->win_close_animation_type = get_animation_type(s);
free(s);
weston_config_section_get_string(section,
"startup-animation", &s, "fade");
shell->startup_animation_type = get_animation_type(s);
@ -3220,8 +3223,12 @@ handle_resource_destroy(struct wl_listener *listener, void *data)
pixman_region32_init(&shsurf->surface->pending.input);
pixman_region32_fini(&shsurf->surface->input);
pixman_region32_init(&shsurf->surface->input);
weston_fade_run(shsurf->view, 1.0, 0.0, 300.0,
fade_out_done, shsurf);
if (shsurf->shell->win_close_animation_type == ANIMATION_FADE) {
weston_fade_run(shsurf->view, 1.0, 0.0, 300.0,
fade_out_done, shsurf);
} else {
weston_surface_destroy(shsurf->surface);
}
}
static void

@ -194,6 +194,7 @@ struct desktop_shell {
uint32_t binding_modifier;
uint32_t exposay_modifier;
enum animation_type win_animation_type;
enum animation_type win_close_animation_type;
enum animation_type startup_animation_type;
enum animation_type focus_animation_type;

@ -201,6 +201,12 @@ sets the effect used for opening new windows (string). Can be
.B none.
By default, no animation is used.
.TP 7
.BI "close-animation=" fade
sets the effect used when closing windows (string). Can be
.B fade,
.B none.
By default, the fade animation is used.
.TP 7
.BI "startup-animation=" fade
sets the effect used for opening new windows (string). Can be
.B fade,

Loading…
Cancel
Save