Move away from visuals and just use EGLConfigs or shm format tokens

This commit is contained in:
Kristian Høgsberg
2011-08-31 16:21:38 -04:00
parent 4ebf3a0c2e
commit f389cacc20
7 changed files with 118 additions and 179 deletions
+2 -24
View File
@@ -46,7 +46,6 @@ struct wayland_compositor {
struct wl_compositor *compositor;
struct wl_shell *shell;
struct wl_output *output;
struct wl_visual *visual;
struct {
int32_t x, y, width, height;
@@ -104,6 +103,7 @@ wayland_compositor_init_egl(struct wayland_compositor *c)
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
@@ -257,8 +257,7 @@ wayland_compositor_create_output(struct wayland_compositor *c,
wl_surface_set_user_data(output->parent.surface, output);
output->parent.egl_window =
wl_egl_window_create(output->parent.surface,
width, height, c->parent.visual);
wl_egl_window_create(output->parent.surface, width, height);
if (!output->parent.egl_window) {
fprintf(stderr, "failure to create wl_egl_window\n");
goto cleanup_output;
@@ -462,25 +461,6 @@ display_add_input(struct wayland_compositor *c, uint32_t id)
wl_input_device_set_user_data(input->input_device, input);
}
static void
compositor_handle_visual(void *data,
struct wl_compositor *compositor,
uint32_t id, uint32_t token)
{
struct wayland_compositor *c = data;
switch (token) {
case WL_COMPOSITOR_VISUAL_ARGB32:
c->parent.visual = wl_display_bind(c->parent.display,
id, &wl_visual_interface);
break;
}
}
static const struct wl_compositor_listener compositor_listener = {
compositor_handle_visual,
};
static void
display_handle_global(struct wl_display *display, uint32_t id,
const char *interface, uint32_t version, void *data)
@@ -490,8 +470,6 @@ display_handle_global(struct wl_display *display, uint32_t id,
if (strcmp(interface, "wl_compositor") == 0) {
c->parent.compositor =
wl_display_bind(display, id, &wl_compositor_interface);
wl_compositor_add_listener(c->parent.compositor,
&compositor_listener, c);
} else if (strcmp(interface, "wl_output") == 0) {
c->parent.output =
wl_display_bind(display, id, &wl_output_interface);
+32 -16
View File
@@ -244,7 +244,7 @@ wlsc_surface_create(struct wlsc_compositor *compositor,
surface->surface.resource.client = NULL;
surface->compositor = compositor;
surface->visual = NULL;
surface->visual = WLSC_NONE_VISUAL;
surface->image = EGL_NO_IMAGE_KHR;
surface->saved_texture = 0;
surface->x = x;
@@ -308,8 +308,6 @@ WL_EXPORT void
wlsc_surface_configure(struct wlsc_surface *surface,
int x, int y, int width, int height)
{
struct wlsc_compositor *compositor = surface->compositor;
wlsc_surface_damage_below(surface);
surface->x = x;
@@ -321,7 +319,7 @@ wlsc_surface_configure(struct wlsc_surface *surface,
wlsc_surface_damage(surface);
pixman_region32_fini(&surface->opaque);
if (surface->visual == &compositor->compositor.rgb_visual)
if (surface->visual == WLSC_RGB_VISUAL)
pixman_region32_init_rect(&surface->opaque,
surface->x, surface->y,
surface->width, surface->height);
@@ -388,7 +386,18 @@ wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
es->pitch, buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE,
wl_shm_buffer_get_data(buffer));
es->visual = buffer->visual;
switch (wl_shm_buffer_get_format(buffer)) {
case WL_SHM_FORMAT_ARGB32:
es->visual = WLSC_ARGB_VISUAL;
break;
case WL_SHM_FORMAT_PREMULTIPLIED_ARGB32:
es->visual = WLSC_PREMUL_ARGB_VISUAL;
break;
case WL_SHM_FORMAT_XRGB32:
es->visual = WLSC_RGB_VISUAL;
break;
}
surfaces_attached_to = buffer->user_data;
@@ -402,7 +411,9 @@ wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
buffer, NULL);
ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
es->visual = buffer->visual;
/* FIXME: we need to get the visual from the wl_buffer */
es->visual = WLSC_PREMUL_ARGB_VISUAL;
es->pitch = es->width;
}
}
@@ -453,7 +464,7 @@ create_sprite_from_png(struct wlsc_compositor *ec,
return NULL;
}
sprite->visual = &ec->compositor.premultiplied_argb_visual;
sprite->visual = WLSC_PREMUL_ARGB_VISUAL;
sprite->width = width;
sprite->height = height;
sprite->image = EGL_NO_IMAGE_KHR;
@@ -646,14 +657,21 @@ wlsc_surface_draw(struct wlsc_surface *es,
if (!pixman_region32_not_empty(&repaint))
return;
if (es->visual == &ec->compositor.argb_visual) {
switch (es->visual) {
case WLSC_ARGB_VISUAL:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
break;
case WLSC_PREMUL_ARGB_VISUAL:
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else {
break;
case WLSC_RGB_VISUAL:
glDisable(GL_BLEND);
break;
default:
fprintf(stderr, "bogus visual\n");
break;
}
if (es->transform == NULL) {
@@ -760,10 +778,9 @@ fade_output(struct wlsc_output *output,
surface.transform = NULL;
if (tint <= 1.0)
surface.visual =
&compositor->compositor.premultiplied_argb_visual;
surface.visual = WLSC_PREMUL_ARGB_VISUAL;
else
surface.visual = &compositor->compositor.rgb_visual;
surface.visual = WLSC_RGB_VISUAL;
glUseProgram(compositor->solid_shader.program);
glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
@@ -855,7 +872,7 @@ wlsc_output_repaint(struct wlsc_output *output)
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
if (es->visual == &ec->compositor.rgb_visual &&
if (es->visual == WLSC_RGB_VISUAL &&
output->prepare_scanout_surface(output, es) == 0) {
/* We're drawing nothing now,
* draw the damaged regions later. */
@@ -1028,10 +1045,9 @@ surface_attach(struct wl_client *client,
wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
&es->buffer_destroy_listener.link);
if (es->visual == NULL)
if (es->visual == WLSC_NONE_VISUAL)
wl_list_insert(&es->compositor->surface_list, &es->link);
es->visual = buffer->visual;
if (x != 0 || y != 0 ||
es->width != buffer->width || es->height != buffer->height)
wlsc_surface_configure(es, es->x + x, es->y + y,
+9 -2
View File
@@ -114,10 +114,17 @@ struct wlsc_input_device {
struct wl_selection *selection;
};
enum wlsc_visual {
WLSC_NONE_VISUAL,
WLSC_ARGB_VISUAL,
WLSC_PREMUL_ARGB_VISUAL,
WLSC_RGB_VISUAL
};
struct wlsc_sprite {
GLuint texture;
EGLImageKHR image;
struct wl_visual *visual;
uint32_t visual;
int width;
int height;
};
@@ -248,7 +255,7 @@ struct wlsc_surface {
struct wl_list link;
struct wl_list buffer_link;
struct wlsc_transform *transform;
struct wl_visual *visual;
uint32_t visual;
struct wlsc_output *output;
enum wlsc_surface_map_type map_type;
struct wlsc_output *fullscreen_output;