compositor: Move binding code to util.c
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@@ -1261,33 +1261,6 @@ wlsc_surface_activate(struct wlsc_surface *surface,
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wlsc_data_device_set_keyboard_focus(device);
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}
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struct wlsc_binding {
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uint32_t key;
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uint32_t button;
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uint32_t modifier;
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wlsc_binding_handler_t handler;
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void *data;
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struct wl_list link;
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};
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static void
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wlsc_compositor_run_binding(struct wlsc_compositor *compositor,
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struct wlsc_input_device *device,
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uint32_t time,
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uint32_t key, uint32_t button, int32_t state)
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{
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struct wlsc_binding *b;
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wl_list_for_each(b, &compositor->binding_list, link) {
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if (b->key == key && b->button == button &&
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b->modifier == device->modifier_state && state) {
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b->handler(&device->input_device,
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time, key, button, state, b->data);
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break;
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}
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}
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}
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WL_EXPORT void
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notify_button(struct wl_input_device *device,
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uint32_t time, int32_t button, int32_t state)
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@@ -1349,34 +1322,6 @@ click_to_activate_binding(struct wl_input_device *device,
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focus, wd, time);
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}
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WL_EXPORT struct wlsc_binding *
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wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
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uint32_t key, uint32_t button, uint32_t modifier,
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wlsc_binding_handler_t handler, void *data)
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{
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struct wlsc_binding *binding;
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binding = malloc(sizeof *binding);
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if (binding == NULL)
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return NULL;
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binding->key = key;
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binding->button = button;
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binding->modifier = modifier;
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binding->handler = handler;
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binding->data = data;
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wl_list_insert(compositor->binding_list.prev, &binding->link);
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return binding;
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}
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WL_EXPORT void
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wlsc_binding_destroy(struct wlsc_binding *binding)
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{
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wl_list_remove(&binding->link);
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free(binding);
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}
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static void
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update_modifier_state(struct wlsc_input_device *device,
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uint32_t key, uint32_t state)
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@@ -326,6 +326,12 @@ wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
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void
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wlsc_binding_destroy(struct wlsc_binding *binding);
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void
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wlsc_compositor_run_binding(struct wlsc_compositor *compositor,
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struct wlsc_input_device *device,
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uint32_t time,
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uint32_t key, uint32_t button, int32_t state);
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struct wlsc_surface *
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wlsc_surface_create(struct wlsc_compositor *compositor,
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int32_t x, int32_t y, int32_t width, int32_t height);
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@@ -244,3 +244,58 @@ wlsc_zoom_run(struct wlsc_surface *surface, GLfloat start, GLfloat stop,
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return zoom;
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}
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struct wlsc_binding {
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uint32_t key;
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uint32_t button;
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uint32_t modifier;
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wlsc_binding_handler_t handler;
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void *data;
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struct wl_list link;
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};
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WL_EXPORT struct wlsc_binding *
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wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
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uint32_t key, uint32_t button, uint32_t modifier,
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wlsc_binding_handler_t handler, void *data)
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{
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struct wlsc_binding *binding;
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binding = malloc(sizeof *binding);
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if (binding == NULL)
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return NULL;
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binding->key = key;
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binding->button = button;
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binding->modifier = modifier;
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binding->handler = handler;
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binding->data = data;
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wl_list_insert(compositor->binding_list.prev, &binding->link);
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return binding;
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}
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WL_EXPORT void
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wlsc_binding_destroy(struct wlsc_binding *binding)
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{
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wl_list_remove(&binding->link);
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free(binding);
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}
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WL_EXPORT void
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wlsc_compositor_run_binding(struct wlsc_compositor *compositor,
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struct wlsc_input_device *device,
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uint32_t time,
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uint32_t key, uint32_t button, int32_t state)
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{
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struct wlsc_binding *b;
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wl_list_for_each(b, &compositor->binding_list, link) {
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if (b->key == key && b->button == button &&
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b->modifier == device->modifier_state && state) {
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b->handler(&device->input_device,
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time, key, button, state, b->data);
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break;
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}
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}
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}
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