pixman-renderer: handle surface transform matrix properly

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
dev
Vasily Khoruzhick 12 years ago committed by Kristian Høgsberg
parent 1bbf372e31
commit f4a457fe0f
  1. 107
      src/pixman-renderer.c

@ -104,8 +104,72 @@ pixman_renderer_read_pixels(struct weston_output *output,
return 0;
}
#define D2F(v) pixman_double_to_fixed((double)v)
static void
repaint_region_complex(struct weston_surface *es, struct weston_output *output,
pixman_region32_t *region)
{
struct pixman_renderer *pr =
(struct pixman_renderer *) output->compositor->renderer;
struct pixman_surface_state *ps = get_surface_state(es);
struct pixman_output_state *po = get_output_state(output);
int nrects, i;
pixman_box32_t *rects;
/* Pixman supports only 2D transform matrix, but Weston uses 3D,
* so we're omitting Z coordinate here
*/
pixman_transform_t transform = {{
{ D2F(es->transform.matrix.d[0]),
D2F(es->transform.matrix.d[4]),
D2F(es->transform.matrix.d[12]),
},
{ D2F(es->transform.matrix.d[1]),
D2F(es->transform.matrix.d[5]),
D2F(es->transform.matrix.d[13]),
},
{ D2F(es->transform.matrix.d[3]),
D2F(es->transform.matrix.d[7]),
D2F(es->transform.matrix.d[15]),
}
}};
pixman_transform_invert(&transform, &transform);
pixman_image_set_transform(ps->image, &transform);
pixman_image_set_filter(ps->image, PIXMAN_FILTER_BILINEAR, NULL, 0);
rects = pixman_region32_rectangles(region, &nrects);
for (i = 0; i < nrects; i++) {
pixman_image_composite32(PIXMAN_OP_OVER,
ps->image, /* src */
NULL /* mask */,
po->shadow_image, /* dest */
rects[i].x1, rects[i].y1, /* src_x, src_y */
0, 0, /* mask_x, mask_y */
rects[i].x1, rects[i].y1, /* dst_x, dst_y */
rects[i].x2 - rects[i].x1, /* width */
rects[i].y2 - rects[i].y1 /* height */
);
if (!pr->repaint_debug)
continue;
pixman_image_composite32(PIXMAN_OP_OVER,
pr->debug_color, /* src */
NULL /* mask */,
po->shadow_image, /* dest */
0, 0, /* src_x, src_y */
0, 0, /* mask_x, mask_y */
rects[i].x1, rects[i].y1, /* dest_x, dest_y */
rects[i].x2 - rects[i].x1, /* width */
rects[i].y2 - rects[i].y1 /* height */);
}
}
static void
repaint_region(struct weston_surface *es, struct weston_output *output,
repaint_region_simple(struct weston_surface *es, struct weston_output *output,
pixman_region32_t *region, pixman_region32_t *surf_region,
pixman_op_t pixman_op)
{
@ -126,15 +190,18 @@ repaint_region(struct weston_surface *es, struct weston_output *output,
pixman_region32_init(&final_region);
pixman_region32_copy(&final_region, surf_region);
if (es->transform.enabled) {
pixman_image_set_filter(ps->image, PIXMAN_FILTER_NEAREST, NULL, 0);
pixman_image_set_transform(ps->image, NULL);
if (!es->transform.enabled) {
pixman_region32_translate(&final_region, es->geometry.x, es->geometry.y);
} else {
weston_surface_to_global_float(es, 0, 0, &surface_x, &surface_y);
pixman_region32_translate(&final_region, (int)surface_x, (int)surface_y);
} else
pixman_region32_translate(&final_region, es->geometry.x, es->geometry.y);
}
/* That's what we need to paint */
pixman_region32_intersect(&final_region, &final_region, region);
rects = pixman_region32_rectangles(&final_region, &nrects);
for (i = 0; i < nrects; i++) {
@ -192,20 +259,26 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
goto out;
}
/* blended region is whole surface minus opaque region: */
pixman_region32_init_rect(&surface_blend, 0, 0,
es->geometry.width, es->geometry.height);
pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque);
if (pixman_region32_not_empty(&es->opaque)) {
repaint_region(es, output, &repaint, &es->opaque, PIXMAN_OP_SRC);
}
if (pixman_region32_not_empty(&surface_blend)) {
repaint_region(es, output, &repaint, &surface_blend, PIXMAN_OP_OVER);
/* TODO: Implement repaint_region_complex() using pixman_composite_trapezoids() */
if (es->transform.enabled &&
es->transform.matrix.type != WESTON_MATRIX_TRANSFORM_TRANSLATE) {
repaint_region_complex(es, output, &repaint);
} else {
/* blended region is whole surface minus opaque region: */
pixman_region32_init_rect(&surface_blend, 0, 0,
es->geometry.width, es->geometry.height);
pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque);
if (pixman_region32_not_empty(&es->opaque)) {
repaint_region_simple(es, output, &repaint, &es->opaque, PIXMAN_OP_SRC);
}
if (pixman_region32_not_empty(&surface_blend)) {
repaint_region_simple(es, output, &repaint, &surface_blend, PIXMAN_OP_OVER);
}
pixman_region32_fini(&surface_blend);
}
pixman_region32_fini(&surface_blend);
out:
pixman_region32_fini(&repaint);

Loading…
Cancel
Save