From fa548856007d0326632cc4baab66b705a38249ed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Kristian=20H=C3=B8gsberg?= Date: Mon, 8 Mar 2010 17:16:01 -0500 Subject: [PATCH] Fix a couple of typos in rotation matrix --- wayland-system-compositor.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/wayland-system-compositor.c b/wayland-system-compositor.c index 5da2e7ef..e8e46c25 100644 --- a/wayland-system-compositor.c +++ b/wayland-system-compositor.c @@ -305,8 +305,8 @@ wlsc_matrix_rotate(struct wlsc_matrix *matrix, GLdouble s = sin(angle); struct wlsc_matrix rotate = { { x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0, - x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) - x * s, 0, - x * z * (1 - c) + y * x, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0, + x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0, + x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0, 0, 0, 0, 1 } };