Finally implement the commit/ack/frame protocol and improve repaint loop.

This implements the commit/ack/frame protocol that let clients batch up
a series of requests and then commit them atomically using the commit request.
The commit requests generats two following events: the acknowledge event,
which lets the client know that the server has received the request and
which frame the rendering has been scheduled for.  At this point the client
can start rendering the next frame or free up temporary buffers.  Then when
the compositor finally makes the newly composited frame visible on screen
the server sends a frame event, which contains the number of the frame that
was presented and the time when it happened.

The window and flower clients have been updated to use these two events in
their main loops and everything now updates per frame.  The EGL compositor
repaint loop has been tweaked to delay the compositing of the screen to
10ms after last swapbuffer completed so as to allow processing as many
requests as possible before blocking on the next vertical retrace.
Kristian Høgsberg 16 years ago
parent 44f36e3585
commit fbdbbdc153
  1. 2
      Makefile
  2. 87
      egl-compositor.c
  3. 2
      flower.c
  4. 34
      wayland.c
  5. 4
      wayland.h
  6. 128
      window.c

@ -30,7 +30,7 @@ $(compositors) $(clients) : CFLAGS += $(shell pkg-config --cflags libdrm)
egl_compositor_objs = egl-compositor.o evdev.o cairo-util.o
egl-compositor.so : CFLAGS += $(EAGLE_CFLAGS) $(shell pkg-config --cflags libpng cairo gdk-pixbuf-2.0)
egl-compositor.so : LDLIBS += $(EAGLE_LDLIBS) $(shell pkg-config --libs libpng cairo gdk-pixbuf-2.0) -rdynamic
egl-compositor.so : LDLIBS += $(EAGLE_LDLIBS) $(shell pkg-config --libs libpng cairo gdk-pixbuf-2.0) -rdynamic -lrt
egl-compositor.so : $(egl_compositor_objs)

@ -12,10 +12,13 @@
#include <cairo.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <glib.h>
#include <sys/poll.h>
#include <png.h>
#include <math.h>
#include <linux/input.h>
#include <xf86drmMode.h>
#include <sys/timerfd.h>
#include <time.h>
#include "wayland.h"
#include "cairo-util.h"
@ -38,6 +41,14 @@ struct egl_compositor {
struct egl_surface *background;
struct egl_surface *overlay;
double overlay_y, overlay_target, overlay_previous;
/* Repaint state. */
struct wl_event_source *timer_source;
int repaint_needed;
int repaint_on_timeout;
int timer_fd;
struct timespec previous_swap;
uint32_t current_frame;
};
struct egl_surface {
@ -516,12 +527,24 @@ animate_overlay(struct egl_compositor *ec)
}
static void
repaint(void *data)
repaint(int fd, uint32_t mask, void *data)
{
struct egl_compositor *ec = data;
struct itimerspec its;
struct wl_surface_iterator *iterator;
struct wl_surface *surface;
struct egl_surface *es;
struct timespec ts;
uint64_t expires;
uint32_t msecs;
if (ec->repaint_on_timeout)
read(fd, &expires, sizeof expires);
if (!ec->repaint_needed) {
ec->repaint_on_timeout = 0;
return;
}
draw_surface(ec->background);
@ -540,19 +563,42 @@ repaint(void *data)
draw_surface(ec->pointer);
eglSwapBuffers(ec->display, ec->surface);
wl_display_post_acknowledge(ec->wl_display);
ec->repaint_needed = 0;
clock_gettime(CLOCK_MONOTONIC, &ts);
msecs = ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000);
wl_display_post_frame(ec->wl_display, ec->current_frame, msecs);
ec->current_frame++;
its.it_interval.tv_sec = 0;
its.it_interval.tv_nsec = 0;
its.it_value.tv_sec = 0;
its.it_value.tv_nsec = 10 * 1000 * 1000;
if (timerfd_settime(ec->timer_fd, 0, &its, NULL) < 0) {
fprintf(stderr, "could not set timerfd\n: %m");
return;
}
ec->repaint_on_timeout = 1;
animate_overlay(ec);
}
static void
idle_repaint(void *data)
{
repaint(0, 0, data);
}
static void
schedule_repaint(struct egl_compositor *ec)
{
struct wl_event_loop *loop;
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_idle(loop, repaint, ec);
ec->repaint_needed = 1;
if (!ec->repaint_on_timeout) {
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_idle(loop, idle_repaint, ec);
}
}
static void
@ -611,15 +657,12 @@ notify_surface_attach(struct wl_compositor *compositor,
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
eglBindTexImage(ec->display, es->surface, GL_TEXTURE_2D);
schedule_repaint(ec);
}
static void
notify_surface_map(struct wl_compositor *compositor,
struct wl_surface *surface, struct wl_map *map)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct egl_surface *es;
es = wl_surface_get_data(surface);
@ -627,8 +670,6 @@ notify_surface_map(struct wl_compositor *compositor,
return;
es->map = *map;
schedule_repaint(ec);
}
static void
@ -654,18 +695,25 @@ notify_surface_copy(struct wl_compositor *compositor,
eglCopyNativeBuffers(ec->display, es->surface, GL_FRONT_LEFT, dst_x, dst_y,
src, GL_FRONT_LEFT, x, y, width, height);
schedule_repaint(ec);
eglDestroySurface(ec->display, src);
}
static void
notify_surface_damage(struct wl_compositor *compositor,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
/* FIXME: This need to take a damage region, of course. */
}
static uint32_t
notify_commit(struct wl_compositor *compositor)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
/* FIXME: This need to take a damage region, of course. */
schedule_repaint(ec);
return ec->current_frame;
}
static void
@ -702,6 +750,7 @@ static const struct wl_compositor_interface interface = {
notify_surface_map,
notify_surface_copy,
notify_surface_damage,
notify_commit,
notify_pointer_motion,
notify_key
};
@ -889,6 +938,7 @@ wl_compositor_create(struct wl_display *display)
struct screenshooter *shooter;
uint32_t fb_name;
int stride;
struct wl_event_loop *loop;
const static EGLint attribs[] =
{ EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE };
@ -960,6 +1010,19 @@ wl_compositor_create(struct wl_display *display)
wl_display_add_object(display, &shooter->base);
wl_display_add_global(display, &shooter->base);
ec->timer_fd = timerfd_create(CLOCK_MONOTONIC, 0);
if (ec->timer_fd < 0) {
fprintf(stderr, "could not create timerfd\n: %m");
return NULL;
}
loop = wl_display_get_event_loop(ec->wl_display);
ec->timer_source = wl_event_loop_add_fd(loop, ec->timer_fd,
WL_EVENT_READABLE,
repaint, ec);
ec->repaint_needed = 0;
ec->repaint_on_timeout = 0;
schedule_repaint(ec);
return &ec->base;

@ -104,7 +104,7 @@ event_handler(struct wl_display *display,
uint32_t object, uint32_t opcode,
uint32_t size, uint32_t *p, void *data)
{
if (object == 1)
if (object == 1 && opcode == 4)
move_flower(data);
}

@ -19,8 +19,7 @@ struct wl_client {
struct wl_display *display;
struct wl_list object_list;
struct wl_list link;
uint32_t pending_acknowledge;
uint32_t acknowledge_key;
uint32_t pending_frame;
};
struct wl_display {
@ -318,6 +317,7 @@ wl_client_event(struct wl_client *client, struct wl_object *object, uint32_t eve
#define WL_DISPLAY_INVALID_METHOD 1
#define WL_DISPLAY_NO_MEMORY 2
#define WL_DISPLAY_ACKNOWLEDGE 3
#define WL_DISPLAY_FRAME 4
static void
wl_client_connection_data(int fd, uint32_t mask, void *data)
@ -502,8 +502,20 @@ static int
wl_display_commit(struct wl_client *client,
struct wl_display *display, uint32_t key)
{
client->pending_acknowledge = 1;
client->acknowledge_key = key;
const struct wl_compositor_interface *interface;
uint32_t frame, event[4];
client->pending_frame = 1;
interface = display->compositor->interface;
frame = interface->notify_commit(display->compositor);
event[0] = display->base.id;
event[1] = WL_DISPLAY_ACKNOWLEDGE | ((sizeof event) << 16);
event[2] = key;
event[3] = frame;
wl_connection_write(client->connection, event, sizeof event);
return 0;
}
@ -686,23 +698,25 @@ wl_display_post_key_event(struct wl_display *display,
}
WL_EXPORT void
wl_display_post_acknowledge(struct wl_display *display)
wl_display_post_frame(struct wl_display *display,
uint32_t frame, uint32_t msecs)
{
struct wl_client *client;
uint32_t event[3];
uint32_t event[4];
event[0] = display->base.id;
event[1] = WL_DISPLAY_ACKNOWLEDGE | ((sizeof event) << 16);
event[1] = WL_DISPLAY_FRAME | ((sizeof event) << 16);
event[2] = frame;
event[3] = msecs;
client = container_of(display->client_list.next,
struct wl_client, link);
while (&client->link != &display->client_list) {
if (client->pending_acknowledge) {
event[2] = client->acknowledge_key;
if (client->pending_frame) {
wl_connection_write(client->connection,
event, sizeof event);
client->pending_acknowledge = 0;
client->pending_frame = 0;
}
client = container_of(client->link.next,
struct wl_client, link);

@ -110,7 +110,8 @@ void
wl_display_post_key_event(struct wl_display *display,
struct wl_object *source, int key, int state);
void
wl_display_post_acknowledge(struct wl_display *display);
wl_display_post_frame(struct wl_display *display,
uint32_t frame, uint32_t msecs);
struct wl_compositor {
const struct wl_compositor_interface *interface;
@ -139,6 +140,7 @@ struct wl_compositor_interface {
struct wl_surface *surface,
int32_t x, int32_t y,
int32_t width, int32_t height);
uint32_t (*notify_commit)(struct wl_compositor *compositor);
void (*notify_pointer_motion)(struct wl_compositor *compositor,
struct wl_object *source,
int32_t x, int32_t y);

@ -154,6 +154,12 @@ draw_window(void *data)
window->buffer->height,
window->buffer->stride);
wl_surface_map(window->surface,
window->x - window->margin,
window->y - window->margin,
window->width + 2 * window->margin,
window->height + 2 * window->margin);
width = window->width - 20;
height = window->height - 60;
buffer = buffer_create(window->fd, width, height, (width * 4 + 15) & ~15);
@ -167,62 +173,11 @@ draw_window(void *data)
die("failed to make context current\n");
glViewport(0, 0, width, height);
if (window->gears == NULL)
window->gears = gears_create(0, 0, 0, 0.92);
window->resized = 0;
return FALSE;
}
static gboolean
animate_gears(gpointer data)
{
struct window *window = data;
struct buffer *buffer;
static uint32_t key;
/* Right now, resizing the window from the animation is fine,
* since the window drawing code is so slow, but once we
* implement faster resizing, this will show lag between
* pointer motion and window size even if resizing is fast.
* We need to keep processing motion events and posting new
* frames as fast as possible so when the server composites
* the next frame it will have the most recent size possible.
* In that case, we need the two ack protocol, where the first
* ack signals that the server got the request so we can free
* the buffer, to prevent us from allocating a ton of buffer
* that will never be displayed. */
if (window->resized)
draw_window(window);
gears_draw(window->gears, window->gears_angle);
buffer = window->egl_buffer;
wl_surface_copy(window->surface,
10 + window->margin, 50 + window->margin,
buffer->name, buffer->stride,
0, 0, buffer->width, buffer->height);
/* Shouldn't need to do this here, but without proper commit
* support in the server, doing this before rendering the
* gears show the window briefly before it's fully
* rendered. */
wl_surface_map(window->surface,
window->x - window->margin,
window->y - window->margin,
window->width + 2 * window->margin,
window->height + 2 * window->margin);
wl_display_commit(window->display, key++);
window->gears_angle += 1;
return FALSE;
}
enum window_state {
WINDOW_STABLE,
WINDOW_MOVING,
@ -241,27 +196,59 @@ enum location {
LOCATION_OUTSIDE
};
static int
update_gears(void *data)
{
struct window *window = data;
if (window->resized)
draw_window(window);
gears_draw(window->gears, window->gears_angle);
return FALSE;
}
static void
event_handler(struct wl_display *display,
uint32_t object, uint32_t opcode,
uint32_t size, uint32_t *p, void *data)
{
struct window *window = data;
struct buffer *buffer;
int location;
int grip_size = 16;
/* FIXME: Object ID 1 is the display, for anything else we
* assume it's an input device. */
if (object == 1 && opcode == 3) {
uint32_t key = p[0];
/* Ignore acknowledge events for window move requests. */
if (key != 0)
return;
/* The acknowledge event means that the server
* processed our last commit request and we can now
* safely free the buffer. */
* safely free the old window buffer if we resized and
* render the next frame into our back buffer.. */
if (window->buffer != NULL) {
buffer_destroy(window->buffer, window->fd);
window->buffer = NULL;
}
g_idle_add(animate_gears, window);
g_idle_add(update_gears, window);
} else if (object == 1 && opcode == 4) {
/* The frame event means that the previous frame was
* composited, and we can now send the request to copy
* the frame we've rendered in the mean time into the
* servers surface buffer. */
buffer = window->egl_buffer;
wl_surface_copy(window->surface,
10 + window->margin, 50 + window->margin,
buffer->name, buffer->stride,
0, 0, buffer->width, buffer->height);
wl_display_commit(window->display, 0);
window->gears_angle += 1;
} else if (object == 1) {
fprintf(stderr, "unexpected event from display: %d\n",
@ -281,16 +268,7 @@ event_handler(struct wl_display *display,
window->y - window->margin,
window->width + 2 * window->margin,
window->height + 2 * window->margin);
/* FIXME: We should do this here:
*
* wl_display_commit(window->display, 1);
*
* to make sure the server processes the move,
* but that'll mess with the other commit from
* animate_gears with the current server
* implementation. Since the current server
* doesn't rely on commit anyway yet, we can
* just forget about it for now. */
wl_display_commit(window->display, 1);
break;
case WINDOW_RESIZING_LOWER_RIGHT:
window->width = window->drag_x + x;
@ -299,6 +277,21 @@ event_handler(struct wl_display *display,
window->width = 400;
if (window->height < 400)
window->height = 400;
/* Right now, resizing the window from the
* per-frame callback is fine, since the
* window drawing code is so slow that we
* can't draw more than one window per frame
* anyway. However, once we implement faster
* resizing, this will show lag between
* pointer motion and window size even if
* resizing is fast. We need to keep
* processing motion events and posting new
* frames as fast as possible so when the
* server composites the next frame it will
* have the most recent size possible, like
* what we do for window moves. */
window->resized = 1;
break;
}
@ -364,7 +357,6 @@ window_create(struct wl_display *display, int fd)
window->state = WINDOW_STABLE;
window->fd = fd;
window->background = cairo_pattern_create_rgba (red, green, blue, alpha);
window->resized = 1;
window->egl_display = eglCreateDisplayNative("/dev/dri/card0", "i965");
if (window->egl_display == NULL)
@ -381,7 +373,11 @@ window_create(struct wl_display *display, int fd)
if (window->context == NULL)
die("failed to create context\n");
animate_gears(window);
draw_window(window);
window->gears = gears_create(0, 0, 0, 0.92);
gears_draw(window->gears, window->gears_angle);
window->gears_angle += 1;
wl_display_commit(window->display, 0);
return window;
}

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