gl-renderer: Drop unnecessary NULL check
All the callers of flush_damage guarantee we'll have a buffer. Signed-off-by: Daniel Stone <daniels@collabora.com>
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@@ -1844,12 +1844,11 @@ gl_renderer_flush_damage(struct weston_surface *surface,
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uint8_t *data;
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uint8_t *data;
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int i, j, n;
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int i, j, n;
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assert(buffer);
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pixman_region32_union(&gs->texture_damage,
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pixman_region32_union(&gs->texture_damage,
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&gs->texture_damage, &surface->damage);
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&gs->texture_damage, &surface->damage);
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if (!buffer)
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return;
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/* Avoid upload, if the texture won't be used this time.
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/* Avoid upload, if the texture won't be used this time.
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* We still accumulate the damage in texture_damage, and
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* We still accumulate the damage in texture_damage, and
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* hold the reference to the buffer, in case the surface
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* hold the reference to the buffer, in case the surface
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