simple-shm: Don't attach the buffer to the surface for every redraw

This will allow us to change just a sub region of the buffer.
dev
Rob Bradford 12 years ago committed by Kristian Høgsberg
parent 70f83679ee
commit fecf332e19
  1. 2
      clients/simple-shm.c

@ -209,7 +209,6 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
struct window *window = data;
paint_pixels(window->shm_data, window->width, window->height, time);
wl_surface_attach(window->surface, window->buffer, 0, 0);
wl_surface_damage(window->surface,
0, 0, window->width, window->height);
@ -330,6 +329,7 @@ main(int argc, char **argv)
sigint.sa_flags = SA_RESETHAND;
sigaction(SIGINT, &sigint, NULL);
wl_surface_attach(window->surface, window->buffer, 0, 0);
redraw(window, NULL, 0);
while (running)

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