weston_buffer: Make use of weston_buffer->type

Rather than calling accessors (wl_shm_buffer_get etc) to figure out
which type our buffer is, just look in the structure.

Signed-off-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Daniel Stone
2022-01-14 01:36:54 +00:00
parent 34cd0d114f
commit fef8bb275c
6 changed files with 61 additions and 66 deletions
+32 -27
View File
@@ -888,7 +888,7 @@ ensure_surface_buffer_is_ready(struct gl_renderer *gr,
assert(gr->has_native_fence_sync);
/* We should only get a fence for non-SHM buffers, since surface
* commit would have failed otherwise. */
assert(wl_shm_buffer_get(buffer->resource) == NULL);
assert(buffer->type != WESTON_BUFFER_SHM);
attribs[1] = dup(surface->acquire_fence_fd);
if (attribs[1] == -1) {
@@ -2938,8 +2938,6 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
struct weston_compositor *ec = es->compositor;
struct gl_renderer *gr = get_renderer(ec);
struct gl_surface_state *gs = get_surface_state(es);
struct wl_shm_buffer *shm_buffer;
struct linux_dmabuf_buffer *dmabuf;
EGLint format;
int i;
@@ -2962,30 +2960,38 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
return;
}
shm_buffer = wl_shm_buffer_get(buffer->resource);
if (shm_buffer)
gl_renderer_attach_shm(es, buffer, shm_buffer);
else if (gr->has_bind_display &&
gr->query_buffer(gr->egl_display, (void *)buffer->resource,
EGL_TEXTURE_FORMAT, &format))
gl_renderer_attach_egl(es, buffer, format);
else if ((dmabuf = linux_dmabuf_buffer_get(buffer->resource)))
gl_renderer_attach_dmabuf(es, buffer, dmabuf);
else {
weston_log("unhandled buffer type!\n");
if (gr->has_bind_display) {
weston_log("eglQueryWaylandBufferWL failed\n");
gl_renderer_print_egl_error_state();
switch (buffer->type) {
case WESTON_BUFFER_SHM:
gl_renderer_attach_shm(es, buffer, buffer->shm_buffer);
return;
case WESTON_BUFFER_DMABUF:
gl_renderer_attach_dmabuf(es, buffer, buffer->dmabuf);
return;
case WESTON_BUFFER_RENDERER_OPAQUE:
if (!gr->has_bind_display ||
!gr->query_buffer(gr->egl_display,
buffer->legacy_buffer,
EGL_TEXTURE_FORMAT, &format)) {
break;
}
weston_buffer_reference(&gs->buffer_ref, NULL);
weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
gs->buffer_type = BUFFER_TYPE_NULL;
gs->y_inverted = true;
es->is_opaque = false;
weston_buffer_send_server_error(buffer,
"disconnecting due to unhandled buffer type");
gl_renderer_attach_egl(es, buffer, format);
return;
default:
break;
}
weston_log("unhandled buffer type!\n");
if (gr->has_bind_display) {
weston_log("eglQueryWaylandBufferWL failed\n");
gl_renderer_print_egl_error_state();
}
weston_buffer_reference(&gs->buffer_ref, NULL);
weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
gs->buffer_type = BUFFER_TYPE_NULL;
gs->y_inverted = true;
es->is_opaque = false;
weston_buffer_send_server_error(buffer,
"disconnecting due to unhandled buffer type");
}
static void
@@ -3232,8 +3238,7 @@ gl_renderer_create_surface(struct weston_surface *surface)
if (surface->buffer_ref.buffer) {
gl_renderer_attach(surface, surface->buffer_ref.buffer);
if (surface->buffer_ref.buffer->resource &&
wl_shm_buffer_get(surface->buffer_ref.buffer->resource)) {
if (surface->buffer_ref.buffer->type == WESTON_BUFFER_SHM) {
gl_renderer_flush_damage(surface,
surface->buffer_ref.buffer);
}