This started as a copy of simple-shm.c before it was converted to
xdg_shell.
This demo excercises the presentation feedback interface in five
different modes:
- A continuous repaint loop triggered by frame callbacks, and using
immediate commits, just gathering presentation feedback and computing
some time intervals for statistics.
- The same as above, except with 1s sleep before actually repainting as
a response to frame callback. This tests how well the compositor can
do a repaint from idle state (not continuously repainting), assuming
nothing else is causing repaints.
- A continuous repaint loop triggered by 'presented' events rather than
by frame callbacks. If Weston uses an appropriate scheduling
algorithm, this mode achieves the smallest possible frame latency
(below one output refresh period).
In all modes, all frames are pre-rendered at startup, so no rendering
happens during the animation.
[Louis-Francis Ratté-Boulianne: split queuing feature]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>