Commit Graph

1484 Commits

Author SHA1 Message Date
Rob Bradford 23d330ec9d backlight: Avoid passing an invalid fd into close() 2013-01-10 16:07:42 -05:00
Rob Bradford e6675c28b5 screenshooter: Free allocated memory where missing from some return paths 2013-01-10 16:06:51 -05:00
Pekka Paalanen fe4eacf6ad gl: fix read-back format reporting in the log
weston_compositor::read_format is in Pixman values now, so comparing to
a GL value does not work. Compare to the right value.

This fix affects only the log output of the GL renderer.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-01-10 16:06:06 -05:00
Vasily Khoruzhick 1bfe2e6f4b Make EGL/GLESv2 dependencies optional
Introduce --disable-egl switch for configure to disable
EGL/GLESv2 support.

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2013-01-08 15:32:00 -05:00
Vasily Khoruzhick 52cfd61cdb renderer: introduce destroy callback
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2013-01-08 15:31:08 -05:00
Vasily Khoruzhick 94c1dfb012 Add missing pixman-renderer.h to Makefile.am
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2013-01-08 15:30:39 -05:00
Kristian Høgsberg efaca34bc5 Document --use-pixman option 2013-01-07 15:52:44 -05:00
Vasily Khoruzhick d894351707 compositor-x11: rename use-shm to use-pixman
So it could be reused with other backends and not be easily confused
with wl_shm

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2013-01-07 15:33:25 -05:00
Vasily Khoruzhick b3add192ed x11 backend: add option to use pixman renderer
When --use-shm is passed to weston and x11 backend is active,
it will use SHM surfaces with pixman renderer instead of EGL

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2013-01-07 13:03:41 -05:00
Vasily Khoruzhick 71c2dd3c44 Implement pixman renderer
This renderer could be used when there's no graphic accelerator available,
for example in (future) KMS and fbdev backends.

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2013-01-07 13:03:38 -05:00
Vasily Khoruzhick 2617185b74 screenshoter: add cases for x8r8g8b8 and x8b8g8r8 formats
These formats are used by pixman renderer for framebuffer surface, without
this patch screenshoter produces empty image.

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2013-01-07 09:40:42 -05:00
Vasily Khoruzhick 094ca1d1ed screenshoter: don't use hardcoded bpp value
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2013-01-07 09:40:42 -05:00
Ander Conselvan de Oliveira 6c01c9c51f compositor-drm: Reduce code duplication on drm_output_switch_mode()
Call drm_output_init_egl() instead of duplicating the gbm surface and
gl renderer state initialization code.

Note that this makes error handling a bit worse. Before, if we failed
to allocate a gbm surface we could still recover. Failing the renderer
state creation would lead to inconsisten state. Now we end up in
inconsistent state on both cases.
2012-12-14 11:27:58 -05:00
Ander Conselvan de Oliveira 475cf154b1 compositor-drm: Move output gl state initialization to own function 2012-12-14 11:27:55 -05:00
Ander Conselvan de Oliveira f1c38a7426 compositor-drm: Don't do a mode set on drm_output_switch_mode()
At this point, we reallocated the gbm surface, but we don't have an
fb with the right size to use. If we're going to a larger mode, the fb
would be too small and the mode set would fail. Besides, the repaint
logic will already do a mode set if necessary, so rely on that instead.
2012-12-14 11:27:53 -05:00
Ander Conselvan de Oliveira 2e7a3ab7cd compositor-drm: Fix a return value check in drm_output_switch_mode()
gl_rederer_output_create() returns 0 on success, but drm compositor
would consider this a failure.
2012-12-14 11:27:50 -05:00
Ander Conselvan de Oliveira 2bbb2b8bac compositor: Don't let pointers get outside of an output on mode switch
When an output suffers a mode switch, it is possible that a pointer
was inside the old output area but falls outside of it with the new
size. In that case, move the cursor to the output's bottom-right
corner. Otherwise, there's a crash in clip_pointer_motion().
2012-12-14 11:27:44 -05:00
Ander Conselvan de Oliveira 5c38ef4d4a compositor: Update output state after mode switch
After a mode switch, the output region and transformation matrix need
to be updated. The call to weston_output_move() would do the former but
not the latter, but calling that when the output remains in the same
coordinate doesn't make much sense. Instead, update this state and the
transformation matrix in weston_output_mode_switch().
2012-12-14 11:27:40 -05:00
Kristian Høgsberg 3a8d3f2e98 Link matrix.c into weston again
We want to make sure that the matrix symbols are exported from weston and
that modules get them from there.  To do that, we pull matrix.[ch] out of
libshared and back into weston.  calibrator now also links to matrix.[ch]
and we add a IN_WESTON define to enable the WL_EXPORT macro when compiled
inside weston.
2012-12-07 15:00:36 -05:00
Kristian Høgsberg a2f84cc333 compositor-drm: Dont pass ARGB format to addfb2 for primary fbs
Trying to create a ARGB framebuffer for scanout results in EINVAL when
trying to queue the pageflip.  This patch overrides the format we pass
to addfb2 in case of primary buffers like we do for sprites.

Since we always have to inspect and override the format, don't try to
look up the format in drm_fb_get_from_bo().  Instead return format from
drm_output_check_scanout_format().

Rename drm_surface_format_supported() to drm_output_check_sprite_format()
and make it follow the same convention.

We started scanning out ARGB surfaces in commit e920941032.
2012-12-07 13:01:26 -05:00
Ander Conselvan de Oliveira ca5c6ae08d compositor-drm: Use overlays for ARGB surfaces if they are opaque
Since the call to drmModeSetPlane() fails with EINVAL if the supplied
fb has an unsupported format (which is the case of ARGB8888), the fb
format needs to be overridden.
2012-12-07 10:28:09 -05:00
Rob Bradford db9993875e shell: Remove confusing case fall-through
This avoids calling weston_surface_set_position twice on the same surface. The
second call has no effect in many cases because sx and sy
are usually zero on this path.

This change now means that any sx/sy values passed into ::attach will be
ignored on the first attach for popup surfaces. This similar to the behaviour
for other surface types.
2012-12-06 22:34:20 -05:00
Rob Bradford 40be7b467f weston-launch: Add some error reporting for weston-launch
This also avoids us passing (size_t)(-1 * sizeof(gid_t)) into malloc
2012-12-06 22:33:25 -05:00
Rob Bradford c9e64abc5c compositor: Cleanup if we can't find the symbol in the module 2012-12-06 22:33:08 -05:00
Rob Bradford 546c856ade backlight: Revamp error handling code to not leak the directory
To neatly free the directory pointer allocated by opendir(), adjust the error
handling paths to go through to the err label.
2012-12-06 22:33:01 -05:00
Rob Bradford acfb712127 tty: Clean up completely if switching vt fails
The code under the "err" label closes the file descriptor and frees the
allocated memory.
2012-12-06 22:32:37 -05:00
Rob Bradford ef94085ff1 xwayland: Close fd opened for lockfile on error path 2012-12-06 22:32:25 -05:00
Rob Bradford 0b0be8eaf7 backlight: Remove unnecessary and confusing NULL checks
At this point path must point to an allocated string since otherwise the
asprintf that makes the allocation would have failed and we would have
returned earlier.
2012-12-06 22:32:07 -05:00
Rob Bradford 26e009cd9c compositor: Avoid sending event for invalid point
Avoid sending a touch down event using uninitialised surface x/y co-ordinates.
Instead present a log message about this unexpected case.
2012-12-06 22:31:50 -05:00
Rob Bradford ba1e292779 screenshooter: Report an error if we fail to open the file 2012-12-06 22:31:22 -05:00
Rob Bradford 4988703086 screenshooter: Abandon recording rather than use unitialised format
Abandon the recording if the format is not known - this prevents the use of an
unitialised member is the header struct.
2012-12-06 22:30:49 -05:00
Ander Conselvan de Oliveira 3050d8fa94 rpi: Don't assign planes for surfaces with transformed buffers
Reported-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 22:27:04 -05:00
Ander Conselvan de Oliveira 409eebf34f compositor-drm: Support overlays with transformed buffers
Make overlays work when the client uses a buffer with the same
transformation as the output.

In order to calculate the destination rectangle, the same logic in
weston_surface_to_buffer_float() is needed, but with the output
dimensions instead. For that reason, this patch generalizes this
function into weston_transformed_{coord,rect} and moves it to util.c.
The surface functions are then implemented using those.
2012-12-06 21:56:14 -05:00
Pekka Paalanen 81ee3f50c3 compositor: move texture_damage into renderer private
Only the gl_renderer uses this field.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 16:56:04 -05:00
Pekka Paalanen 68033ac353 compositor: move pitch into renderer private
It is not used by anything but the gl-renderer.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 16:55:54 -05:00
Pekka Paalanen ccfeae2ad7 compositor: add early wl_buffer.release
A client can reliably avoid allocating a second buffer per surface, if
the compositor sends the wl_buffer.release event before the frame
callback. To enable clients' single-buffering, release the wl_buffer
early if possible. Otherwise clients will double-buffer.

Releasing early is not possible, if the backend needs the buffer for
migrating a surface to or from a non-primary weston_plane. In that case,
a new buffer must arrive, before the old can be released. Backends will
indicate this by setting weston_surface:keep_buffer to 1 in
assign_planes().

A proper buffer reference in the backends would be better than the
keep_buffer flag, but that would require a per-surface backend private.

The rpi and DRM backends are updated to set keep_buffer, other backends
do not support planes, so do not have to set it.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 16:55:41 -05:00
Pekka Paalanen fb003d3457 gl: take, hold, and release a buffer reference
Instead of relying on the compositor core to keep the wl_buffer around
and unreleased, take a new reference to it in gl-renderer. This makes
sure in the future, that the gl-renderer always has the buffer at hand,
client misbehaviour excluded.

The reference is taken in the attach callback, and released in the
flush_damage callback after copy to texture, or when the next attach
callback with a different buffer occurs.

If the surface is not on the primary plane, the buffer is not released
in flush_damage. This ensures, that the buffer stays valid in case the
surface migrates to the primary plane later.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 16:55:36 -05:00
Pekka Paalanen de685b8843 compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.

Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)

Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.

This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.

Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.

Compositor-drm.c is converted to use weston_buffer_reference.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 16:07:43 -05:00
Pekka Paalanen aecd3ec54f compositor: do not flush shm buffer on destroy
The protocol does not require us to flush_damage() on wl_buffer
destruction. In fact, by the time the server receives this request, the
client may have already clobbered the buffer's storage, so we could be
reading undefined data. Instead, just forget about the buffer. The
protocol already says, that a client must not destroy a buffer that is
being read by the server, or the window contents become undefined.

The practical reason for this change is that the following commit can
consolidate wl_buffer destruction listener handlers.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 15:57:38 -05:00
Pekka Paalanen a6421c4ea8 compositor: do not release if re-attaching buffer
If a client called wl_surface.attach with the same wl_buffer as
previously, the compositor would mistakenly send a release on that
buffer. This will cause problems only when clients start to properly use
the wl_buffer.release event.

Do not send wl_buffer.release if the same buffer is attached again.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-12-06 15:57:12 -05:00
Jan Arne Petersen 82ec909b07 shell: Do not remove input panel layer when locked
Do not remove the input panel layer from the layer list when the
shell is locked in hide_input_panels().

https://bugs.freedesktop.org/show_bug.cgi?id=56543

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-12-06 15:55:14 -05:00
Rob Bradford f4f58be8df compositor-drm: Load calibration values from udev
This allows the values to be associated with an specific input device using
udev rules.
2012-12-06 15:53:09 -05:00
Rob Bradford ea23b28642 evdev: Apply calibration values to absolute events
Store a set of calibration values per device - these calibration values are
just applied to the absolute motion events.
2012-12-06 15:53:09 -05:00
Rob Bradford 4a822495fa Move matrix.[ch] to shared
This means it can be used for the calibration tool.
2012-12-06 15:53:03 -05:00
Rob Bradford 80137f3afe evdev: Include the device capabilities in the debugging 2012-12-06 15:36:35 -05:00
Ander Conselvan de Oliveira 03fb4ef41e gl-renderer: Force call to glUseProgram() when activating debug binding
When redrawing surfaces, use_shader() checks if the desired shader is
already in use to avoid a call to glUseProgram(). However, once the
debug binding is activated, that same check would prevent the usage of
the recompiled shaders until something cause a different shader to be
passed to use_shader().
2012-12-03 10:30:51 -05:00
Tiago Vignatti 2d129f11fe xwayland: Staticize weston_wm_set_selection and read_and_dump_property
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-11-30 18:00:09 -05:00
Tiago Vignatti 3df3f225e3 xwayland: Remove useless structure
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-11-30 18:00:09 -05:00
Tiago Vignatti 9c4ff831c6 xwm: Rename get_resources function
It's pure WM-related function, so use the same 'weston_wm_' prefix that others
in the same file are already using.

Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-11-30 18:00:09 -05:00
Tiago Vignatti f268446339 xwayland: Standardize 'wxs' for weston_xserver variables
It was already being used in most of launcher.c and window-manager.c, so let's
make a standard everywhere now.

Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-11-30 18:00:09 -05:00