It is possible that a client loses the focus between receiving a
pointer.enter event and sending a pointer.set_cursor request. In that
case, the cursor surface might not be mapped and the frame callback
requested on it will never trigger.
Work around this by trying to remap the cursor surface whenever there
is a frame callback and the serial for the enter event is higher than
the cursor serial.
If the grab surface happens to be unresponsive, the busy cursor grab
will be started and that will cause the grab surface to receive focus,
which in turn leads to it being pingged again. Break the cycle by not
sending pings to it. If the shell is unresponsive it won't be able to
set the busy cursor anyway.
Simplify RGB shader code and split off common code that could be reused.
This is preparatory work for YUV shaders.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Make weston_surface::texture and ::surface an array, while keeping
[0] for RGB surfaces.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
It does not get the correct panel height for now. The memeber of list
to read should be layer_link not link now.
Signed-off-by: Juan Zhao <juan.j.zhao@linux.intel.com>
We end up calling shell_configure_fullscreen() from activate(), where
surface->buffer may be NULL. Instead, call it on initial map and
first buffer attach after surface type change. Both code path
come from the surface->configure callback where surface->buffer is know
to be non-NULL.
https://bugs.freedesktop.org/show_bug.cgi?id=51678
window.c:1173:6: warning: ignoring return value of ‘read’, declared with attribute warn_unused_result [-Wunused-result]
desktop-shell.c:305:6: warning: ignoring return value of ‘read’, declared with attribute warn_unused_result [-Wunused-result]
Otherwise a surface.attach request might cause the input region to be
reset to the default value (the entire surface) causing it to receive
focus.
Tiago ran into this problem with xwayland.
With shell_surface.set_maximised the caller can provide an output to maximise
to or the default output will be used. With the corresponding configure we
should use the dimensions from the chosen output not the output the surface
was currently on.
Similarly when calculating the position for the window in the map() function
we should use the desired output again.
There is no need to assign shsurf->output to es->output since that happens in
the map() function later.
When calling glTexSubImage2D for sub image updates for SHM surfaces the
changed rectangle was being wrongly calculated. This resulted in interesting
redraw artefacts for clients using SHM.
With the wayland change to automatically allocate the client side proxy
manually, we can now drop the code (and the FIXME) that did that and just
receive the proxy from the callback arguments.