The Android backend has been fairly unused, since we do not have
projects actively using it. It gets basic build testing as part of the
normal build, but runtime testing it takes a considerable effort, and so
I have not done that in a long time. The code is slowly rotting, and
with new emerging backends it starts to be a burden, since it cannot use
udev, but needs evdev.
Therefore to ease Weston going forward, remove the Android backend. If
someone misses it, it can still be found in the stable 1.0 branch, and
of course resurrected from git history if someone wants to put in the
effort and maintain it.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The list became stale probably when the lock_layer was introduced. Now
one less (ab)user of weston_surface::link.
Also add a comment on screensaver_configure(), that it is (and has been)
broken for pre-started screensavers.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
To be able to have a fullscreen surface on one output, and interact with
surfaces on another output, don't lower the fullscreen layer on
activate.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
The input region of the black surface placed under the fullscreen shell
surface did not have a specified input region. Because the initial input
region of a surface is infinity, no other surface on any other output
could get any focus.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
In particular if the hash table lookup fails and returns NULL then that value
would be passed into weston_wm_window_schedule_repaint which does not accept a
NULL value.
weston_compositor::read_format is in Pixman values now, so comparing to
a GL value does not work. Compare to the right value.
This fix affects only the log output of the GL renderer.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
When --use-shm is passed to weston and x11 backend is active,
it will use SHM surfaces with pixman renderer instead of EGL
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
This renderer could be used when there's no graphic accelerator available,
for example in (future) KMS and fbdev backends.
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
These formats are used by pixman renderer for framebuffer surface, without
this patch screenshoter produces empty image.
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Call drm_output_init_egl() instead of duplicating the gbm surface and
gl renderer state initialization code.
Note that this makes error handling a bit worse. Before, if we failed
to allocate a gbm surface we could still recover. Failing the renderer
state creation would lead to inconsisten state. Now we end up in
inconsistent state on both cases.
At this point, we reallocated the gbm surface, but we don't have an
fb with the right size to use. If we're going to a larger mode, the fb
would be too small and the mode set would fail. Besides, the repaint
logic will already do a mode set if necessary, so rely on that instead.
When an output suffers a mode switch, it is possible that a pointer
was inside the old output area but falls outside of it with the new
size. In that case, move the cursor to the output's bottom-right
corner. Otherwise, there's a crash in clip_pointer_motion().
After a mode switch, the output region and transformation matrix need
to be updated. The call to weston_output_move() would do the former but
not the latter, but calling that when the output remains in the same
coordinate doesn't make much sense. Instead, update this state and the
transformation matrix in weston_output_mode_switch().
We want to make sure that the matrix symbols are exported from weston and
that modules get them from there. To do that, we pull matrix.[ch] out of
libshared and back into weston. calibrator now also links to matrix.[ch]
and we add a IN_WESTON define to enable the WL_EXPORT macro when compiled
inside weston.
Trying to create a ARGB framebuffer for scanout results in EINVAL when
trying to queue the pageflip. This patch overrides the format we pass
to addfb2 in case of primary buffers like we do for sprites.
Since we always have to inspect and override the format, don't try to
look up the format in drm_fb_get_from_bo(). Instead return format from
drm_output_check_scanout_format().
Rename drm_surface_format_supported() to drm_output_check_sprite_format()
and make it follow the same convention.
We started scanning out ARGB surfaces in commit e920941032.
Since the call to drmModeSetPlane() fails with EINVAL if the supplied
fb has an unsupported format (which is the case of ARGB8888), the fb
format needs to be overridden.
This avoids calling weston_surface_set_position twice on the same surface. The
second call has no effect in many cases because sx and sy
are usually zero on this path.
This change now means that any sx/sy values passed into ::attach will be
ignored on the first attach for popup surfaces. This similar to the behaviour
for other surface types.
At this point path must point to an allocated string since otherwise the
asprintf that makes the allocation would have failed and we would have
returned earlier.
Make overlays work when the client uses a buffer with the same
transformation as the output.
In order to calculate the destination rectangle, the same logic in
weston_surface_to_buffer_float() is needed, but with the output
dimensions instead. For that reason, this patch generalizes this
function into weston_transformed_{coord,rect} and moves it to util.c.
The surface functions are then implemented using those.
A client can reliably avoid allocating a second buffer per surface, if
the compositor sends the wl_buffer.release event before the frame
callback. To enable clients' single-buffering, release the wl_buffer
early if possible. Otherwise clients will double-buffer.
Releasing early is not possible, if the backend needs the buffer for
migrating a surface to or from a non-primary weston_plane. In that case,
a new buffer must arrive, before the old can be released. Backends will
indicate this by setting weston_surface:keep_buffer to 1 in
assign_planes().
A proper buffer reference in the backends would be better than the
keep_buffer flag, but that would require a per-surface backend private.
The rpi and DRM backends are updated to set keep_buffer, other backends
do not support planes, so do not have to set it.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Instead of relying on the compositor core to keep the wl_buffer around
and unreleased, take a new reference to it in gl-renderer. This makes
sure in the future, that the gl-renderer always has the buffer at hand,
client misbehaviour excluded.
The reference is taken in the attach callback, and released in the
flush_damage callback after copy to texture, or when the next attach
callback with a different buffer occurs.
If the surface is not on the primary plane, the buffer is not released
in flush_damage. This ensures, that the buffer stays valid in case the
surface migrates to the primary plane later.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The protocol does not require us to flush_damage() on wl_buffer
destruction. In fact, by the time the server receives this request, the
client may have already clobbered the buffer's storage, so we could be
reading undefined data. Instead, just forget about the buffer. The
protocol already says, that a client must not destroy a buffer that is
being read by the server, or the window contents become undefined.
The practical reason for this change is that the following commit can
consolidate wl_buffer destruction listener handlers.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
If a client called wl_surface.attach with the same wl_buffer as
previously, the compositor would mistakenly send a release on that
buffer. This will cause problems only when clients start to properly use
the wl_buffer.release event.
Do not send wl_buffer.release if the same buffer is attached again.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Do not remove the input panel layer from the layer list when the
shell is locked in hide_input_panels().
https://bugs.freedesktop.org/show_bug.cgi?id=56543
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>