Return a pointer to the plane state, rather than returning its
underlying weston_plane. This eliminates any ambiguity between placing
client buffers on planes, and placing them through the renderer.
drm_output_propose_state is only concerned with preparing, testing, and
returning DRM state objects. Assigning views to weston_planes only
happens later, inside drm_assign_planes. This makes that split more
clear.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add support for multiple modes to drm_output_propose_state. Currently we
intend to operate in three modes: planes-only (no renderer buffer,
client buffers in planes only), mixed-mode (promote client buffers to
planes where possible, falling back to the renderer where not), and
renderer-only (no plane usage at all).
We want to use the first (planes-only) mode where possible: it can avoid
us having to allocate buffers for the renderer, and it also gives us the
best chance of the optimal configuration, with no composition. In this
mode, we walk the scene looking at all views, trying to put them in
planes, and failing as soon as we find a view we cannot place in a
plane.
In the second mode, rather than failing, we assign those views which
cannot be on a plane to the renderer, and allow the renderer to
composite them.
In the third mode, planes are not usable, so everything but the cursor
goes to the renderer. We will use this when we cannot use the planes-only
mode (because some views cannot be placed in planes), but also cannot
use the 'mixed' mode because we have no renderer buffer yet. Since we
walk the scene graph from top to bottom, using atomic modesetting we
will determine if planes can be promoted in mixed mode by placing a
renderer buffer at the bottom of the scene, placing a cursor buffer if
applicable, then testing if we can add overlay planes to this mode.
Without a buffer from the renderer, we cannot do these tests, so we push
everything through the renderer and then switch to mixed mode on the
next repaint.
This patch implements the mixed and renderer-only modes (previously
differentiated only by the sprites_are_broken flag), with the
planes-only mode being left for a later patch.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
When the sprites_are_broken variable is set, do not attempt to promote
client surfaces to the scanout plane.
We are currently assuming that every client buffer will be compatible
with the scanout plane, but that is not the case, particularly with more
exotic tiled/compressed buffers. Once we promote the client buffer to
scanout, there is no going back: if the repaint fails, we do not mark
this as failed and go back to repaint through composition.
This permanently removes the ability for scanout bypass when using the
non-atomic path. Future patches lift the restriction when using atomic
modesetting, as we can actually test and ensure that the view is
compatible with scanout.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The scanout plane strictly stacks under all overlay planes, and the
cursor plane above. However, the stacking of overlay planes with respect
to each other is undefined.
We can control the stacking order of overlay planes with the zpos
property, though this significantly complicates plane assignment. In the
meantime, simply disallow assigning a view to an overlay, when it
overlaps another view which is already on an overlay. This ensures
stacking order is irrelevant, since the planes never intersect each
other.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Since the repaint status of the flushed output may be reset if a output
repaint is failed, it is necessary to clear the repainted flag
immediately after output repaint flush/cancel.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
When trying to assign planes, keep track of the areas which are
already occluded, and ignore views which are completely occluded. This
allows us to build a state using planes only, when there are occluded
views which cannot go into a plane behind views which can.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
When we come to assign_planes, try very hard to ignore views which are
only visible on other outputs, rather than forcibly moving them to the
primary plane, which causes damage all round and unnecessary repaints.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Move drm_assign_planes into two functions: one which proposes a plane
configuration, and another which applies that state to the Weston
internal structures. This will be used to try multiple configurations
and see which is supported.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Now that we collect information about which modifiers are supported for
KMS display, and are able to create KMS framebuffers with modifiers,
begin using the modifier-aware GBM API.
Client buffers from dmabuf already store multi-plane and modifier
information into drm_fb. Extend this to drm_fb_get_from_bo(), used for
wl_buffer, cursor, and gbm_surface buffers. wl_buffer buffers should by
convention not require modifiers. Cursor buffers must not require
modifiers, as they should be linear. Prior to this patch, GBM buffers
must have been single-planar, and able to used without explicitly naming
modifiers.
Using gbm_surface_create_with_modifiers allows us to pass the list of
modifiers acceptable to KMS for scanout to GBM, so it can allocate
multi-planar buffers or those which are otherwise only addressible with
modifiers. On platforms supporting and preferring modifiers for scanout,
this means that the gbm_bos we get from our scanout surface need to use
the extended API to query multiple planes, offsets, modifiers, etc.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
The per-plane IN_FORMATS KMS property describes the format/modifier
combinations supported for display on this plane. Read and parse this
format, storing the data in each plane, so we can know which
combinations might work, and which combinations definitely will not
work.
Similarly to f11ec02cad ("compositor-drm: Extract overlay FB import to
helper"), we now use this when considering promoting a view to overlay
planes. If the framebuffer's modifier is definitely not supported by the
plane, we do not attempt to use that plane for that view.
This will also be used in a follow-patch, passing the list of modifiers
to GBM surface allocation to allow it to allocate more optimal buffers.
Signed-off-by: Sergi Granell <xerpi.g.12@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Add support for the GBM_BO_IMPORT_FD_MODIFIER path, which allows us to
import multi-plane dmabufs, as well as format modifiers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/113
When creating a drm_fb from client (wl_buffer/dmabuf), gbm_surface, or
client buffers, set fb->size to 0. The size member is only used for dumb
buffers, where we mmap the whole buffer, and need the size recorded to
later pass to munmap.
Determining the full size of multi-planar buffers is difficult, as
auxiliary planes are not guaranteed to have a (height*stride)
allocation, e.g. if they are subsampled or if they do not contain pixel
data at all but, e.g., compression information. Single-plane tiled
buffers also often pad the buffer allocation to a multiple of tile
height, making our existing calculation incorrect.
Though it does no harm to record incorrect information, it also does
no good as we never use it; remove it in order to avoid any confusion.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
ARRAY_LENGTH returns a size_t; rather than casting its result to
int so we can compare to our signed index variable, just declare the
index as a compatible type in the first place.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The DPMS connector property is an enum property in KMS, which made our
property handling complain at startup as we weren't defining its enums.
Fix our definition so we parse the enum values.
The only user of the property is the legacy path, which can continue
using fixed values as those values are part of the KMS ABI. The atomic
path does not need any changes, since atomic uses routing and CRTC
active to determine the connector's power state, rather than a property.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/125
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Use the new drmModeAddFB2WithModifiers interface to import buffers with
modifiers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
We currently do the same thing in two places, and will soon have a
third.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Use the same codepath, which has the added advantage of being able to
import dmabufs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
... in order to be able to use it from scanout as well.
In doing this, the check for format compatibility is moved from after
selecting a plane to before selecting a plane. If different planes have
disjoint format support, this ensures that we don't reject the view from
all overlay consideration, just because the first plane we found didn't
support its format.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Use the new helper to populate the cursor state as well, with some
special-case handling to account for how we always upload a full-size
BO.
As this now fully takes care of buffer transformations, HiDPI client
cursors work, and we also clip the cursor plane completely to CRTC
bounds.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reported-by: Derek Foreman <derekf@osg.samsung.com>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/118
Now that we have a helper to fill the plane state co-ordinates from a
view, use this for the scanout plane.
We now explicitly check that the view fills exactly the fullscreen area
and nothing else. We then use the new helper to fill out the plane state
values, and do further checks against the filled-in co-ordinates, i.e.
that we're not trying to show an offset into the buffer, or to scale the
image.
This now allows cases where the buffer -> surface -> view -> output
transform chain cancels each other out for scaling: previously, we would
never consider a buffer for scanout unless its scale matched the
output's. We now only look at the final result of the buffer -> output
transformation, to check that this does not result in translation or
scaling.
An audit of the error paths found some places where we would leave a
plane state hanging; this makes them all consistent.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
When considering a view for placement into an overlay plane, we
previously checked that the buffer's transform and scale were identical
to the output's, and that there were no transformations applied.
We now use a more consistent set of checks through
drm_plane_state_coords_for_view. This checks the complete transformation
chain, allowing only translation and scaling; at the end, we check if
the total buffer -> surface -> view -> output chain requires scaling or
rotation, and disallow it if so.
This allows scaling in the cases where the transformation chain cancels
itself out to produce a 1:1 buffer -> output pixel scale.
An erroneously disallowed case is where buffer -> view -> output
rotations cancel each other out; we prevent a view from being on an
overlay plane if rotation is involved at all. Fixing this would require
a complete analysis of the overall transformation matrix.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
In our new and improved helper to determine the src/dest values for a
buffer on a given plane, make sure we account for all buffer
transformations, including viewport clipping.
Rather than badly open-coding it ourselves, just use the helper which
does exactly this.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reported-by: Tiago Gomes <tiago.gomes@codethink.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Pull this into a helper function, so we can use it everywhere.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Rather than a hardcoded ARGB8888 -> XRGB8888 translation inside a
GBM-specific helper, just determine whether or not the view is opaque,
and use the generic helpers to implement the format translation.
As a consequence of reordering the calls in
drm_output_prepare_overlay_view(), we move the GBM BO dereference into a
different failure path, before it gets captured by the plane state.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
e2e8013633 fixed the same issue as df573031d0 in a different way.
The latter commit (applied earlier in the upstream tree) adds a variable
to assign_planes to keep track of when we successfully assign a view to
the scanout plane, and doesn't call prepare_scanout_view if we have.
The former commit adds this checking inside prepare_scanout_view: if the
pending output state already has a framebuffer assigned to the scanout
plane, we drop out of prepare_scanout_view early. The picked_scanout
variable inside assign_planes can thus be removed.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Since it doesn't write to the parameter, we can make it const.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The flag bits 19-22 of the connector modes, provide the aspect-ratio
information. This information can be stored in flags bits of the
weston mode structure, so that it can used for setting a mode with a
particular aspect-ratio.
Currently, DRM layer supports aspect-ratio with atomic-modesetting by
default. For legacy modeset path, the user-space needs to set the
drm client cap for aspect-ratio, if it wants aspect-ratio information
in modes.
This patch:
- preserves aspect-ratio flags from kernel video modes and
accommodates it in wayland mode.
- uses aspect-ratio to pick the appropriate mode during modeset.
- changes the mode format in configuration file weston.ini to
accommodate aspect-ratio information as:
WIDTHxHEIGHT@REFRESH-RATE ASPECT-RATIO
The aspect-ratio can take the following values :
4:3, 16:9, 64:27, 256:135.
v2: As per recommendation from Pekka Paalanen, Quentin Glidic,
Daniel Stone, dropped the aspect-ratio info from wayland protocol,
thereby avoiding exposure of aspect-ratio to the client.
v3: As suggested by Pekka Paalanen, added aspect_ratio field to store
aspect-ratio information from the drm. Also added drm client
capability for aspect-ratio, as recommended by Daniel Vetter.
v4: Minor modifications and fixes as suggested by Pekka Paalanen.
v5: Rebased, fixed some styling issues, and added aspect-ratio
information while printing weston_modes.
v6: Moved the man pages changes to a different patch. Minor
reorganization of code as suggested by Pekka Paalanen.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
[Pekka: replace ARRAY_SIZE with ARRAY_LENGTH]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This is regression apparently introduced in
0de859ede4, which accidentally swapped the
sign of 'delta_width' in the original call site. If one removes an
output, the remaining outputs on the right are getting moved even
further to the right.
The outputs to the right should be moved to the left instead, to close
the gap left by the removed output.
Reported-by: Tomasz Olszak <olszak.tomasz@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Some modeline generators put out e.g. +HSync instead of +hsync. Accept
that too since it's not ambigous.
Signed-off-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This adds a function to detect the first framebuffer device in the
current seat. Instead of hardcoding /dev/fb0, detect the device
with udev, favoring the boot_vga device, and falling back to the
first framebuffer device in the seat if there is none. This is very
similar to what compositor-drm does to find display devices
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This attempts to wake up secondary framebuffer devices
(/dev/fb1 and up) as usually these devices start powered off, and
the FBIOPUT_VSCREENINFO ioctl turns it on. This was tested on a
qemu system with the options:
-vga none -device VGA,id=video0 -device secondary-vga,id=video1 \
-device secondary-vga,id=video2
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
As only seat0 supports TTYs, this changes the logind launcher where
it detects a TTY, only if the seat is seat0. This has only been
tested for logind
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This allows the fbdev backend to run on, and use devices from the
specified seat, similar to the drm backend.
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This will allow the seat to be set by the environment as pam_systemd typically
sets the XDG_SEAT variable
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Rather than having a hardcoded dependency on the build-directory layout,
use an explicit module-map environment variable, which rewrites requests
for modules and helper/libexec binaries to specific paths.
Pekka: This will help with migration to Meson where setting up the paths
according to autotools would be painful and unnecessary.
Emre: This should also help setting up the test suite after a
cross-compile.
Pekka: A caveat here is that this patch makes it slightly easier to load
external backends by abusing the module map. External backends are
specifically not supported in libweston.
Signed-off-by: Daniel Stone <daniels@collabora.com>
v2:
Fixed ivi_layout-test-plugin.c:wet_module_init().
Do not change the lookup name of ivi-layout.ivi.
Improved documentation of weston_module_path_from_env() and made it cope
with map strings that a) do not end with a semicolon, and b) have
multiple consecutive semicolons.
Let WESTON_MODULE_MAP be printed into the test log so that it is easier
to run tests manually.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
Suggested by Emil: Use a variable for strlen(name).
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
If the user is in group 0, we'd exit the loop early with a failure. Make sure
we run through all groups.
https://gitlab.freedesktop.org/wayland/weston/issues/86
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
[Pekka: fix one whitespace]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
All outputs is canceled repaint when a output repaint is failed. At that
time, the output whose repaint is success is not scheduled because the
repaint status of that is still REPAINT_AWAITING_COMPLETION. Therefore,
we need to reset repaint schedule for all repainted outputs.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This implements a new global interface weston_touch_calibration, which
allows one client at a time to perform touchscreen calibration. This
also implements the calibrator window management.
A client asks to calibrate a specific physical touch device (not a
wl_seat which may have several physical touch devices aggregated).
Libweston grabs all touch devices and prevents normal touch event
handling during the calibation sequence.
API is added to enable this new global interface, but it not yet called
by anything. Since the implementation allows clients to grab touch devices
arbitrarily, it is not enabled by default. The compositor should take
measures to prevent unexpected access to the interface.
A client may upload a new calibration to the compositor. There is a
vfunc to allow the compositor to reject/accept it and save it to
persistent storage. The persistent storage could be a udev rule
setting LIBINPUT_CALIBRATION_MATRIX, so that all display server would
load the new calibration automatically.
Co-developed by Louis-Francis and Pekka.
v2:
- use struct weston_point2d_device_normalized
- use syspath instead of devpath
- wrong_touch was renamed to invalid_touch
- rename weston_touch_calibrator::cancelled to calibration_cancelled
- send invalid_touch on out-of-bounds touch-down
- cancel touch sequence and send invalid_touch on motion going
out-of-bounds
- rename calcoord_from_double() to wire_uint_from_double()
- send bad_coordinates error in touch_calibrator_convert()
- conversion results in 0,0 if cancelled
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
In addition to the normal touch event processing mode, introduce a new
mode for calibrating a touchscreen input device.
In the calibration mode, normal touch event processing is skipped, and
the raw events are forwarded to the calibrator instead. The calibrator
is not yet implemented, so the calls will be added in a following patch.
To switch between modes, two functions are added, one for entering each
mode. The mode switch happens only when no touches are down on any touch
device, to avoid confusing touch grabs and clients. To realise this, the
state machine has four states: prepare and actual state for both normal
and calibrator modes.
At this point nothing will attempt to change the touch event mode.
The new calibrator mode is necessary, because when calibrating a
touchscreen, the touch events must be routed to the calibration client
directly. The touch coordinates are expected to be wrong, so they cannot
go through the normal focus surface picking. The calibrator code also
cannot use the normal touch grab interface, because it needs to be able
to distinguish between different physical touch input devices, even if
they are part of the same weston_seat. This requirement makes
calibration special enough to warrant the new mode, a sort of "super
grab".
Co-developed by Louis-Francis and Pekka.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Commit a30e29af2e introduced the code to
deal with a touchscreen with touches already down when Weston starts
using it. It fixed the touchpoint counting problem.
However, Weston still should not forward or process the unmatched
touch-ups either. Code inspection says it would confuse the
idle-inhibit counting, and it could probably confuse clients as well.
Hence, just drop unmatched touch-ups.
Enhance the warning message to allow identifying where the event came
from.
v2:
- use syspath instead of devpath
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
The touchpoint counting is needed regardless of what we do with the
touch events, so move it out of process_touch_normal() into the caller
notify_touch_normalized().
This is pure refactoring.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
notify_touch_normalized() is an extended form of notify_touch(), adding
normalized touch coordinates which are necessary for calibrating a
touchscreen.
It would be possible to invert the transformation and convert from
global coordinates to normalized device coordinates in input.c without
adding this API, but this way it is more robust against code changes.
Recovering normalized device coordinates is necessary because libinput
calibration matrix must be given in normalized units, and it would be
difficult to compute otherwise. Libinput API does not offer normalized
coordinates directly either, but those can be fetched by pretending the
output resolution is 1x1.
Anticipating touch calibration mode, the old notify_touch() is renamed
into a private process_touch_normal(), and the new
notify_touch_normalized() delegates to it.
Co-developed by Louis-Francis and Pekka.
v2:
- introduce struct weston_point2d_device_normalized
- rename notify_touch_cal() to notify_touch_normalized()
- remove WESTON_INVALID_TOUCH_COORDINATE
Cc: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Relay touch input events into libweston core through the
weston_touch_device, so that the core can tell which individual physical
device they come from.
This is necessary for supporting touchscreen calibration, where one
needs to process a single physical device at a time instead of the
aggregate of all touch devices on the weston_seat.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Move calibration printing here and call do_set_calibration() from
evdev_device_set_calibration() so that all matrix setting paths print
the same way.
Print the matrix values in a matrix style to help readability, and
mention the input device.
v2:
- use 'cal' instead of 'calb' as variable name
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Introduce weston_touch_device for libweston core to track individual
touchscreen input devices. A weston_seat/weston_touch may be an
aggregation of several physical touchscreen input devices. Separating
the physical devices will be required for implementing touchscreen
calibration. One can only calibrate one device at a time, and we want to
make sure to handle the right one.
Both backends that support touch devices are updated to create
weston_touch_devices. Wayland-backend provides touch devices that cannot
be calibrated, because we have no access to raw touch coordinates from
the device - calibration is the responsibility of the parent display
server. Libinput backend provides touch devices that can be calibrated,
hence implementing the set and get calibration hooks.
Backends need to maintain an output pointer in any case, so we have a
get_output() hook instead of having to maintain an identical field in
weston_touch_device. The same justification applies to
get_calibration_head_name.
Also update the test plugin to manage weston_touch_device objects.
Co-developed by Louis-Francis and Pekka.
v2:
- Consistently use 'cal' instead of 'calb' or 'matrix'.
- change devpath into syspath
- update copyrights
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Rather than segfaulting by attempting to traverse an initially
null log handler pointer, explicitly print a message and abort.
Signed-off-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
[Pekka: coding style fix]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The SURFACE_BITS_COMMAND struct has changed and some members have been moved in the
bmp field.
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Allow global control of the pixman shadow buffers. The compositor can
choose whether all output use or do not use a shadow buffer with the
pixman renderer.
The option is added to the end of struct weston_drm_backend_config to
avoid bumping WESTON_DRM_BACKEND_CONFIG_VERSION.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Fabien Lahoudere <fabien.lahoudere@collabora.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Add a flag to pixman-renderer for initializing the output with a shadow
framebuffer. All backends were getting the shadow implcitly, so all
backends are modified to ask for the shadow explicitly.
Using a shadow buffer is usually beneficial, because read-modify-write
cycles (blending) into a scanout-capable buffer may be very slow. The
scanout framebuffer may also have reduced color depth, making blending
and read-back produce inferior results.
In some use cases though the shadow buffer might be just an extra copy
hurting more than it helps. Whether it helps or hurts depends on the
platform and the workload. Therefore let the backends control whether
pixman-renderer uses a shadow buffer for an output or not.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Fabien Lahoudere <fabien.lahoudere@collabora.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>