wl_shell is officially deprecated so remove support for it and
instead add support for xdg-shell. With it, we've further:
- moved out the buffer handling into its own a distinct structure in
case we might want to do multi-buffer rendering
- perform a redraw after we have receiving the initial configure event,
as to draw to working area where to user can use it for receving touch
events
Additionally we are setting an appid in case one might want to use it in
tandem with kiosk-shell as to be able to place it on a
distinct/different output.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Makes use of weston-direct-display protocol to pass the dmabuf
straight to the display-controller if such a path is possible.
Removes the Y_INVERT flag in case that was passed, and notifies
the user about it, as the weston implementation would force going
through the renderer when passing the Y_INVERT flag, but in the same
time direct-display avoids any GPU import so having them both in the
same time would result into weston refusing the create a buffer.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This client contains driver-specific code to allocate buffers. However clients
shouldn't contain driver-specific code and should rely on e.g. mesa to allocate
buffers via standard interfaces.
Additionally, because the build system always tries to enable all features, some
experimental drivers and drivers that aren't included in amd64 distribution
packages were required. Users would need to manually disable some drivers.
Releasers would need to install libdrm from source (because the release process
forbids adding custom build flags). Dropping simple-dmabuf-drm simplifies both
building and releasing.
The functionality previously tested via simple-dmabuf-drm can now be tested with
simple-dmabuf-egl.
Signed-off-by: Simon Ser <contact@emersion.fr>
Add support for setting the widget's destination wp viewport.
Setting it in the widget instead of being set directly by the client
ensure that the widget can be identified in widget_find_widget.
v2: Return -1 on error (Pekka)
Scale allocated x and y when viewport is set (Pekka)
Allow user to set -1 for viewport width and height (Pekka)
v3: Use NULL instead of 0 (Daniel)
return 0 if width and height are -1 (Daniel)
Signed-off-by: Harish Krupo <harish.krupo.kps@intel.com>
Make sure gl-renderer is enabled when building the EGL and EGL
dmabuf clients. This avoids missing declaration warnings and
linking errors such as:
../clients/simple-dmabuf-egl.c:1142: undefined reference to `weston_check_egl_extension
...
../clients/simple-egl.c:206: undefined reference to `weston_check_egl_extension'
Signed-off-by: Stefan Agner <stefan@agner.ch>
Define common_inc which includes both public_inc and the project root directory.
The project root directory will allow access to config.h and all the shared/
headers.
Replacing all custom '.', '..', '../..', '../shared' etc. include paths with
common_inc reduces clutter in the target definitions and enforces the common
#include directive style, as e.g. including shared/ headers without the
subdirectory name no longer works.
Unfortunately this does not prevent one from using private libweston headers
with the usual include pattern for public headers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
matrix.c needs to be built differently for a test program vs. everything else,
so it cannot be in a helper lib. Instead, make a dependency object for it for
easy use which always gets all the paths correct automatically.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch adds a client app which can be used to show the
implementation of weston content-protection protocol. The app can
request for Type-0 and Type-1 content or request for disabling
content-protection to the content-protection server.
It listens for the content-protection status change event from the
server and accordingly display the required content.
The content Type-0, Type-1 and unprotected contents are prepared
using cairo surface, with different color and text to distinguish
between the contents.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
Making this into a dependency object not only carries the .c files with it, but
it also brings the include directories as well, which means the users can
simply use the object without guessing the paths.
This should help with moving GL-renderer into a new subdirectory.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It is a public installed header used by libweston.h.
See "Rename compositor.h to libweston/libweston.h" for rationale.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
editor.c calls g_clear_object(), so it should link to gobject directly instead
of relying on pangocairo pulling it in in its pkg-config.
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/211
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that Weston supports the stable revision, use it. Better to excercise the
current rather than outdated protocol.
Pekka:
- split the patch, rewrote commit message
- rename xdg_shell_ping to xdg_wm_base_ping
- rename xdg_shell_listener to wm_base_listener
- rename shell to wm_base
- fix continued line alignment
- drop unrelated change of adding parentheses around bit-wise and
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is probably the most annoying ones. Some distributions do not even package
a libdrm_${driver} if the driver's hardware does not occur on the CPU
architecture, e.g. Debian x86_64 does not have libdrm_etnaviv.
Helps people to disable those.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Render a moving square instead of just clearing the buffer, to help
uncover rendering issues (e.g. modifier-related issues) which may not be
visible with a simple glClear.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Take into account format modifiers advertised by the compositor and the
EGL implementation and supported by the buffer creation mechanism, to
select the optimal buffer modifier.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Check the egl, glesv2 and gbm dependencies locally instead of relying on
the dep_* variables from the top level meson.build or
libweston/meson.build (dep_gbm).
This should make these dependencies now explicitly checked when the app
is built, rather than relying on other components doing the checks. If
the drm-backend was disabled, this would have probably hit an error
using the undeclared variable dep_gbm.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
Cannot use dependency() directly in the structure, because it will
execute regardless of the option. Instead, let's store the dependency
name in the structure and use the same logic as with simple_clients to
conditionally look for the dependencies.
As a bonus, this brings friendly error messages to demo-clients
dependencies.
subsurfaces' dependencies are also converted to maintain consistency
with simple_clients.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
Add a client that uses EGL/GLESv2 to draw to dmabuf buffers, utilizing
EGLImages and FBOs. The client uses GBM to create the dmabufs buffers.
The simple-dmabuf-egl client is partly based on patch [1] that changes
dmabuf clients to use GBM instead of libdrm code, but has been greatly
simplified since in this case we don't require direct pixel access or
non-RGBA formats.
[1] https://patchwork.freedesktop.org/patch/239796/
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Previously weston-screenshooter was installed in LIBEXECDIR, but given
that now it can be invoked by the user whenever debug protocol is
enabled, let's intall it into BINDIR. This way, it can be invoked
without the need to modify PATH.
Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
Meson is a build system, currently implemented in Python, with multiple
output backends, including Ninja and Make. The build file syntax is
clean and easy to read unlike autotools. In practise, configuring and
building with Meson and Ninja has been observed to be much faster than
with autotools. Also cross-building support is excellent.
More information at http://mesonbuild.com
Since moving to Meson requires some changes from users in any case, we
took this opportunity to revamp build options. Most of the build options
still exist, some have changed names or more, and a few have been
dropped. The option to choose the Cairo flavour is not implemented since
for the longest time the Cairo image backend has been the only
recommended one.
This Meson build should be fully functional and it installs everything
an all-enabled autotools build does. Installed pkg-config files have
some minor differences that should be insignificant. Building of some
developer documentation that was never installed with autotools is
missing.
It is expected that the autotools build system will be removed soon
after the next Weston release.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Co-authored-by: Pekka Paalanen <pq@iki.fi>
Signed-off-by: Pekka Paalanen <pq@iki.fi>