The gbm-format configuration option can now be specified per-output as
well as in the core config section. If it is not specified it will
default to the format specified in the core section. The
EGL_MESA_configless_context extension is required for this to work. If
this extension is available it will create a context without an
EGLConfig and then it will potentially use a different EGLConfig for
each output.
The gl-renderer interface has been changed so that it takes the EGL
attributes and visual ID in the create_output function as well as in
the create function.
Part of the gl_renderer_setup function only deals with checking EGL
extensions and doesn't need to have a current context. This patch
moves these checks so that they are done during gl_renderer_create
instead of waiting until we have an output. We will need this in a
later patch because some of the EGL extensions will affect how we
create the EGLSurface.
Commit fa1b3055 introducted a regression in the pixman renderer. In
particular, it would not draw properly with any output transform other
than normal, 180, 180-flipped, or 270-flipped. This patch fixes this
regression. The weston-scalar program appears to work normally at all
rotations with this patch. Therefore, this patch should fix the regression
while maintaining the added functionality from fa1b3055.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Rather than require that the client implement two methods for every state,
simply have one global request, change_state, and one global event,
request_change_state.
Clients that need to be redrawn when the focus changes do that by
listening to focus_changed and scheduling a redraw.
This was causing unnecessary redraws in the clients, as could be
easily seen by changing focus on weston-flower.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
When a view was destroyed while we were on exposay, we didn't
remove it from the list of views, and so when leaving exposay
we were trying to animate (and sometimes activate) a
non-existent view, causing a crash.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
Add description of key:shell to CORE SECTION and move a example of desktop-shell from key:modules to key:shell.
Add cms-colord.so to key:modules of CORE SECTION.
Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
We were calling exit(0) when tests were skipped, which counted
them as passed instead of skipped. Fix this by properly exiting
with 77 (which is what automake expects for skipped tests) from
the tests themselves, then returning 77 again from weston-test-runner
if all the tests were skipped. Finally the weston-test.so module
catches weston-test-runner's exit code and uses it as an exit code,
which is what automake will see and use.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
Other backends can be used by passing BACKEND=some-backend.so, e.g.
$ make check BACKEND=x11-backend.so
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
That is the case when using the headless backend. In the future
we may be able to use the mesa null egl platform but for now let's
just skip it.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
The noop-renderer doesn't read buffer contents, which means bad
buffers go undetected. Thus, read the buffer contents just for
the purpose of triggering SIGBUS (and having the client killed).
Fixes the bad-buffer test when run against the headless backend.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
This lets the compositor know the size of the surface as calculated
in weston_surface_set_size_from_buffer(), and fixes a couple of
tests when using the headless backend.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
Fixes a segfault when using compositor-headless for the test suite
as many tests assume there are input devices and try to use them
through the wl_test interface.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
The client needs to know that the pointer is at a different position in
its surface. We can't send motion as that corresponds to the pointer
actually moving. Leaving the surface and entering at the new position
is a better semantic match and doesn't correspond to pointer motion
or user input.
https://bugs.freedesktop.org/show_bug.cgi?id=71927
This was always a little iffy. At least it could have been a signal,
but we now have focus signal, so lets just use that. We lose
the ability to detect unresponsive clients at key event time, but we
could add that back by adding a key_signal.
Use a static assert to catch mismatch between implementation and
interface version. Fix window.c to not use XDG_SHELL_VERSION_CURRENT,
which will fail to catch version mismatches. The implementation version
must updated manually when the implementation is updated to use the new
interface.
Responsivenes is a per-client thing so we move the ping/pong functionality
to xdg_shell. Having this per-window was carries over from the EWMH
protocol, where the WM has no other way to do this. In wayland, the
compositor can directly ping the client that owns the surface.
eglCreateContext fails with every EGLConfig that
nvidia blob 334.16 provides causing NULL pointer
dereference in gl_renderer_destroy when destroying
fragment and fan bindings.
https://bugs.freedesktop.org/show_bug.cgi?id=74699
Signed-off-by: Mariusz Ceier <mceier+wayland@gmail.com>
This is used to figure out the size of "invisible" decorations, which we'll
use to better know the visible extents of the surface, which we can use for
constraining, titlebars, and more.
This is equivalent to WM_DELETE_WINDOW request under X11, or equivalent
to pressing the "close" button under CSD. Weston currently doesn't have
a compositor-side way to close the window, so no new code is needed on
its side.
Remove the listener for output destroy from weston_view and instead
iterate views owned by the shell in its own output destroy listener.
This simplifies the code a bit since keeping the view listening for the
destroy on the right output was a bit complicated. This also removes the
function pointer output_destroyed from weston_view. The only user for it
was desktop shell, but now this is all handled in shell.c.
Since that signal is per output, it is necessary to track in which
output a view is in so that the signal is handled properly.
Instead, add a compositor wide output moved signal, that is handled by
the shell. The shell iterates over the layers it owns to move views
appropriately.
The input initialization code assumes the outputs have already
been initialized; thus create the outputs first. This fixes a
segfault upon startup. It is also what the drm and fbdev backends
do.
When we set the fullscreen flag, we have to wait for the corresponding
configure event and then attach a buffer of that size to indicate
that we've successfully gone fullscreen/maximized.
Without this patch, we can schedule a redraw and go through with it after
setting maximize/fullscreen and end up attaching a buffer of the wrong size.
In practice, what happens is that pressing the maximize button triggers
setting maximized, but also triggers a redraw to paint the maxmize button.
Without this change, repainting the button triggers a repaint that attaches
the same size buffer immediately.
https://bugs.freedesktop.org/show_bug.cgi?id=71927