Reorder some paragraphs to be more logically ordered. Rewrite the
description of the backend-specific disable function to explain the
semantics instead of the mechanics. Remove the paragraph about
pending_output_list as unnecessary details.
Add a big fat comment on why we call output->disable() always instead of
only for actually enabled outputs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Armin Krezović <krezovic.armin@gmail.com>
Implement new repaint_begin and repaint_flush hooks inside
weston_backend, allowing backends to gang together repaints which
trigger at the same time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
In preparation for grouping output repaint together where possible,
switch the per-output repaint timer, to a global timer which iterates
across all outputs.
This is implemented by storing the absolute time for the next repaint
for each output locally, and maintaining a global timer which iterates
all of them, scheduling the repaint for the first available time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Cc: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
[Pekka: The comment about 1 ms delay.]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
repaint_scheduled is actually cleverly a quad-state, disguised as a
boolean. There are four possible conditions for the repaint loop to be
in at any time:
- loop idle; no repaint will occur until specifically requested, which
may be never (repaint_scheduled == 0)
- loop schedule to begin: the loop was previously idle, but due to a
repaint-schedule request, we will call the start_repaint_loop hook
in the next idle task
- repaint scheduled: the compositor has definitively scheduled a
repaint request for this output, which will occur in fixed time
- awaiting repaint completion: the backend has not yet signaled
completion of the last repaint request, and the compositor will not
schedule another until it does so
All but the first condition were previously conflated as
repaint_scheduled == 1, but break them out into separate conditions to
aid clarity, backed up by some asserts.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
On startup, we cannot lock on to the repaint timer because it is unknown
to us. We deal with this by claiming that the moment of entry into the
repaint loop is the moment a frame returned, causing finish_frame to
delay our initial repaint to (refresh_time - repaint_delay), typically
around 9ms of utterly wasted time.
Add an explicit stamp == NULL, to determine that we are just beginning
our repaint loop, that the timings are in fact totally invalid, and that
it would be beneficial to repaint the output immediately. This will only
trigger when the display had previously been disabled or the previous
state is unknown, e.g. at startup, or coming back from DPMS off.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Rather than determining the time until next-frame repaint in relative
space (time until repaint), determine it first in absolute space, and
then later convert this to relative.
This will later allow us to store these per-output, so we can have a
single idle timer which will allow us to aggregate multiple repaints
together when timing allows.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Paralleling timespec_to_nsec, converts to milliseconds.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
[Pekka: added doc about flooring]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
When a client changes the subsurfaces state, we need to damage
them so the result is visible. We do that by flagging the surfaces
when the state changes and causing damage when committing the
state. This prevents normal repaints from considering these changes
until a commit has happened, and allows the client to atomically
schedule several changes.
This fixes the subsurface_z_order test, which is now marked as expected
to succeed.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Micah Fedke <micah.fedke@collabora.co.uk>
repaint_needed / repaint_scheduled are surprisingly subtle. Explode the
conditional with side-effects into more obvious separate calls, and
document what they do.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Use different functions so we cannot load a libweston common module in
weston directly or the other way around.
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This prevents loading a backend as a simple module. This will avoid
messing up with backends when we will introduce libweston common
modules.
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Currently, layers’ order depends on the module loading order and it does
not survive runtime modifications (like shell locking/unlocking).
With this patch, modules can safely add their own layer at the expected
position in the stack, with runtime persistence.
v4 Reviewed-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Acked-by: Daniel Stone <daniels@collabora.com>
[Pekka: fix three whitespace issues]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
When we create a new view, assign it to the primary plane from the
beginning.
Currently, every view across the compositor will be assigned to a plane
during every repaint cycle of every output: the DRM renderer's
assign_planes hook will either move a view to a drm_plane, or to the
primary plane if a suitable drm_plane could not be found for the output
it is on. There are no other assign_planes implementation, and the
fallback when none is provided, is to assign every view to the primary
plane.
DRM's behaviour is undesirable in multi-output situations, since it
means that views which were on a plane on one output will be demoted to
the primary plane; doing this causes damage, which will cause a spurious
repaint for the output. This spurious repaint will have no effect on the
other output, but it will do the same demotion of views to the primary
plane, which will again provoke a repaint on the other output.
With a simple fix for this behaviour (i.e. not moving views which are
only visible on other outputs), the following behaviour is observed:
- outputs A and B are present
- views A and B are created for those outputs respectively, with SHM
buffers attached; view->plane == NULL for both
- current buffer content for views A and B are uploaded to the
renderer
- output A runs its repaint cycle, and sets keep_buffer to false on
surface B's output, as it can never be promoted to a plane; it does
not move view B to another plane
- output B runs its repaint cycle, and moves view B to the primary
plane
- weston_view_assign_to_plane has work to do (as the plane is changing
from NULL to the primary plane), calls weston_surface_damage and
calls weston_surface_damage
- weston_surface_damage re-uploads buffer content, possibly from
nowhere at all; e508ce6a notes that this behaviour is broken
Assigning views to the primary plane when created makes it possible to
fix the DRM assign_planes implementation: assign_planes will always set
keep_buffer to true if there is any chance the buffer can ever be
promoted to a plane, regardless of view configruation. If the buffer
cannot be promoted to a plane, it must by definition never migrate from
the primary plane. This means that there is no opportunity to hit the
same issue, where the buffer content has already been discarded, but
weston_view_assign_to_plane is not a no-op.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Forcing DPMS on when we lose our session may force an expensive modeset
operation, which is pointless if the next consumer (another compositor,
or the console) is going to do a modeset. These should force DPMS on
regardless.
This actively causes problems for the DRM backend, in that it may
actually require a repaint to set coherent state for DPMS off -> DPMS on
transitions, which is very much not what we want when going offscreen.
As DRM is the only backend which actually implements DPMS, just remove
this call.
Differential Revision: https://phabricator.freedesktop.org/D1483
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Avoid any buffer overflows here by checking we don't go over PATH_MAX
with stupid module names.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
The parent of a subsurface can be used as a sibling in the place_below
and place_above calls. However this did not work when the parent is
nested, so fix the sibling check and add a test to check this case.
Signed-off-by: Daniel Stone <daniels@collabora.com>
They were required for transitional phase in order not to
break previous weston_output_init(). Now, they can even
be initialized on enable, or left with defaults if backend
doesn't support them.
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
This patch implements additional functionality that will be used
for configuring, enabling and disabling weston's outputs. Its
indended use is by the compositors or user programs that want to
be able to configure, enable or disable an output at any time. An
output can only be configured while it's disabled.
The compositor and backend specific functionality is required
for these functions to be useful, and those will come later in
this series.
All the new functions have been documented, so I'll avoid
describing them here.
v2:
- Minor documentation improvements.
- Rename output-initialized to output->enabled.
- Split weston_output_disable() further into
weston_compositor_remove_output().
- Rename weston_output_deinit() to weston_output_enable_undo().
- Make weston_output_disable() call two functions mentioned
above instead of calling weston_output_disable() directly.
This means that backend needs to take care of doing backend
specific disable in backend specific destroy function.
v3:
- Require output->name to be set before calling
weston_output_init_pending().
- Require output->destroying to be set before
calling weston_compositor_remove_output().
- Split weston_output_init_pending() into
weston_compositor_add_pending_output() so pending outputs
can be announced separately.
- Require output->disable() to be set in order for
weston_output_disable() to be usable.
- Fix output removing regression that happened when
weston_output_disable() was split.
- Minor documentation fix.
v4:
- Bump libweston version to 2 as this patch breaks the ABI.
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
If the transform on a view is only a translation we can trivially
set the opaque region for it so to optimize the rendering.
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
When a client has registered idle inhibition on a surface, don't trigger
the fade-out animation on the output(s) the surface is displayed on.
But when the surface is destroyed or the inhibitor itself is destroyed
by client request, re-queue the fade out animation.
Adds a helper routine weston_output_inhibited_outputs() which returns a
mask of outputs that should inhibit screen idling.
Use this routine to check for inhibiting outputs for handling of idle
behaviors in core: In sleep mode, only halt repainting outputs that
don't have valid inhibits. Don't send these monitors DPMS off commands
either, if the system would otherwise be powering them down.
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
v5: Drop unused view variable
libweston-desktop is an abstraction library for compositors wanting to
support desktop-like shells.
The API is designed from xdg_shell features, as it will eventually be
the recommended shell for modern applications to use.
In the future, adding new shell protocols support will be easier, as
limited to libweston-desktop.
The library versioning is the same as libweston. If one of them break
ABI compatibility, the other will too.
The compositor will only ever see toplevel surfaces (“windows”), with
all the other being internal implementation details.
Thus, popups and associated grabs are handled entirely in
libweston-desktop.
Xwayland special surfaces (override-redirect) are special-cased to a
dedicated layer, as the compositor should not know about them.
All the shell error checking is taken care of too, as well as some
specification rules (e.g. sizes constraint for maximized and fullscreen
surfaces).
All the compositor has to do is define a few callbacks in the interface
struct, and manage toplevel surfaces.
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Acked-by: Giulio Camuffo <giulio.camuffo@kdab.com>
Differential Revision: https://phabricator.freedesktop.org/D1207
When all outputs are gone and views were created before they
were gone, such views would have no output object assigned and
nothing would assign it later. This makes sure all views are
set as dirty, so they can get an output assigned when an
output gets plugged in, if they didn't have any output assigned.
This change also works when a new output is added even if there already
are outputs in use. A view may be partly off-screen. If the new output
appears at a position where it overlaps an existing view, that view
should get updated.
It is enough to process only the main view_list, because views not on
that list are not shown for the moment and so do not need an immediate
update. Instead, they will get updated later as needed because making an
off-list view to go on-list inherently requires calling
weston_view_geometry_dirty().
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
[Pekka: addes commit msg paragrapha 2 and 3.]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
This tightens up the strtol() error checking in several places where it
is used for parsing environment variables, and in the backlight
interface that is reading numbers from files under /sys/class/backlight.
All of these uses are expecting strings containing decimal numbers and
nothing else, so the error checking can all be tightened up and made
consistent with other strtol() calls.
This follows the error checking style used in Wayland
(c.f. wayland-client.c and scanner.c) and c.f. commit cbc05378.
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
This patch implements the wp_pointer_constraints protocol used for
locking or confining a pointer. It consists of a new global object with
two requests; one for locking the surface to a position, one for
confining the pointer to a given region.
In this patch, only the locking part is fully implemented as in
specified in the protocol, while confinement is only implemented for
when the union of the passed region and the input region of the confined
surface is a single rectangle.
Note that the pointer constraints protocol is still unstable and as
such has the unstable protocol naming conventions applied.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Acked-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Daniel Stone <daniels@collabora.com>
A wp_relative_pointer object is an extension to the wl_pointer interface
only used for emitting relative pointer events. It will only emit events
when the parent pointer has focus.
To get a relative pointer object, use the get_relative_pointer request
of the global wp_relative_pointer_manager object.
The relative pointer protocol is currently an unstable protocol, so
unstable protocol naming conventions has been applied.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Adds a weston_view_activate() that can be passed an additional active
flag WESTON_ACTIVATE_CLICKED, that the shell passes when a view was
activated by clicking.
This allows shell-independent components implement heuristics depending
on how a view was activated.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Acked-by: Peter Hutterer <peter.hutterer@who-t.net>
The third arg to strtol() specifies the base to assume for the number.
When 0 is passed, as is currently done in option-parser.c, hexadecimal
and octal numbers are permitted and automatically detected and
converted.
This change is an expansion of f6051cbab8
to cover the remaining strtol() calls in Weston, where the routine is
being used to read fds and pids - which are always expressed in base-10.
It also changes the calls in config-parser, used by
weston_config_section_get_int(), which in turn is being used to read
scales, sizes, times, rates, and delays; these are all expressed in
base-10 numbers only.
The benefit of limiting this to base-10 is to eliminate surprises when
parsing numbers from the command line. Also, by making the code
consistent with other usages of strtol, it may make it possible to
factor out the common code in the future.
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
This patch makes use of new flags which were introduced
by previous patches to check if a surface/view is mapped
v2:
- Rebased to apply on git master
- Added comments with link to discussion about proposed
changes for weston_{surface,view}_is_mapped()
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Currently, weston assumes a surface/view is mapped if
it has an output assigned. In a zero outputs scenario,
this isn't really desirable.
This patch introduces a new flag to weston_surface and
weston_view, which has to be set manually to indicate
that a surface/view is mapped.
v2:
- Remove usage of new flags from
weston_{view,surface}_is_mapped at this point. They
will be added after all the implicit mappings have
been introduced
- Unmap a surface before unmapping a view so the input
foci is cleaned up properly
- Remove implicit view mapping from view_list_add
- Cosmetic fixes
v3:
- Rebased to apply on git master
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This patch follows a similar approach taken to detach the backends from
weston. But instead of passing a configuration struct when loading the
plugin, we use the plugin API registry to register an API, and to get it
in the compositor side. This API allows to spawn the Xwayland process
in the compositor side, and to deal with signal handling. A new
function is added in compositor.c to load and init the xwayland.so
plugin.
Also make sure to re-arm the SIGUSR1 when the X server quits.
Signed-off-by: Giulio Camuffo <giuliocamuffo@gmail.com>
[Pekka: moved xwayland/weston-xwayland.c -> compositor/xwayland.c]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Implement a simple register and lookup for function tables. This is
intended for plugins to expose APIs to other plugins.
It has been very hard to arrange a plugin to be able to call into
another plugin without modifying Weston core to explicitly support each
case. This patch fixes that.
The tests all pass.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Giulio Camuffo <giuliocamuffo@gmail.com>