drm_assign_planes() is called to separate views out and decide what will
be taken out for plane composition and what will be left for the
renderer to compose.
It calls drm_output_propose_state() in order to find a good
configuration, which itself has a number of helpers that it calls. Break
these out into a separate file.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Most of the state helpers (create, destroy, duplicate, etc) state, are
relatively straightforward and can live in a separate file.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Create a new file which handles most of the actual KMS API use. This
covers the property handling (in which we map between KMS properties and
our internal representations), as well as actually applying state
through atomic modesetting or the legacy SetCrtc/PageFlip/DPMS APIs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Create a new file for the DRM backend's handling of output modes, e.g.
resolution, aspect ratio, preferred mode selection, EDID parsing.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Create a helper function which populates a drm_head with the information
extracted from its connector's EDID and any other properties we can
find, such as physical size and connection status.
This is currently quite small, but may become more complex in future as
we parse EDID better. It also prepares to move this function into
another file in the next commit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Create a new header called drm-internal.h, and move many of drm.c's
declarations and helpers to it.
This will allow us to split the DRM backend into multiple files.
Signed-off-by: Daniel Stone <daniels@collabora.com>
partial_update is an EGL extension which allows us to inform the driver
ahead of time the limits of the areas we'll be writing to. This helps
performance for GPU hardware which renders into a local tile buffer:
informing the driver of the rendering extents means it can avoid
fetching unchanged tiles into the tile buffer and subsequently writing
them out.
The extension complements rather than replaces EGL_EXT_buffer_age (used
before partial_update to know which areas we need to update) and
EGL_KHR_swap_buffers_with_damage (used after partial_update to inform
the winsys of the changed region).
Note however that partial_update deals in buffer-damage regions ('what
has changed since the last time I used _this_ buffer?'), whereas
swap_buffers_with_damage deals in surface-damage regions ('what has
changed since the last time I rendered?'). An explanatory diagram can be
found in the specification:
https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_partial_update.txtFixes: #134
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add some comments in the function to make it clear what's going on,
especially as we twist and turn between a lot of things called 'damage'
meaning different things in different co-ordinate spaces.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The buffer_damage variable stores accumulated damage from previous
frames. This is the area that, before considering our current repaint
request, we need to repaint in order to bring the older buffer up to
date with the last buffer we rendered into.
Rename to previous_damage so it's a bit more clear what this refers to.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Technically it is storing which areas of the border are damaged.
However, we already have damage-region variables which need to be
translated by the border region. Rename the variable to not contain the
word 'damage' to reduce confusion.
Signed-off-by: Daniel Stone <daniels@collabora.com>
eglSwapBuffersWithDamage has to convert a damage region from Weston's
global co-ordinate space, into the co-ordinate space for EGL rendering
into a buffer for that output.
The conversion from the global co-ordinate space in logical pixels to
the output space in buffer pixels is slightly long and error-prone,
involving translating by the output's offset within the global
co-ordinate space, multiplying by output scale, and also translating to
allow for any borders we paint around the output.
After this is done, we need to flip the co-ordinates in the Y axis to
account for the lower-left-origin co-ordinate space used by EGL.
Since we want to reuse this for partial_update, but using a different
source region, extract this conversion into a well-commented helper we
can reuse.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fan debug mode repaints the whole surface in order to clear any 'trails'
left over from previous fan paints. If this happens, fall back to using
regular eglSwapBuffers rather than eglSwapBuffersWithDamageEXT, since
the damage region we would pass will be too small.
Signed-off-by: Daniel Stone <daniels@collabora.com>
pixel_format_get_info() is already documented in the headers; no need to
also document it next to the code.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Also, add tag symbols related to 'weston_head'.
The bridge between sphinx and doxygen (breathe) has a useful directive:
doxygengroup. By using it we can scoop out symbols we'd like to display
documentation from/of.
At the same time some bits of the code has been using '\memberof' (a
doxygen command useful in C code to establish class like
relationship between objects and functions) but this seems not to be
recognized by the sphinx bridge.
Until we find a better solution, we replace '\memberof' command with
'\ingroup' one as to tag the symbols with an "object". This patch does
that for 'weston_head' object.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We already have documentation in header which conflicts with the one
the source code. Remove it entirely as it confuses user as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This fixes warnings for weston-debug, input, compositor, log and
linux-explicit-sync. Warnings range from swapping '[in]', '[out]' with
the function arguments to wrong parameter names.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As of the previous commit, we never create state which uses overlay
planes on non-atomic drivers. We can thus remove the calls to
drmModeSetPlane.
The only time we ever waited for vblank events was when we had called
drmModeSetPlane and needed to make sure we waited until it was active.
We can thus also remove all the vblank event machinery.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Without atomic modesetting, we have no way to know whether or not our
desired configuration is usable. It might fail for a number of reasons:
scaling limits, bandwidth limits, global resource (e.g. decompression)
unit contention, or really just anything.
Not only this, but there is no good way to ensure that our configuration
actually lands together in the same refresh cycle - hence the 'atomic'
in atomic modesetting. Some drivers implement a synchronously blocking
drmModeSetPlane, whereas others return immediately. Using overlay planes
can thus decimate your framerate.
The pre-atomic API is not extensible either, so we need numerous out
clauses: fail if we're cropping or scaling (sometimes), or changing
formats, or fencing, or ...
Now we've had atomic support stable for a couple of releases, just
remove support for doing anything more fancy than displaying our
composited output and a cursor with drivers which don't support atomic
modesetting.
Support for using overlay planes was already disabled by default when
using the legacy API, and required a debug key combination to toggle it
on by flipping the sprites_are_broken variable. We can ensure that we
never try to use it on legacy by simply ignoring the hotkey when in
legacy mode.
Signed-off-by: Daniel Stone <daniels@collabora.com>
By default the client communicates its preference with regards to
compression to the server. However, some clients always use
compression, which is not ideal for certain environments (e.g.
low performance embedded devices in a local network with plenty
of bandwidth). Allow to disable compression server-side which will
override the clients request for compression.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Free command data after all rects have been updated. This fixes a
rather huge memory leak when using the RDP backend.
Signed-off-by: Stefan Agner <stefan@agner.ch>
When using logind launcher, we receive a PauseDevice "gone" message
from logind session management for each device we close while looking
for KMS devices.
Make logind notify the backend of the device add/remove so that the
backend can decide what to do, instead of assuming that if it is a
DRM_MAJOR device the session should be (de)activated. The backend can
then react to its specific device.
Fixes#251
Signed-off-by: Robert Beckett <bob.beckett@collabora.com>
A output repaint loop isn't scheduled beacuse the output repaint_status
is AWAITING_COMPLETION when dmps is turned off in update_complete().
Therefore, the display attached to the output is remain inactive even if
weston wakes up. By going through finish_frame, the output
repaint_status is fixed to correct status.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Move the DRM-backend into a new sub-directory to make it stand out from
libweston core. This facilitates splitting drm.c into more files later.
vaapi-recorder is used only by DRM-backend, move that too.
libbacklight is used only by DRM-backend and a manual test program, and is
moved as well.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Right now only used by the DRM-backend, but there is a test program that should
use this as well.
This helps with building the test program and moving DRM-backend into a
subdirectory.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rather than having fbdev and drm backends include the libinput files ad hoc,
wrap them in a static library. Using the dependency object for that helper
library will then automatically pull in any necerray include dirs for the
users.
This helps with moving the backends into subdirectories.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is no longer needed. Also assert if the context passed is NULL and
compositor log context is already set.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As we transition towards a more generic API for weston loggging
framework rename weston_debug_compositor to weston_log_context to show
the fact that this is not really debug but a logging context.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This patch allows initialization of weston-debug/log framework much earlier
than weston_compositor, which in turn will provide the option start
logging before weston_compositor has been created.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The printf() format specifier "%m" is a glibc extension to print
the string returned by strerror(errno). While supported by other
libraries (e.g. uClibc and musl), it is not widely portable.
In Weston code the format string is often passed to a logging
function that calls other syscalls before the conversion of "%m"
takes place. If one of such syscall modifies the value in errno,
the conversion of "%m" will incorrectly report the error string
corresponding to the new value of errno.
Remove all the occurrences of the specifier "%m" in Weston code
by using directly the string returned by strerror(errno).
While there, fix some minor indentation issue.
Signed-off-by: Antonio Borneo <borneo.antonio@gmail.com>
error() is not posix but gnu extension so may not be available on all
kind of systemsi e.g. musl.
Signed-off-by: Randy 'ayaka' Li <ayaka@soulik.info>
Signed-off-by: Randy Li <randy.li@rock-chips.com>
The documentation of wl_data_offer::finish states that it should be
used to signify that a drag and drop operation is completed. So send
WL_DATA_OFFER_ERROR_INVALID_FINISH when the client calls the finish
request but the operation isn't dnd.
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>