For touchpads, device->dispatch is set up when exiting
evdev_handle_device() and a potential source for a memleak.
This can't actually happen at the moment, as evdev_handle_device() won't
fail for touchpads after setting up the dispatch but prevent this from
happening in the future.
If touches are already present on the device, absinfo has the currently
active touch slot. There's a race condition where the slot may change before
we enable the fd and we thus miss out on the ABS_MT_SLOT event. It's still
slightly more correct than assuming whatever comes next is slot 0.
For Protocol B devices, mtdev merely routes the events and is not needed.
For Protocol A devices, mtdev is needed, so fail for those devices now if we
mtdev fails.
mtdev as currently used in weston is a noop. mtdev's purpose is to convert
Protocol A devices (without ABS_MT_SLOT) to Protocol B devices (slots).
For Protocol B devices mtdev merely routes the events, so checking for
slots and then using mtdev based on that adds no functionality.
Check for ABS_MT_POSITION_X/Y instead and use that to categorise a device
as MT device. mtdev will provide us with a slotted protocol for all devices.
https://bugs.freedesktop.org/show_bug.cgi?id=54428
If weston is compiled against a gl2ext.h that doesn't have the subimage
extension, but then run against a gles2 library that does provide it,
we end up disabling the glTexImage2D falback without having the subimage
code paths compiled in.
Earlier versions of gl2ext.h defined the GL_EXT_unpack_subimage tokens
without the _EXT suffix. That's been fixed and we're using the _EXT
tokens now, but just in case we're using an older, broken header, define
the _EXT tokens manually.
It is defined by the mesa #include, which is just a copy of the official
Khronos header. It's just defined in a different section than the
extension tokens. In the mean time, the extension tokens were renamed
to add a _EXT suffix (eg GL_UNPACK_ROW_LENGTH -> GL_UNPACK_ROW_LENGTH_EXT)
and we silently failed to used the subimage extension.
fbdev_output_destroy will free the memory passed into in and since we
want to pass the device name into fbdev_output_create we need to save
this to an intermediate value
Prior to freeing the memory in which the link node for the signal is
emedded we should remove the link node from the list to prevent the list
from being corrupted.
https://bugs.freedesktop.org/show_bug.cgi?id=67231
Prior to freeing the memory in which the link node for the signal is
emedded we should remove the link node from the list to prevent the list
from being corrupted.
https://bugs.freedesktop.org/show_bug.cgi?id=67231