XKB_KEYMAP_COMPILE_NO_FLAGS and XKB_CONTEXT_NO_FLAGS are both defined as
0 so no functional change here, just improved code clarity.
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Jan Arne Petersen <janarne@gmail.com>
This adds single-symbol compose support using libxkbcommon's compose
functionality. E.g., assuming you have the right alt key defined as
your compose key, typing <RAlt>+i+' will produce í, and <RAlt>+y+= will
produce ¥. This makes compose key work for weston-editor,
weston-terminal, weston-eventdemo, and any other clients that use
Weston's window.* routines for accepting and managing keyboard input.
Compose sequences are loaded from the system's standard tables. As
well, libxkbcommon will transparently load custom sequences from the
user's ~/.XCompose file.
Note that due to limitations in toytoolkit's key handler interface, only
compose sequences resulting in single symbols are supported. While
libxkbcommon supports multi-symbol compose strings, support for passing
text buffers to Weston clients is left as future work.
This largely obviates the need for the weston-simple-im input method
client, which had provided a very limited compose functionality that was
only available in clients implementing the zwp_input_method protocol,
and with no mechanism to load system or user-specified compose keys.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=53648
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
This patch fixes a compiler warning when building with
clang, since it doesn't support gnu_printf attribute.
v2:
- Switch to WL_PRINTF per suggestion from Eric Engestrom.
v3:
- Explicitly include wayland-util.h
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
weston-terminal intermittently crashes on startup. This occurs because
some parameters in the weston_terminal structure such as data_pitch,
don't get set to non-zero until the resize_handler() callback gets
triggered. That callback makes a call to terminal_resize_cells(), to
calculate the proper values for these parameters.
On occasion, the resize handler call is slow to resolve, and the program
proceeds to start processing characters for the terminal window. With
the parameters defaulting to zero, certain calculations come out wrong,
leading the program to attempt to scroll the buffer when it shouldn't,
and thus follows the crash.
Instead, force the call to terminal_resize_cells() during the init, with
some dummy defaults, to ensure the parameters are always non-zero.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=97539
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Derive client from simple-shm and hook up the API defined in
wayland-protocols to allow client screensaver inhibition requests.
v5:
+ Add simple-idle client demo
+ Add command line options to delay creation/destruction of inhibitor
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
We're leaking the fd when sending cut'n'paste. Failure to close can also
makes the other end unhappy because it doesn't know the paste is finished.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Invert the Y_INVERT flag for the EGL import fo dmabufs. This fixes
weston-simple-dmabuf-intel to show the same image on both GL-composited
and with direct scanout on a hardware plane. Before, the image would
y-flip when switching between these two cases. Now the orientation also
matches the color values written in simple-dmabuf-intel.c.
The GL-renderer uses the OpenGL convention of texture coordinates, where
the origin is at the bottom-left of an image. This can be observed in
texture_region() where the texcoords are inverted if y_invert is false,
since the surface coordinates have origin at top-left. Both wl_shm and
dmabuf buffers have origin at the top-left.
When wl_shm buffer is imported with glTexImage2D, it gets inverted
because glTexImage2D is defined to read in the bottom row first. The shm
data is top row first. This incidentally also means, that buffer pixel
0,0 ends up at texture coordinates 0,0. This is now inverted compared to
the GL coordinate convention, and therefore gl_renderer_attach_shm()
sets y_inverted to true. This causes texture_region() to NOT invert the
texcoords. Wayland surface coordinates have origin at top-left, hence
the double-inversion.
Dmabuf buffers also have the origin at top-left. However, they are
imported via EGL to GL, where they should get the GL oriented
coordinates but they do not. It is as if pixel 0,0 ends up at texcoords
0,0 - the same thing as with wl_shm buffers. Therefore we need to invert
the invert flag.
Too bad EGL_EXT_image_dma_buf_import does not seem to specify the image
orientation. The GL spec implied result seems to conflict with the
reality in Mesa 11.2.2.
I asked about this in the Mesa developer mailing list. The question with
no answers:
https://lists.freedesktop.org/archives/mesa-dev/2016-June/120249.html
and the thread I hijacked to get some answers:
https://lists.freedesktop.org/archives/mesa-dev/2016-June/120733.html
which culminated to the conclusion:
https://lists.freedesktop.org/archives/mesa-dev/2016-June/120955.html
that supports this patch.
simple-dmabuf-v4l is equally fixed to not add Y_INVERT. There is no
rational reason to have it, and removing is necessary together with the
GL-renderer change to keep the image the right way up. This has been
tested with VIVID.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Add very short explanation on how to set up Vivid driver, when you don't
have suitable V4L2 device to use.
Using the XR24 (DRM_FORMAT_XRGB8888) format practically guarantees that
you can test direct scanout on a hardware overlay, too. At least on PC
hardware that has overlays. Tested to work on Intel.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Previously weston_config_section_get_uint was serving dual purpose for
parsing both unsigned decimal integer values (ids, counts, seconds,
etc.) and hexadecimal values (colors), by relying on strtoul's
auto-detection mechanism.
However, this usage is unable to catch certain kinds of error
conditions, such as specifying a negative number where an unsigned
should be used. And for colors in particular, it would misparse hex
values if the leading 0x was omitted. E.g. "background-color=99999999"
would render a near-black background (effectively 0x05f5e0ff) instead of
medium grey, and "background-color=ffffffff" would be treated as an
error rather than white. "background-color=0x01234567",
"background-color=01234567", and "background-color=1234567" each
resulted in the value being parsed as hexadecimal, octal, and decimal
respectively, resulting in colors 0x01234567, 0x00053977, and 0x0012d687
being displayed.
This new routine forces hexadecimal to be used in all cases when parsing
color values, so "0x01234567" and "01234567" result in the same color
value, "99999999" is grey, and "ffffffff" is white. It also requires
exactly 8 or 10 digits (other lengths likely indicate typos), or the
value "0" (black).
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
In order to test warping when pointer confinemen region changes, add
key binding to the maximized state without using the mouse.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
By passing --complex-confine-region confine will draw an area looking
like a strange H in half transparent gray. This region will act as the
confine region when pointer confinement is activated (by right clicking).
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
We can use this to test more complex confine regions.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Clear the white lines that is drawn by pointer motions. It makes it
easier to debug pointer movements as one won't need to restart confine
just to get a clean plate.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Use pointer confinement to make the line drawing not go outside the
drawing area. It is toggled with the letf pointer button.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
The new confine client will be used to demonstrate pointer confinement.
It is so far identical to clickdot except that it doesn't respond to
clicks.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Resizes the window using pointer locking when holding the left pointer
button down. The pointer lock cursor position hint is used to warp the
pointer to the same position relative to the bottom right corner.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
A more complete alternative is already provided by the weston-egl-ext.h
header. The latter of which we already include.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
... and use it from simple-egl and gl-renderer.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Rather than introducing a local copy of the
EGL_WL_create_wayland_buffer_from_image (re)definition, just use the
local header.
This also gives us access to EGL_WL_bind_wayland_display which is also
used in the client, yet the C file is missing a fall-back definition.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
strtoul(nptr, endptr, ...) will set *endptr to nptr in the case of where
no digits were read from the string. E.g. "foo:bar" should trigger an
error, instead of being read as "0:0" and allowed through.
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Currently, the keyboard client is created and the input
panel surface is set as toplevel on the first output it
finds. This does not work in a scenario when there are
no outputs, resulting in weston-keyboard to crash at
startup due to operating on an invalid output pointer.
This makes input panel toplevel setting depend on a
valid output, and if there was no output present at
startup, it will be set toplevel as soon as an output
gets plugged in.
v2:
- Remove dependency on output pointer at startup
- Only setup output_configure_handler after the
keyboard has been created
- Let the output_configure_handler handle toplevel
setting in all cases
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
[Pekka: fixed a line break]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Currently, display_get_output returns a first member
of the linked list, which can never be NULL.
This is problematic, as the function would return a
dangling pointer and NULL pointer checks wouldn't
work where needed and some of the invalid members
would get accessed that way, resulting in a crash.
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
This clarifies what is supposed to be the libweston code.
v2: screen-share.c is already in compositor/ instead.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Benoit Gschwind <gschwind@gnu-log.net>
Acked-by: Benoit Gschwind <gschwind@gnu-log.net>
[Pekka: rebased]
Use three buffers like simple-dmabuf-v4l instead of just two.
This is required, because when a frame callback arrives, the just
committed buffer is only on its way to the screen, while the previous
buffer is still being scanned out. It will take for the page flip to
complete, before the previous buffer is release. However, we want to be
able to repaint already at the frame callback, so three buffers can be
necessary.
This patch fixes weston-simple-dmabuf-intel to not abort with "Both
buffers busy at redraw()." when hardware overlays are used and the
surface gets directly scanned out.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Use wp_viewporter instead of wl_scaler and rename things as appropriate.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
Use wp_viewporter instead of wl_scaler and rename things accordingly.
Since interface versions were reset, there is no need to check the
interface version anymore, and the wl_scaler.set request disappeared.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
I was confused why timestamp was printed negative. This fixes it, and
others while at it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Benoit Gschwind <gschwind@gnu-log.net>
Print pointer frames only if any pointer related events are printed
first.
This avoids flooding the output with "pointer frame" just because of
motion. You can test this with e.g.
$ ./weston-eventdemo --log-button
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Tested-by: Yong Bakos <ybakos@humanoriented.com>
Reviewed-by: Benoit Gschwind <gschwind@gnu-log.net>
Tested-by: Benoit Gschwind <gschwind@gnu-log.net>
This client should support binding to multiple seats, but as it does
not, make a quick and dirty fix to ignore all seats beyond the first
one.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
Include shared/xalloc.h in clients/nested.c to fix
compilation error: undefined reference to `xzalloc'
Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>