We'll get a rash of seats added when we run our first wl_display_iterate
across the parent display, but won't actually be ready to create them.
Create a new global listener on our parent display for wl_seats only,
and run that from wayland_input_create.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
We use the selection signal to get a callback when somebody sets a
selection (including the X server proxy) and then copy the contents
of the first mime type. If the selection is cleared (when the client
dies), we set a new selection with that contents.
These keymap events communicate the keymap from the compositor to the
clients via fd passing, rather than having the clients separately
compile a map.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Instead of mangling the names we've stored in the compositor, generate
our own keymap and pass that to weston_seat_init_keyboard.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
We were accidentally trying to initialise the wl_seat we just got from
our host server as a weston_seat, rather than the weston_seat we set up
earlier ...
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
The O_RDWR change got lost in a rebase, and as Peter suggested as well,
make sure to set EVDEV_KEYBOARD if the device has EV_LED.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
The patch "compositor-android: fix build flags" started using GCC_CFLAGS
for C++ files, too. That lead to the following warnings when building a
C++ file:
cc1plus: warning: command line option "-Wstrict-prototypes" is valid for
Ada/C/ObjC but not for C++
cc1plus: warning: command line option "-Wmissing-prototypes" is valid
for Ada/C/ObjC but not for C++
Introduce GCC_CXXFLAGS, similar to GCC_CFLAGS, but for C++, avoiding the
problematic compiler flags.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
When adding a C++ file to the build, I forgot to set CXXFLAGS for it,
triggering the error:
android-framebuffer.h:26:21: fatal error: EGL/egl.h: No such file or
directory
I never hit this, because I have EGL headers installed also in my
system, rather than only in $prefix.
Fix this by setting the CXXFLAGS for the android backend.
Reported-by: Scott Moreau <oreaus@gmail.com>
Reported-by: Tiago Vignatti <tiago.vignatti@intel.com>
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This allows backends to generate their own keymaps and pass them in for
use rather than always forcing a single global keymap, which is
particularly useful for nested compositors.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
In practice this doesn't mean much right now, since they all just take
an extra reference on the global keymap.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Rather than using a single hardcoded seat to activate new windows within
a compositor, reset the focus for all seats.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Instead of using a uint32_t for state everywhere (except on the wire,
where that's still the call signature), use the new
wl_keyboard_key_state enum, and explicit comparisons.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Instead of using a uint32_t for state everywhere (except on the wire,
where that's still the call signature), use the new
wl_pointer_button_state enum, and explicit comparisons.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Does what it says on the box: lists whether or not the device supports
key, absolute, relative or touch classes.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Similar to how we deal with modifiers, also add LED handling to the core
input code, with a callout into the backends to update them when they
change.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
When we update the modifier_state used for Weston bindings, derive this
from the XKB modifier state, rather than a hardcoded mapping of physical
keys to modifier state.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
As we need to keep a separate state for every seat (i.e. keyboard
interface) rather than a compositor-global state.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This event lets the compositor inform clients of the canonical keyboard
modifier/group state. Make sure we send it at appropriate moments from
the compositor, and listen for it in clients as well.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
As well as just updating Weston's internal modifier_state, also update
our xkb_state object, in preparation for serialising modifier values to
clients. This also makes update_modifier_state return 1 if the
modifier/group state has changed, or 0 if not.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
If we get a new wl_pointer or wl_keyboard listener from the client
currently owning the focus resource, issue another
wl_{pointer,keyboard}_set_focus so the focus_resource can be updated and
the client can receive an enter event.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
The Android backend provides basic EGL/GLES2 graphics, where everything
is always composited. Overlays are not used. Input is stubbed, therefore
there is no input yet.
This adds the first C++ source file into Weston compositor. The Android
gralloc and fb HAL glue code to the Android EGL library is in C++, and
there is no way to access it from plain C. We have a simple wrapper to
the required C++ class API. Android forces the C++ file name extension
to .cpp.
The android backend is compiled by default. However, all Android
specific calls are protected with #ifdef ANDROID, so it will build also
without Android headers. The binary produced without the Android build
system is useless, but allows build-testing generic Weston changes.
Therefore the android backend is not installed.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Some systems may not have execinfo.h. Add a configure test for it, and
if it is not found, make the backtrace() call a no-operation.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Here we create a new client/compositor interface in weston to allow
clients to report their x/y cursor position to the compositor. These
values are then used to center the zoom area on this point. This
is useful for everyone, especially people who are visually impaired.
As per ICCCM 4.1.4 we're supposed to withdraw the window when we see
the real unmap or the synthetic unmap, whichever comes first. The
synthetic unmap may come after the window has been destroyed, so let's
just only handle the real unmap.