On the first frame with zoom activated, the spring used for animation
will have a current value of zero. The translation calculated with that
value will be invalid (not a number). Using this value later leads to
having an invalid output matrix, so nothing is composited in the first
zoomed frame.
This problem is most evident when a sprite plane is being used. In that
case, enabling the zoom will cause the surface to be moved back to the
primary plane, but because of the bug described above, this surface
would not actually be rendered causing a quick flicker.
disable_planes should only be incremented when zoom.active actually
toggles. Otherwise the counter will be incremented too many times,
and planes will no longer get used.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
This patch allows rotation and mirroring outputs for x11 and drm backends.
A new 'transform' key can be set in the [output] section. From the protocol:
"The flipped values correspond to an initial flip around a vertical axis
followed by rotation."
The transform key can be one of the following 8 strings:
normal
90
180
270
flipped
flipped-90
flipped-180
flipped-270
When the entire output is transformed or we're capturing the output
for screenshot or video, disable all output specific overlays
(drm planes, hw cursors etc) and move all surfaces into the primary
plane.