Adds a second renderer implementation to the nested compositor example
that creates a subsurface for each of the client's surfaces. The
client buffers are directly attached to the subsurface using the
EGL_WL_create_wayland_buffer_from_image extension instead of blitting
them in the redraw_handler.
The new renderer is always used if the parent compositor supports the
wl_subcompositor protocol and the EGL extension is available.
Otherwise it will fall back to the blit renderer.
Eventually the nested compositor example will want to be able to cope
with either rendering as it does now with a blit to an intermediate
surface or by attaching the client buffers directly to a subsurface
without copying. This patch moves the code that is specific to the
blitting mechanism into a separate set of functions with a vtable to
make it easier to add the second way of rendering in a later patch.
Previously the frame callback list was tracked as part of the global
compositor state. This patch moves the list to be part of the surface
state like it is in Weston. The frame callback now iterates the list
of surfaces to flush all of the callbacks. This change will be useful
when the example is converted to use subsurfaces so that it can have a
separate frame callback for the subsurface and flush the list for an
individual client surface rather than flushing globally.
The nested compositor example now responds to damage requests and
tracks them in the pending buffer state. This isn't currently used for
anything and it is immediately discarded when the surface is commited
but it will be used later when the example is converted to use
subsurfaces.
The buffer and frame callback state on the surfaces in the nested
compositor example are now double-buffered so that they only take
effect when the commit request is received. This doesn't really make
much difference for the current state that the example has but it will
be useful when more state is added in later patches.
This copies the buffer reference busy count implementation from Weston
to the nested compositor example and adds an internal nested_buffer
struct that we could eventually use to attach data. This will be
useful to adapt the example to use subsurfaces so that we can attach
our compositor-side buffer to the resource.
Otherwise if the surface is destroyed then it will crash when it later
tries to render all of the surfaces. You can replicate this by doing
killall weston-nested-client while the example is running.
udev-seat will call weston_launcher_open(), so we better init launcher
first. Fixes a segfault.
Cc: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Fix the default seat name, so that we can find the input devices by
default.
This is just a quick fix. Further enhancement would be to make the
default seat on rpi taken from a command line option like the other
backends do. Furthermore, udev_input_init() should accept NULL as seat
to use the default seat, avoiding us hardcoding "seat0" all over.
Cc: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
In a recent commit 37d38d932c, "rpi: Use
common udev_input for input device handling", the rpi-backend was made
to use the common udev code.
It just forgot to actually build the common udev code into the
rpi-backend.
Cc: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Compiling fbdev backend on RaspberryPi caused the following warning:
compositor-fbdev.c: In function 'fbdev_compositor_create':
compositor-fbdev.c:929:6: warning: passing argument 2 of
'gl_renderer->create' makes integer from pointer without a cast [enabled
by default]
compositor-fbdev.c:929:6: note: expected 'EGLNativeDisplayType' but
argument is of type 'void *'
Fix the definition of EGL_DEFAULT_DISPLAY to match the definition in
EGL/egl.h (of Mesa).
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The tablet-shell is unmaintained and unused. It is currently
dead-weight and a burden when we make changes to weston. Let's
drop it for now, we can pull it out of git if we find a need for it later.
This fixes crashes caused by popup windows that don't have override_redirect
(e.g., menus in VLC and KDE apps).
Signed-off-by: Dima Ryazanov <dima@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Fixes a crash caused by accessing a deleted view in weston_wm_window_schedule_repaint. It can be easily reproduced by switching between menus in Firefox.
Signed-off-by: Dima Ryazanov <dima@gmail.com>
The commit "Remove the weston_view.geometry.width/height fields" changed
the type of the surface configure callback function, but did not change
the callbacks in data-device.c. This commit fixes the type of the
functions left needed to be changed.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
The logind API was designed to allow any kind of devices and any number of
devices. It has no idea of "main DRM device" or similar. However, the
weston DRM backend was designed with a single DRM device as master.
Therefore, we wake it up unconditionally on session-wakeup. But this may
fail with logind as a session may be awake, but not all devices have been
resumed, yet.
Therefore, we change the weston-logind backend to deal with this case
correctly. Instead of waking up the compositor on session-wakeup, we wait
for the main DRM device to wake up. Once we get the event, we notify the
compositor.
For sleep, we reverse this logic. On *any* of the following events we
tell the compositor to go to sleep:
- Session gets inactive
- DRM device gets inactive
- DRM device is removed
This guarantees, that weston is only active if *both*, the session and the
main DRM device are awake/active.
Note that we could actually rely solely on the DRM-device Pause/Resume
events from logind and drop all the Active-Prop-Changed handling. logind
guarantees proper ordering of both. However, in case we ever change weston
to support multiple GPUs, we need the per-device notification. Thus, keep
the code. This also makes weston more fail-safe in case logind fails to
send the PauseDevice event (for whatever reason..).
The parent update on set_maximized and set_fullscreen is a behavior of
wl_shell.
That does not happen on xdg-shell, so it can't be in the set_fullscreen
and set_maximized common code, but rather in the wl_shell_surface
interfaces.
These surface types don't exist anymore inside weston desktop shell
implementation. They are just exposed as wl_shell surface types, but
internally the implementation is done with surface states.
The previous behavior (setting a surface type unsets another one) still
happens when using wl_shell. This change is mainly done as a refactory
to allow xdg-shell to use the same code.
xdg_shell is a protocol aimed to substitute wl_shell in the long term,
but will not be part of the wayland core protocol. It starts as a
non-stable API, aimed to be used as a development place at first, and
once features are defined as required by several desktop shells, we can
finally make it stable.
It provides mainly two new interfaces: xdg_surface and xdg_popup.
The xdg_surface interface implements a desktop-style window, that can be
moved, resized, maximized, etc. It provides a request for creating
child/parent relationship, called xdg_surface.set_transient_for.
The xdg_popup interface implements a desktop-style popup/menu. A
xdg_popup is always transient for another surface, and also has implicit
grab.
This has a couple of additional implications for the internal weston API:
1) weston_view_configure no longer exists. Use weston_view_set_position
instead.
2) The weston_surface.configure callback no longer takes a width and
height. If you need these, surface.width/height are set before
configure is called. If you need to know when the width/height
changes, you must track that yourself.
It is quite possible for os_create_anonymous_file() to fail when trying
to allocate a new wl_shm buffer. Propagate this failure out from
shm_surface_prepare. Most parts of toytoolkit are already avoiding NULL
cairo surfaces.
If cairo surface allocation fails, do not try to call the widget redraw
functions, those are not prepared to deal with NULL. Also do not
schedule a frame callback, this allows us to retry drawing the next
time.
If redraw fails for the main_surface of a window, restore the widget
geometry to what the compositor currently is showing. This keeps the
window visual appearance in sync with application state, so interacting
with the application does not break too badly.
If the very first draw of any window fails, then forcefully exit the
program. E.g. if weston-desktop-shell fails to allocate buffers for the
unlock dialog, w-d-s exits, and weston unlocks the screen automatically.
This patch allows e.g. weston-terminal to stop from enlarging while
resizing, if new sized buffers can no longer the allocated. Even then,
the application stays usable, as it can often repaint in the last
successful size. It does not crash, and the user is able to resize it
smaller, too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
If posix_fallocate is available, use it instead of ftruncate. Unlike
ftruncate, when posix_fallocate succeeds, it guarantees that you cannot
run out of disk space, when later writing to the mmap()'ed file.
With posix_fallocate, if os_create_anonymous_file() succeeds, the
program cannot get a SIGBUS later from accessing this file via mmap. If
there is insufficient disk space, the function fails and errno is set to
ENOSPC.
This is useful on systems, that limit the available buffer space by
having XDG_RUNTIME_DIR on a small tmpfs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The default can be set by passing WESTON_SHELL_CLIENT as an argument
to configure, similarly to WESTON_NATIVE_BACKEND.
Reviewed-by: Bryce Harrington <b.harrington@samsung.com>
Reset pointer button count in case the driver did not emit appropriate
number of number button released events.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
The purpose of this patch is to move away from separating evdev
functionality from udev functionality in order to rely on a separate
library to do this for us.
This patch is only compile tested and I have no idea how much it breaks.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Always put them as the top-most layer in the layer list of their parent.
This ensures that, for example, the popup menu produced by
right-clicking on a surface (which is not currently at the top of the
stacking order in the current workspace) is displayed at the top of the
stacking order.
This ensures transient surfaces are included in the layer of their
parent, even if the parent later changes layers. It achieves this by
recursively changing the layers of all children of a surface when that
surface’s layer is changed. The recursion is unbounded unless transient
surfaces are restricted to not being children of other popup or transient
surfaces.
This fixes a bug whereby a surface which is transient for a fullscreen
surface could end up being stacked below it.
https://bugs.freedesktop.org/show_bug.cgi?id=69443
It’s tied too deeply into the shell’s window stacking and ordering code
to legitimately be split out into compositor.c. Inline it in the shell,
and refactor some code around it a little, tidying up the stacking
behaviour for fullscreen surfaces.
This will be used more extensively in the next few commits, where shsurf
layering is handled more explicitly when changing the type of a surface.
This commit introduces the minor functional change that map() will now
always add the new surface to a layer list, as
shell_surface_calculate_layer_link() always returns a non-NULL link
element. This affects fullscreen and ‘none’ surfaces (which are now added
to the fullscreen and current workspace’s layer list, respectively).