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3 Commits (9a0aa37edd1774d05c2c639db74b4e7150e74703)
Author | SHA1 | Message | Date |
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Pekka Paalanen | f45d57623e |
color: add weston_compositor_load_icc_file()
This function will be useful for Weston to load output ICC profiles from weston.ini. Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com> |
3 years ago |
Pekka Paalanen | aa6346f274 |
color: introduce weston_color_profile
Roughly speaking, a color profile describes the color space of content or an output. Under the hood, the description includes one or more ways to map colors between the profile space and some standard profile connecting space (PCS). This object is not called a color space. A color space has a unique definition, while a color profile may contain multiple different mappings depending on render intent. Some of these mappings may be subjective, with an artistic touch. When a source color profile and a destination color profile are combined under a specific render intent, they produce a color transformation. Color transformations are already preresented by weston_color_transform. This patch adds the basic API for color profile objects. Everything worthwhile of these objects is implemented in the color managers: color-noop never creates these, and in color-lcms they are basically a container for cmsHPROFILE, the Little CMS object for color profiles. Color profile objects will not be interpreted outside of the color managers, unlike color transformations. For a start, the color manager API has one function to create color profiles: from ICC profile data. More creation functions for other sources will be added later. The API has errmsg return parameter for error messages. These are not simply weston_log()'d, because CM&HDR protocol will allow clients to trigger errors and the protocol handles that gracefully. Therefore instead of flooding the compositor logs, the error messages will probably need to be relayed back to clients. Color-lcms is expected to create a cmsHPROFILE for all kinds of color profiles, not just for those created from ICC profile data. Hence, color-lcms will fingerprint color profiles by the MD5 hash which Little CMS computes for us. The fingerprint is used for de-duplication: instead of creating copies, reference existing color profiles. This code is very much based on Sebastian Wick's earlier work on Weston color management, but structured and named differently. Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com> |
3 years ago |
Pekka Paalanen | 90a5ffa097 |
libweston: introduce CMS component architecture
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985 This starts building the framework required for implementing color management. The main new interface is struct weston_color_manager. This commit also adds a no-op color manager implementation, which is used if no other color manager is loaded. This no-op color manager simply provides identity color transforms for everything, so that Weston keeps running exactly like before. weston_color_manager interface is incomplete and will be extended later. Colorspace objects are not introduced in this commit. However, when client content colorspace and output colorspace definitions are combined, they will produce color transformations from client content to output blending space and from output blending space to output space. This commit introduces a placeholder struct for color transforms, weston_color_transform. Objects of this type are expected to be heavy to create and store, which is why they are designed to be shared as much as possible, ideally making their instances unique. As color transform description is intended to be generic in libweston core, renderers and backends are expected to derive their own state for each transform object as necessary. Creating and storing the derived state maybe be expensive as well, more the reason to re-use these objects as much as possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep the texture around. DRM-backend might create a KMS blob for a LUT and keep that around. As a color transform depends on both the surface and the output, a transform object may need to be created for each unique pair of them. Therefore color transforms are referenced from weston_paint_node. As paint nodes exist for not just surface+output but surface+view+output triplets, the code ensures that all paint nodes (having different view) for the same surface+output have the same color transform state. As a special case, if weston_color_transform is NULL, it means identity transform. This short-circuits some checks and memory allocations, but it does mean we use a separate member on weston_paint_node to know if the color transform has been initialized or not. Color transformations are pre-created at the weston_output paint_node_z_order_list creation step. Currently the z order lists contain all views globally, which means we populate color transforms we may never need, e.g. a view is never shown on a particular output. This problem should get fixed naturally when z order lists are constructed "pruned" in the future: to contain only those paint nodes that actually contribute to the output's image. As nothing actually supports color transforms yet, both renderers and the DRM-backend assert that they only get identity transforms. This check has the side-effect that all surface-output pairs actually get a weston_surface_color_transform_ref even though it points to NULL weston_color_transform. This design is inspired by Sebastian Wick's Weston color management work. Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com> |
3 years ago |