A head may have its output protection set before it is attached to an
output. Recompute the output protection whenever a head is attached to
make sure it correctly set in output.
Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
This skips over xdg-shell v4, which can be implemented with no changes
as it's just another optional event.
v5 adds a capabilities event, which we send to inform clients of the
window manager's capabilities.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This protocol allows clients to create single-pixel RGBA buffers. Now
that we have proper support for these buffers internally within Weston,
we can expose them to clients.
This bumps the build container version, as we now depend on
wayland-protocols v1.26.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This patch acts as bandaid in the core compositor to avoid the renderer
doing a flush after the buffer has been released. Flushing after release
can happen due to problems in the internal damage tracking, is violating
the protocol, and causes visible glitches.
A more proper fix would be to handle compositor side damage correctly.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Acked-by: Daniel Stone <daniel.stone@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Since b38b735e20, 'backend-drm: Remove Pixman conditional
for keep_buffer' the Pixman renderer keeps its own reference to buffers
when attached to surfaces, rather than flipping keep_buffer variable for
the surface. Problem is that when switching from the Pixman render to
the GL would not work and could result in a crash upon first repaint.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When an output is destroyed then the output state is freed immediately. In this
case, the plane state is only partially destroyed because it is the currently
active state. This includes the buffer reference.
Without the output, the plane will not be updated any more until it is used by a
different output (if possible) or the output returns and the plane is used
again.
As a result, the buffer reference is kept for a long time. This will cause some
applications to stall because weston now keeps two buffers (the one here and
another one for a different output where the application is now displayed).
To avoid this, do a synchronous commit that disables the output. The output
needs to be disabled anyways and this way the current state contains no
buffers that would remain.
`device->state_invalid = true` in drm_output_detach_crtc() is no longer
needed, because drm_output_detach_crtc() is called only when initialization
failed and the crtc was not yet used or in drm_output_deinit() when the
crtc was already disabled with the new synchronous commit.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Introduced with e0a858a5f2, commit 'weston-debug: Introduce
weston_log_subscription and weston_log_subscriber objects'. We don't
really return a weston_log_subscription so let's remove it.
Some newer doxygen detects this and we are treating warning as errors.
Fixes#594
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This was introduced in a partial MR, where the later commits in the new
multi-GPU MR fully fix it, but the initially cherry-picked ones don't.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We were only destroying these when the parent display removed the output
global. Do it on shutdown too, so we can avoid leaking it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We're going to need this to properly send xwayland events later, so add
API to get the current x,y co-ordinates of a shell surface and add it to
the kiosk and desktop shells.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
noop-renderer needs to actually access the buffer content, to ensure
that the bad-buffer test works. This was previously done using a
volatile variable, but clang rightly pointed out that the variable
access had no effect (since the volatile stack variable was never read
from, and the source is not volatile), so 9b0b5b57dd changed it to be
explicitly marked it as unused to suppress the compiler warning.
Unfortunately suppressing the warning still leaves the compiler free to
optimise out the access.
Replace the variable decorations with actually using the result of the
read, so we can be really sure that it's never going to be optimised
away.
Signed-off-by: Daniel Stone <daniels@collabora.com>
ca9bb01fe6 made it so that we already set shm_buffer, width, height,
etc, in the core. There's no need for the renderer to do this.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Our positioning of override redirect windows falls apart when an
app is on the fullscreen layer, because we end up putting its
menus and tooltips beneath it. This patch raises the special
override redirect layer to be just below things like on-screen
keyboards (and, unfortunately, above things like panels).
There is no perfect way to deal with this problem, especially
for content like tooltips that don't come with transience hints.
In some cases override redirect menus could be better placed by
using the parenting/transience information provided with them
at map time, and we should probably do that at some point, but
that would still leave us with tooltips below full screen
applications, and the need for this layer change.
based on a patch
Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
I changed the layer position and the comments, so:
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It's not really useful to have libweston without libweston-desktop. It's
also very little code.
Merging both into the same DSO will allow us to cut out a bunch of
indirection and pain.
Signed-off-by: Daniel Stone <daniels@collabora.com>
A view shouldn't be mapped if a surface isn't mapped, and it shouldn't
be in the scene graph if it isn't mapped either. Print when this happens
so you can see more from the debug.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently the idle_repaint_source is removed when the output is destroyed.
This covers the most common case: When a monitor is unplugged then the
corresponding DRM output is destroyed and not just disabled.
However, outputs can be explicitly disabled by the shell. In this case the
output is not removed and idle_repaint() may be called for a removed
output.
Remove the idle_repaint_source in weston_compositor_remove_output() to fix
this. And reset the variable to ensure that the source can be created
again.
Removing the source in weston_output_release() is now no longer necessary
since it calls weston_compositor_remove_output().
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
weston_compositor_reflow_outputs() assumes that all output are positioned from
left to right with no gaps in the same order in which they where created.
If the shell moves an output with weston_output_move() then this assumption is
no longer true. So stop reflowing the outputs in the case. The shell is now
responsible for positioning all outputs as needed.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This is another followup to ffc011d6a3
("backend-drm: check that outputs and heads are in fact ours") which missed
some places.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
By moving the application of view_alpha after pre-multiplication we can
simplify main() considerably.
The cost is that for straight-alpha input or color_pipeline() we might
be doing three multiplications more than before. However,
a) the cost of running color_pipeline() probably dominates anyway, and
b) to get straight-alpha input you have to use a future Wayland
extension that probably won't be advertised without color management.
So we keep the optimization for the simple case (no color management)
while potentially incurring a small cost on the heavy case (with color
management).
Thanks to Pierre-Yves Mordred for the inspiration in
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/889#note_1411774
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that we have the if-else ladder to call color_pipeline() only when
necessary, and since only color_pipeline() needs undo-premult, move
undo-premult into color_pipeline().
This is a small step towards improving code readability.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We always talk about "view alpha", so the name variable in the fragment
shader the same. Now it's clear without the comments, making the code
easier to read overall.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There is missing dependency on linux-dmabuf-unstable-v1-server-protocol.h
header file in backend-headless, backend-drm and backend-x11. That files
do not depend on that header, in fact. But by this moment they've had
that implicit dependency due to linux-dmabuf.h header.
With specific set of meson configure options the protocol header is not
generated at the right time, what causes build error in 100% cases using
small amount of building threads (from -j1 to -j8).
Signed-off-by: Ivan Nikolaenko <ivan.nikolaenko@unikie.com>
This is a followup to ffc011d6a3
("backend-drm: check that outputs and heads are in fact ours") which missed
some places.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This uses the legacy DRM API it incomplete and no longer works anyways.
At this point, weston is no longer DRM master, so these calls fail with
"Permission denied".
So just remove the corresponding code.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If a surface or a view is not mapped, then we should not be trying to
paint it. Check if this is the case and ensure that we only insert
paint nodes for mapped surfaces & views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: #621
Now we've got a wrapper which tells us whether or not the surface has
valid content, use it.
The 'XXX' comment was removed because it's the same pattern as every
other surface-role implementor: if the surface is not mapped but does
have valid content, then map it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
"max bpc" property is meant for working around faulty sink hardware.
Normally it should be set to the maximum possible value so that the
kernel driver has full freedom to choose the link bpc without being
artificially forced to lower color precision.
The default value is 16 because that is a nice round number and more
than any link technology I've heard is using today which would be 12.
Also offer an API set the value, so that weston.ini could be used in the
next patch for sink workaround purposes.
Closes: https://gitlab.freedesktop.org/wayland/weston/-/issues/612
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add a struct weston_head parameter to weston_compositor_create_output()
and fold weston_compositor_create_output_with_head() into it.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Stop plugins from overwriting the struct weston_output::destroy vfunc,
as that will be used by backends to recognize their outputs.
Instead, pass a plugin-specific destroy callback when creating the
virtual output.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
The get file descriptor functions are being deprecated and a two step
process of getting handles and then getting the descriptors for the
handles is being used instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Update to a newer FreeRDP release so we can start cleaning up
some of our usage of things that will be deprecated in the next
major release.
For this, I've simply picked the newest version currently in
our CI images.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This reverts commit 6914064066.
This is a follow-up change of b623fd2a ("drm-backend: stop parsing IN_FORMATS
blobs, use libdrm instead"). Weston now has a hard-requirement on libdrm
2.4.108, clean up remaining and unnecessary conditional code. Change 69140640
("backend-drm: add HDR_OUTPUT_METADATA definitions") is no longer needed
and stop including libdrm-updates.h from kms-color.c.
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Before this change the drm-backend in Weston did the work of parsing DRM
blobs in order to query IN_FORMATS data, if available. This is also the
case for other DRM/KMS clients that use IN_FORMATS (i.e. X).
libdrm 2.4.108 with e641e2a6 ("xf86drm: add iterator API for DRM/KMS
IN_FORMATS blobs") introduced a dedicated API for querying IN_FORMATS data.
Bump the minimum required version to 2.4.108, stop parsing IN_FORMATS in
Weston and start using DRM iterators. In addition, remove fallback code for
libdrm <2.4.107.
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
This patch makes sure we have a gl_buffer_state present when using
direct-display protocol extensions (which forbids any GL imports, and
assumes a direct path with the display unit to perform a KMS import).
Without this patch we would basically have no gl_buffer_state at repaint
time because we never manged to create one, as direct-display code path
will return much early.
Partially fixes gitlab.freedesktop.org/wayland/weston/-/issues/621.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
It's bad form to set the same variable in multiple places, and not all
of them were even equivalent.
Move lcms2 finding to the root level build file only. It is still an
optional dependency like before, and the if-not-found checks are still
in place where actually needed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When color management is disabled, the fragment shader was still first
ensuring straight alpha and then immediately just going back to
pre-multiplied. This is near-impossible for a shader compiler to
optimize out, I guess because of the if-statement to handle division by
zero. Having view alpha applied in between certainly didn't make it
easier.
That causes extra fragment computations that are unnecessary. In the
issue report this was found to cause a notable performance regression.
Fix the performance regression by introducing special-case paths for
when straight alpha is not needed. This skips the unnecessary
computations.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/623
Fixes: 9a6a4e7032
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Currently, the opaque is discarded for all transformations other than a simple
translation, because correctly transforming the opaque area is not possible in
general.
However, there is one simple case that is probably the most common one: A fully
opaque surface that is translated and scaled. In this case the opaque area is
simply the new bounding box. So set the transformed opaque area accordingly.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If surface->is_opaque is set then we can assume that the whole surface is
opaque. In the trivial case (no transformation or translation only) this means
that transform.boundingbox is exactly the view area and is fully opaque. So it
can be used for transform.opaque.
This is important because damage calculation uses transform.opaque. Without
this, anything underneath a surface without an explicit opaque region but a
pixel format without alpha channel is drawn unnecessarily.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The drm_device is initialized as a side effect of the (badly named)
drm_device_is_kms function. Explicitly pass the drm_device to be able to
initialize kms devices that are not the main drm device of the drm backend.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>